Announcement

Collapse
No announcement yet.

What Was The Code Hacking Scene Like When It Was First Started?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What Was The Code Hacking Scene Like When It Was First Started?

    Well. I've got a case of insomnia and boredom. So I've been wondering what the hacking scene was like when it first started. I'm talking about before Gscentral.com and during its golden age.

    This isn't the first time I've wondered this either. I've been thinking about this ever since I started code hacking.
    I've always wondered how much harder it must have been to hack codes back then. I wonder how many amazing and legendary code hackers have left the scene. I wonder if the code hacking scene is dying, I wonder if it can ever be as great as it once was. I wonder what the community was like back then.

    I just have so many questions, and I was wondering if any veterans of the scene or people who have been around since the golden age of code hacking could fill me in on all of the wonderful things I missed. All the awesome code hackers I never got to meet, how difficult was it to hack codes back then compared to now, is the code hacking scene worse than it was before? How did you guys learn asm and how to hack codes like "Jesus Mode" or "Hit Anywhere" back then?

    I already know about the "Rune is a faggot and wrecked everything" spiel. I want you to ignore all of that. And tell me how you got started. Who was your inspiration? What was the golden age of code hacking like? Who do you miss from those days? Does making codes today make you as happy as it did back then? Will you ever stop hacking codes? Is the scene worse today, in your opinion?

    Do you think code hacking creativity has reached its peak?

    These are all question I have had in my head for you guys ever since I joined this website. Anyone who feels comfortable sharing can share. I don't want anyone bringing anything negative up, try keeping it positive please.

    Feel free to share and express yourself.
    I'm retired from code hacking.
    I do not take requests!

  • #2
    If you haven't already, you should check out "Hackers of Lore"... http://gamehacking.org/qna

    May answer some of you questions. I enjoy re-visiting it every few years.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • #3
      Oh. Cool!
      Thanks, Tony.

      Guess what I found?

      Quote by, Helder: "don't be afraid to ask for help.... unless it's on my messenger because that will piss me off having to guide noobs step by step. I've done it in the past and it didn't work out well."

      LOL! XD
      Helder, you truly are amazing and you are my inspiration and you have come a long way, thank you so much for tolerating me and helping me without hesitation.
      Thank you for everything.
      Last edited by Dybbles; 09-09-2014, 06:27:18 PM. Reason: Found a funny and to make Helder feel feelings.
      I'm retired from code hacking.
      I do not take requests!

      Comment


      • #4
        Lol oh man it's a good thing you know me know as opposed to my younger years where my tolerance for dealing with people at that time made me feared among the user base at the old cmgsccc aka code breaker forums in fact I went by Angry Helder lol. I guess I made some impact on someone somewhere that they stole that name and used it on Xbox Live when it first came out and you better believe that made me angry as all hell since I couldn't use it.

        Back on topic: I started hacking codes like many of us did and try changing the existing codes in the Game Genie Books using their tips and did make some nice modifications that were useful but nothing in comparison today. My next big jump into the hacking scene was when the GS Pro came out and the ability to finally make your own codes the correct was was feasible. I hacked so many games and so many codes that any new game that was released (I had a modded PSX so I got games right away hehehe) I started hacking codes before they were on the official and not so official sites. Then shortly after I discovered the ZSNES emulator and it had a similar cheat search feature and not only that but I could play all the games I couldn't as a kid and hacked more codes. I remember being up all night at my friends house making Secret of Mana 2 codes and writing them all down for my personal notes and hopefully sharing them with the community.

        Good times! As for the future of the scene I see it dying out with the last gen systems (xbox 360 & PS3) simply because these systems are getting harder to hack and usually are mostly online and cheating today is frowned upon especially in online games. If the future systems ever become offline like the old days or maybe single player games are more abundant then perhaps it might flourish again.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

        Comment


        • #5
          Lol I really am lucky.
          I remember seeing your name as Angry Helder somewhere. I think it was before GBAtemp got hacked.
          That would actually make me angry too if someone stole my name.
          I'm lucky in general to have found this website and to have met all of you guys. I've never been happier to be part of a community.
          I'm retired from code hacking.
          I do not take requests!

          Comment


          • #6
            I would love to see the "crew" aka the old gang that started around when I did and earlier reminisce about their experiences on here. New guys to the site and scene feel free to join in too.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

            Comment


            • #7
              Originally posted by Helder
              New guys to the site and scene feel free to join in too.
              Oh, definitely.
              As long as it's positive, anyone can feel free to share and reminisce.
              I'm retired from code hacking.
              I do not take requests!

              Comment


              • #8
                Back when creating codes wasn't such a science as it is today. Now anyone can create codes via a computer. I reminisce sometimes about past glory when I had my five minutes of thunder and spent days upon days creating and testing codes (If I only had the knowledge and tools that I have now!). I think this was the era of the code creating romantics. Back when you had people like Codeboy, Codemaster, Gavin, and many many others. Who could forget NYPD (who at one time was often flamed for making codes that really didn't do much), Pat (the biggest troll at the hacking boards), Zardoz (wonder what ever happened to him, He was helping me port one of his codes when he dropped off the face of the earth), bongsan (Fabrice Faure later hired by Datel), Czardragon who created probably the most well known cheat code ever made. These are a few of the people that I remember. Actually met two people who knew who I was in real life (both at game stores, someone who worked at a gamestore in Philly who had used some of my codes and an electonics Boutique manager that knew me from my flame war with Codemaster (see hackers of lore, luigi)).
                Last edited by luigi; 09-09-2014, 08:59:44 PM.
                In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

                Comment


                • #9
                  The Wayback Machine is your friend. Use that on some of the code sites and defunct message boards. A lot of classic postings, interviews (Codeboy (I believe he did one), Lik (I think so too?), and others), info on them. I don't know if Helder (funny stories above) ever shared that PS1 guide I sent him long ago (GM0 has it too, IIRC), but it holds some vintage commentary by CodeMaster (CMX aka The Code God :P) and others. I'm sure if I check all of my backed up docs (I used to add snippets of posts with useful info for code making), there will be some interesting info.

                  From my memories, a stand out one is from the Central days. Parasyte had said something along the lines of emulator-whores and codes. I don't quite recall who it was directed at (probably many in the thread), but I took offense to it in a comical way. Because at the time, that was me (no shame over here). I used to hack SNES codes with ZSNES before Snes9x (bsnes had a RAM searcher at one point, too).

                  If anything worth posting comes up from my docs, I'll share.

                  Comment


                  • #10
                    I started hacking codes on the NES Game Genie (just changing the letters around to see what did what), but I happened to stumble across some pretty cool codes for Super Mario Bros. 1.

                    Some codes I've discovered/hacked were:

                    --The first permanent Starman code (PSAOPP)
                    --Bouncy-Goombas code (PXLIVP; bounce on Goombas to accumulate points then 1 UPs)
                    --"Air Swimming" code (can't remember this one, but it does like its name suggests--it allows you to swim in every world)

                    I've discovered codes for other games, as well:

                    For N64's Turok 2: Seeds of Evil, I discovered a code to enable the Raptor multiplayer character to use the same weapons as every other multiplayer character. Combine that with another code to enable multiplayer characters to be used in the single-player quest mode, and you have a veritable "Grimlock" taking down all those Dinosoids! Primagen, beware! LOL

                    Besides codes, I've discovered some cool memory edits for the PSP game Smackdown vs. RAW 2011--I know how to change every character's gender, weight class, full name, nickname, ring name, any non-CAW's height, anyone's abilities (assigning up to EIGHT), maxing out attributes at 255 instead of 100, as well as the Holy Grail: MOVESET EDITS!

                    Perhaps the craziest types of codes or hacks I've created deal with homebrew--I'm capable of creating CWCheat codes for any game made for NES, SNES, N64, Game Boy/GBC, GBA, Genesis, Sega CD, and even user-generated homebrew!

                    In short, TempAR is way beyond being a "Game Genie"--it's pretty much a "Game God"!
                    Tempus fugit, ergo, carpe diem.

                    Time flies, therefore, seize the day.

                    Comment


                    • #11
                      Originally posted by Hacc View Post
                      The Wayback Machine is your friend. Use that on some of the code sites and defunct message boards. A lot of classic postings, interviews (Codeboy (I believe he did one), Lik (I think so too?), and others), info on them. I don't know if Helder (funny stories above) ever shared that PS1 guide I sent him long ago (GM0 has it too, IIRC), but it holds some vintage commentary by CodeMaster (CMX aka The Code God :P) and others. I'm sure if I check all of my backed up docs (I used to add snippets of posts with useful info for code making), there will be some interesting info.

                      From my memories, a stand out one is from the Central days. Parasyte had said something along the lines of emulator-whores and codes. I don't quite recall who it was directed at (probably many in the thread), but I took offense to it in a comical way. Because at the time, that was me (no shame over here). I used to hack SNES codes with ZSNES before Snes9x (bsnes had a RAM searcher at one point, too).

                      If anything worth posting comes up from my docs, I'll share.
                      Hell yea I still have them docs and I believe it was for the Saturn and they are in the following links:

                      Rimsky if you're reading this we need to increase the amount of files uploaded at once from 3 to maybe 50.
                      Attached Files
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

                      Comment


                      • #12
                        Originally posted by Helder View Post
                        Rimsky if you're reading this we need to increase the amount of files uploaded at once from 3 to maybe 50.
                        I changed it to 10, the max it would go.
                        Please put all complaints in writing and submit them here.

                        Above link not working? Try here.

                        Comment


                        • #13
                          Originally posted by Tony Hedstrom View Post
                          If you haven't already, you should check out "Hackers of Lore"... http://gamehacking.org/qna

                          May answer some of you questions. I enjoy re-visiting it every few years.
                          Ahh man, Nolberto is not on that list. Or Abystus. Or me :P

                          Comment


                          • #14
                            No reason we can't update the list with you guys.
                            Spoiler Alert! Click to view...

                            THE BAD GUY!!!!!!

                            Comment


                            • #15
                              Where did you guys conduct these interviews? Was it through IRC?
                              I only bother with things that interest me.

                              Comment

                              Working...
                              X