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The Inside Story Of Recording Metal Gear Solid

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  • The Inside Story Of Recording Metal Gear Solid

    By Ben Hanson



    The first Metal Gear Solid on the original PlayStation was a turning point in the game industry.

    In 1998, Hideo Kojima and his team at Konami delivered a game widely praised as one of the most cinematic, interactive experiences in gaming. A large part of the game's positive reception hinged on some of the most memorable voice-work in the industry. On this special edition of The Game Informer Show, we take a deep dive into the history and recording process of that first game.

    Hosts Ben Hanson and Tim Turi (who is no longer with Game Informer) are joined by voice director Kris Zimmerman Salter and the stellar menagerie of voice actors involved with that first game, including David Hayter (Snake), Cam Clarke (Liquid), and others, to tell the full story. This is not your typical interview on The Game Informer Show, it has been edited to be more of an audio documentary (with a YouTube component) so we hope you enjoy the show.

    You can watch the video below, subscribe and listen to the audio on iTunes, or listen to this episode on SoundCloud. Also, be sure to send any feedback to [email protected]



    To jump to a particular point in the discussion, check out the time stamps below...

    2:38 - Casting and auditioning for Metal Gear Solid
    11:08 - The surprising recording process
    20:05 - Kris Zimmerman Salter's directing style
    22:35 - The voice of Solid Snake
    26:55 - Recording Otacon
    32:33 - Creating the classic Game Over screams
    33:30 - Recording Meryl
    34:50 - Recording Liquid Snake
    41:30 - Recording Vulcan Raven
    47:43 - The fan reaction to Metal Gear Solid
    57:55 - David Hayter's thoughts on Metal Gear Solid V: The Phantom Pain
    1:03:50 - The legacy of the first Metal Gear Solid

    http://www.gameinformer.com/cfs-file.../MGS-Audio.mp3
    The Hackmaster
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