You can use PS1 Gameshark codes with PS2rd with the POPStarter PS1 emulator for PS2.
The PS2 wiz krHACKen over at assemblergames explained he did this:
"These codes are Raw PS1 GameShark codes converted to Raw PS2 Codebreaker codes.
POPS puts the virtual PS1 RAM at $01000000. So for porting PS1 Action Replay cheat codes, we have to add $01000000 to the adresses and comply with the code type definitions of the target PS2 cheat engine.
Examples :
PS1 code 800ABCDE 1234 = PS2 code 110ABCDE 00001234
PS1 code 300EDCBA 0021 = PS2 code 010EDCBA 00000021"
here's the thread, he's got a code list there but it's pretty simple to convert codes:
http://www.assemblergames.com/forums...S-stuff/page27
I found out for myself that D0 type codes just need to be changed to D1
pretty cool stuff!
The PS2 wiz krHACKen over at assemblergames explained he did this:
"These codes are Raw PS1 GameShark codes converted to Raw PS2 Codebreaker codes.
POPS puts the virtual PS1 RAM at $01000000. So for porting PS1 Action Replay cheat codes, we have to add $01000000 to the adresses and comply with the code type definitions of the target PS2 cheat engine.
Examples :
PS1 code 800ABCDE 1234 = PS2 code 110ABCDE 00001234
PS1 code 300EDCBA 0021 = PS2 code 010EDCBA 00000021"
here's the thread, he's got a code list there but it's pretty simple to convert codes:
http://www.assemblergames.com/forums...S-stuff/page27
I found out for myself that D0 type codes just need to be changed to D1
pretty cool stuff!
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