I purchased a replacement LCD display and data/charge cable for my PSP Go, which had been gathering dust for more than two months. Now, let me give you a little piece of an H.P. Lovecraft poem:
That is not dead which eternal lies...given strange eons, even Death may die.
On another note, I am going to enhance the Easy difficulty on SvR 11 rather than try to reduce the Legend difficulty. The reason for this is that no matter how much I water down the Legend difficulty, the cheap tactics will still be there (jab spamming, reversal spamming, and reversal immunity). If I enhance the Easy difficulty, the AI opponents will reverse more often (making playing on Easy more worthwhile, instead of nothing but one-sided player victories), especially if I max out the AI's reversal-frequency sliders. With the AI on Easy difficulty, they will work a much slower match, and not be blindly aggressive, constantly attacking me with reversal-proof jabs and excessive run-ins and interference.
However, if this doesn't work the way I had hoped, then SvR 11 is going to receive a final "Hasta la vista, baby", and be permanently deleted, never to be played again. Seriously, I've had it with unfair AI. They call it "Kaizo" difficulty when it happens in a game like Super Mario World (for the SNES).
That is not dead which eternal lies...given strange eons, even Death may die.
On another note, I am going to enhance the Easy difficulty on SvR 11 rather than try to reduce the Legend difficulty. The reason for this is that no matter how much I water down the Legend difficulty, the cheap tactics will still be there (jab spamming, reversal spamming, and reversal immunity). If I enhance the Easy difficulty, the AI opponents will reverse more often (making playing on Easy more worthwhile, instead of nothing but one-sided player victories), especially if I max out the AI's reversal-frequency sliders. With the AI on Easy difficulty, they will work a much slower match, and not be blindly aggressive, constantly attacking me with reversal-proof jabs and excessive run-ins and interference.
However, if this doesn't work the way I had hoped, then SvR 11 is going to receive a final "Hasta la vista, baby", and be permanently deleted, never to be played again. Seriously, I've had it with unfair AI. They call it "Kaizo" difficulty when it happens in a game like Super Mario World (for the SNES).
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