Someone else released a gb emulator for Unity3d which rendered the image to a texture,
on a polygon.
I have added custom code to instantiate a GameObject by Hex Offset Name for each tile, in onscreen VRAM
in its correct Tile Map position!
Now to generate a texture per tile, and add CRC tile to map hook upz.
Need to implement Scrolling, and view frustum generation. (For pre-loading maps)
on a polygon.
I have added custom code to instantiate a GameObject by Hex Offset Name for each tile, in onscreen VRAM
in its correct Tile Map position!
Now to generate a texture per tile, and add CRC tile to map hook upz.
Need to implement Scrolling, and view frustum generation. (For pre-loading maps)
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