Epilepsy charity urges: "A disclaimer warning at the beginning isn't enough."
Game Informer Associate Editor Liana Ruppert wrote yesterday about her experience with a grand mal seizure while playing a pre-release version of the game. The seizure was triggered by the game's short introductory cutscene for the "braindance" interface. That scene features a device flashing bright, screen-filling red and white lights at the player in an increasing cadence before sending them into a virtual world to explore another character's memories.
With no way to skip this cutscene, Ruppert recommends that photosensitive players "look away completely or close their eyes" to avoid triggering a seizure whenever going into a braindance, which they're required to do at multiple points in the game's story.
Ruppert also notes how certain characters and objects inside and outside of braindances are rendered with a "flickering pale blue glitch effect" that could set off some players' photosensitivity. Bar and club scenes also often feature high-contrast flashing neon lights that could represent a "danger zone" for photosensitive players, Ruppert writes.
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Game Informer Associate Editor Liana Ruppert wrote yesterday about her experience with a grand mal seizure while playing a pre-release version of the game. The seizure was triggered by the game's short introductory cutscene for the "braindance" interface. That scene features a device flashing bright, screen-filling red and white lights at the player in an increasing cadence before sending them into a virtual world to explore another character's memories.
With no way to skip this cutscene, Ruppert recommends that photosensitive players "look away completely or close their eyes" to avoid triggering a seizure whenever going into a braindance, which they're required to do at multiple points in the game's story.
Ruppert also notes how certain characters and objects inside and outside of braindances are rendered with a "flickering pale blue glitch effect" that could set off some players' photosensitivity. Bar and club scenes also often feature high-contrast flashing neon lights that could represent a "danger zone" for photosensitive players, Ruppert writes.
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