Right, here's some information about a new Genesis emulator that's out...
The latest version is v0.6, which can be downloaded from the following locations...
Pentium 4 & Core 2 Duo
Pentium III & AthlonXP
Linux Binary (Old)
You can reach the developer and suggest stuff to him here.
Screenshots:
What is it?
-----------
Regen is a Sega Genesis/MegaDrive emulator written for maximum accuracy.
Although the accuracy is very high, it is still not as accurate as Gens or Kega Fusion
in some places. While the compatibility is very high few games have glitches.
<brag mode>
I feel very proud to say that Regen does *not* uses any game specific hacks
to raise compatibility. Also the level of accuracy is equal to Kega in most games.
</brag mode>
Here is a rough list of things present and missing:
Present:
--------
* Main 68000 CPU emulation using Musashi, specially modified for Genesis emulation
* Sound CPU, Z-80, emulation using RAZE
* VDP:
- Scroll planes A and B with vertical scrolling
- Window plane
- Sprites
- All sprite limitations
- Sprite masking
- Shadow/Highlight
- Interlace mode
- DMA transfer(all modes)
- H/V timing through tables
- DMA timings
- NTSC and PAL emulation
- Sprite collision and sprite overflow flags
- FIFO and VDP write timings
* Accurate YM2612 emulation
* PSG emulation
* Stereo sound output
* IO ports emulation
* Support for 6-button pads, Teamplayer, 4-way play, Menacer lightgun, J-Cart, Mouse
* Special SVP chip (DSP) supported
* Serial EEPROM emulation
* Emulation of special on-cartridge protection chips of unlicensed games
* Save/Load states in Genecyst format(used by Kega and Gens)
* GameGenie/Hex/Pro Action Replay code support through cheat files
* Full backup ram support
* Kega Fusion plugin support
* Nice debugger :-)
* Many many other things
Missing:
--------
* VDP:
- Window bug not implemented. No game uses this feature.
* Plugins that scale the output by 2 are only supported
* No SegaCD support
* No 32X support
* No GameGear/MasterSystem support
You can get the latest version of Regen from:
http://aamirm.hacking-cult.org
http://board.zsnes.com/phpBB2/viewtopic.php?t=11109 (recommended)
What are the requirements?
--------------------------
To run Regen at a decent speed requires a Pentium III 1Ghz or up with
at least 64MB RAM and WindowsXP or higher is needed. These are the
bare minimums. Optimized builds for other CPUs are also available.
Regen requires DirectX 7 or higher. Regen only supports 16 and 32 bit color depths
so your desktop must be set to either one of these.
For sound, Regen requires DirectSound compatible hardware.
DirectInput compatible input hardware is needed. Keyboard, mouse, gamepads are supported.
How to use it?
--------------
If you have used Gens or Kega before then using Regen should be fairly easy
but a few things need explaining.
* Saving and loading quick states will save it to or load it from
where the ROM file is.
* Video plugins are same as Kega and should be placed in a folder named "plugins"
where the Regen executable is placed.
* Only plugins that scale the output by 2 are supported currently.
* Superfast rendering will only take effect after restarting the emulator.
* Selecting Overdrive may clip sound.
* If sound is skipping try changing the "SoundBufferSize" value in the
ini file.
* You can also load games from the command line. The syntax is:
regen game_name
There is no support to set options from the command line right now.
* Don't even try to use joystick as a controller. It will not work :-)
* When plugin is set to "None" or Superfast rendering is selected then the output
of the filtered and unfiltered screenshots will be same.
* Up to 32 render plugins are supported.
* The place where screenshots are saved is only selectable by manually editing the
"regen.ini" file by putting the path in front of "ScreenShotDir=" variable. For
example if you want your screenshots to be saved in "C:\sshots" you will have to
edit the regen.ini so that ScreenShotDir variable looks like this:
ScreenShotDir=C:\sshots\
Note the final backslash, that is important.
Thats all! other things should be self-explanatory.
-----------
Regen is a Sega Genesis/MegaDrive emulator written for maximum accuracy.
Although the accuracy is very high, it is still not as accurate as Gens or Kega Fusion
in some places. While the compatibility is very high few games have glitches.
<brag mode>
I feel very proud to say that Regen does *not* uses any game specific hacks
to raise compatibility. Also the level of accuracy is equal to Kega in most games.
</brag mode>
Here is a rough list of things present and missing:
Present:
--------
* Main 68000 CPU emulation using Musashi, specially modified for Genesis emulation
* Sound CPU, Z-80, emulation using RAZE
* VDP:
- Scroll planes A and B with vertical scrolling
- Window plane
- Sprites
- All sprite limitations
- Sprite masking
- Shadow/Highlight
- Interlace mode
- DMA transfer(all modes)
- H/V timing through tables
- DMA timings
- NTSC and PAL emulation
- Sprite collision and sprite overflow flags
- FIFO and VDP write timings
* Accurate YM2612 emulation
* PSG emulation
* Stereo sound output
* IO ports emulation
* Support for 6-button pads, Teamplayer, 4-way play, Menacer lightgun, J-Cart, Mouse
* Special SVP chip (DSP) supported
* Serial EEPROM emulation
* Emulation of special on-cartridge protection chips of unlicensed games
* Save/Load states in Genecyst format(used by Kega and Gens)
* GameGenie/Hex/Pro Action Replay code support through cheat files
* Full backup ram support
* Kega Fusion plugin support
* Nice debugger :-)
* Many many other things
Missing:
--------
* VDP:
- Window bug not implemented. No game uses this feature.
* Plugins that scale the output by 2 are only supported
* No SegaCD support
* No 32X support
* No GameGear/MasterSystem support
You can get the latest version of Regen from:
http://aamirm.hacking-cult.org
http://board.zsnes.com/phpBB2/viewtopic.php?t=11109 (recommended)
What are the requirements?
--------------------------
To run Regen at a decent speed requires a Pentium III 1Ghz or up with
at least 64MB RAM and WindowsXP or higher is needed. These are the
bare minimums. Optimized builds for other CPUs are also available.
Regen requires DirectX 7 or higher. Regen only supports 16 and 32 bit color depths
so your desktop must be set to either one of these.
For sound, Regen requires DirectSound compatible hardware.
DirectInput compatible input hardware is needed. Keyboard, mouse, gamepads are supported.
How to use it?
--------------
If you have used Gens or Kega before then using Regen should be fairly easy
but a few things need explaining.
* Saving and loading quick states will save it to or load it from
where the ROM file is.
* Video plugins are same as Kega and should be placed in a folder named "plugins"
where the Regen executable is placed.
* Only plugins that scale the output by 2 are supported currently.
* Superfast rendering will only take effect after restarting the emulator.
* Selecting Overdrive may clip sound.
* If sound is skipping try changing the "SoundBufferSize" value in the
ini file.
* You can also load games from the command line. The syntax is:
regen game_name
There is no support to set options from the command line right now.
* Don't even try to use joystick as a controller. It will not work :-)
* When plugin is set to "None" or Superfast rendering is selected then the output
of the filtered and unfiltered screenshots will be same.
* Up to 32 render plugins are supported.
* The place where screenshots are saved is only selectable by manually editing the
"regen.ini" file by putting the path in front of "ScreenShotDir=" variable. For
example if you want your screenshots to be saved in "C:\sshots" you will have to
edit the regen.ini so that ScreenShotDir variable looks like this:
ScreenShotDir=C:\sshots\
Note the final backslash, that is important.
Thats all! other things should be self-explanatory.
Pentium 4 & Core 2 Duo
Pentium III & AthlonXP
Linux Binary (Old)
You can reach the developer and suggest stuff to him here.
Screenshots:
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