Announcement

Collapse
No announcement yet.

Artmoney's PJ64 Offset is off by two digits

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Artmoney's PJ64 Offset is off by two digits

    Anyone else noticed this problem?

    Artmoney gives me this as Link's rupee address on OoT 1.2

    PJ64 1.6 ArtMoney display:
    0011ACB6

    So I input it in the cheat list:
    8111ACB6 03E7

    And nothing happens. However, this does:
    8011ACB4 03E7
    Last edited by 47iscool; 08-04-2014, 08:43:24 PM.

  • #2
    look like there big endian to little endian converting problem for project64 emulator that artmoney display wrong
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • #3
      Originally posted by lee4 View Post
      look like there big endian to little endian converting problem for project64 emulator that artmoney display wrong
      Is there a way to fix it that you know of?

      Comment


      • #4
        currently I do not

        someone else might
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #5
          Have you tried changing the order of byte to reverse?

          This is what's in the emul file:

          Project64 2.1;Project64.exe;N;c70875675ba6aa10ff8735a798cd4b38
          ;RAM 8Mb;00000000;51700000;800000

          just change it to:
          Project64 2.1;Project64.exe;R;c70875675ba6aa10ff8735a798cd4b38
          ;RAM 8Mb;00000000;51700000;800000

          see if that works or if not you could also edit the starting address to be offset by 2 so it would be this:

          Project64 2.1;Project64.exe;N;c70875675ba6aa10ff8735a798cd4b 38
          ;RAM 8Mb;FFFFFFFE;51700000;800000

          but I might be wrong on that last one.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • #6
            You know I was talking about 1.6 right? But thanks, I'll change N to R and see if that works.

            No, it didn't work.
            Last edited by 47iscool; 08-04-2014, 11:29:10 PM.

            Comment

            Working...
            X