I have discovered a warning sign letting me know that the game may be about to freeze--a steady flashing of the memory stick access light. It will blink at a slower rate than normal (for the loading of a superstar run-in). I've actually staved off a couple of potential game freezes by pausing the game. However, this will not always work, and if the game is adamant on freezing (and denying you the victory), you will not be able to stop it merely by pausing the game. You'll simply be delaying the inevitable: viewing a virtual "photo" of a match in progress, before the PSP shuts itself off.
In my intense frustration due to this repeating (and irritating) phenomenon, I ended up twisting my PSP (as one would wring one's hands), cracking the screen. This reduced my PSP to nothing more than capable of being used as a controller for certain older PC games (cough*MUGEN*cough) and emulators (such as Virtual Boy Advance, the best GBA emulator available for Windows PCs).
I'm sick and tired of running into games that are all glitter and polish on the surface, only to reveal their rotten, bug-infested core upon further inspection (and hours of playtime).
I wonder if the game freezes were directly CAUSED by the AI not being able to compete on a higher level than me (as if it were pouting, and shouting silently at me "how DARE you insist on not allowing me to unfairly defeat you!"), or if it were simply caused by a simple syntax or runtime error, or an illegal command structure in the game's programming code?
In my intense frustration due to this repeating (and irritating) phenomenon, I ended up twisting my PSP (as one would wring one's hands), cracking the screen. This reduced my PSP to nothing more than capable of being used as a controller for certain older PC games (cough*MUGEN*cough) and emulators (such as Virtual Boy Advance, the best GBA emulator available for Windows PCs).
I'm sick and tired of running into games that are all glitter and polish on the surface, only to reveal their rotten, bug-infested core upon further inspection (and hours of playtime).
I wonder if the game freezes were directly CAUSED by the AI not being able to compete on a higher level than me (as if it were pouting, and shouting silently at me "how DARE you insist on not allowing me to unfairly defeat you!"), or if it were simply caused by a simple syntax or runtime error, or an illegal command structure in the game's programming code?

dood
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