By GaryOPA
For $49 you can now hook-up the XB1 Kinect to your Desktop
Microsoft previously released an stand-alone Kinect One for Windows, but it costs $200, and lots of people have un-used Kinect's from their XB1 when it was bundled in, now you can use it on your PC

Microsoft is busy trying to get people to use the new Kinect One on Windows platform, and as such they finally released an adapter so you can move the barely used Kinect from your Xbox One console over to your Desktop PC, for only $49 bucks, saving you from buying a whole-new Kinect v2 designed for Windows that has been selling for $200 in stores for a few months already.
Also Microsoft has done a lot of work on SDK for Kinect and now allows developers to finally release their Apps on to the Windows Store for others to use:
So as an Xbox One owner forced to purchase the Kinect in the original bundles, are you going to invest another $49 bucks to move the un-used Kinect sensor over to your Desktop PC, or is it going to sit unused, at least now you can safely sell it on eBay knowing users can purchase an adapter to use it their PC if they don't have an Xbox One console.
NEWS SOURCE #1: Adapter kit allows Kinect for Xbox One sensors to work with Windows 8 (via) ZDNet
NEWS SOURCE #2: Microsoft Brings Xbox One Kinect to Windows, Announces New SDK (via) WinSuperSite
For $49 you can now hook-up the XB1 Kinect to your Desktop
Microsoft previously released an stand-alone Kinect One for Windows, but it costs $200, and lots of people have un-used Kinect's from their XB1 when it was bundled in, now you can use it on your PC
Microsoft is busy trying to get people to use the new Kinect One on Windows platform, and as such they finally released an adapter so you can move the barely used Kinect from your Xbox One console over to your Desktop PC, for only $49 bucks, saving you from buying a whole-new Kinect v2 designed for Windows that has been selling for $200 in stores for a few months already.
Also Microsoft has done a lot of work on SDK for Kinect and now allows developers to finally release their Apps on to the Windows Store for others to use:
More important, perhaps, Kinect for Windows has moved from the scientific experiment stage to become something real world developers can use to make real world apps for real users. With the release of the Kinect SDK 2.0, developers can finally deploy Kinect apps in the Windows Store for the first time.
"This was a frequent request from the community and we are delighted to enable you to bring more personal computing experiences that feature gesture control, body tracking, and object recognition to Windows customers around the world," Microsoft's Alex Kipman notes. "Access to the Windows Store opens a whole new marketplace for business and consumer experiences."
A few Kinect apps for Windows are already available, including a series of Nayi Disha interactive apps for early childhood education, YAKiT (which animates 2D or 3D characters in real time), and 3D Builder, which enables anyone to scan a person or object, turn it into a 3D model, and create a 3D print of that model.
"This was a frequent request from the community and we are delighted to enable you to bring more personal computing experiences that feature gesture control, body tracking, and object recognition to Windows customers around the world," Microsoft's Alex Kipman notes. "Access to the Windows Store opens a whole new marketplace for business and consumer experiences."
A few Kinect apps for Windows are already available, including a series of Nayi Disha interactive apps for early childhood education, YAKiT (which animates 2D or 3D characters in real time), and 3D Builder, which enables anyone to scan a person or object, turn it into a 3D model, and create a 3D print of that model.
NEWS SOURCE #1: Adapter kit allows Kinect for Xbox One sensors to work with Windows 8 (via) ZDNet
NEWS SOURCE #2: Microsoft Brings Xbox One Kinect to Windows, Announces New SDK (via) WinSuperSite