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PSP SvR 11 can go Take a Hike!

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  • PSP SvR 11 can go Take a Hike!

    I have discovered a warning sign letting me know that the game may be about to freeze--a steady flashing of the memory stick access light. It will blink at a slower rate than normal (for the loading of a superstar run-in). I've actually staved off a couple of potential game freezes by pausing the game. However, this will not always work, and if the game is adamant on freezing (and denying you the victory), you will not be able to stop it merely by pausing the game. You'll simply be delaying the inevitable: viewing a virtual "photo" of a match in progress, before the PSP shuts itself off.

    In my intense frustration due to this repeating (and irritating) phenomenon, I ended up twisting my PSP (as one would wring one's hands), cracking the screen. This reduced my PSP to nothing more than capable of being used as a controller for certain older PC games (cough*MUGEN*cough) and emulators (such as Virtual Boy Advance, the best GBA emulator available for Windows PCs).

    I'm sick and tired of running into games that are all glitter and polish on the surface, only to reveal their rotten, bug-infested core upon further inspection (and hours of playtime).

    I wonder if the game freezes were directly CAUSED by the AI not being able to compete on a higher level than me (as if it were pouting, and shouting silently at me "how DARE you insist on not allowing me to unfairly defeat you!"), or if it were simply caused by a simple syntax or runtime error, or an illegal command structure in the game's programming code?
    Tempus fugit, ergo, carpe diem.

    Time flies, therefore, seize the day.

  • #2
    Originally posted by xirtamehtsitahw View Post
    I have discovered a warning sign letting me know that the game may be about to freeze--a steady flashing of the memory stick access light. It will blink at a slower rate than normal
    seems likely youre used tha strange one magicgate:P, just removed tha mem and put it back should solve tha probs, or tried to reformat it usin win instead psp
    dood
    Last edited by olala; 04-05-2014, 08:43:58 PM.
    dood! im a uniter, not a divider dood

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    • #3
      I hadn't heard that Magicgate memory sticks had game-freeze issues. However, I guess that I've only ever played SvR 11 on a Magicgate memory stick, so I can't rule out that fact in the "great SvR 11 game-freeze caper".

      Other possibilities that I can't eliminate as potential game-freeze triggers:

      Failing to trigger the autosave prompt at the beginning of a show in Universe mode
      Editing a superstar's name on-the-fly (via hex editor), then starting a match without saving the game
      Attempting a 6-man tag match when either team (or both) contains a 2-man stable, with the third member not part of that stable
      Using more than two CAWs in a Championship Scramble match (I usually sim these, anyway)
      Attempting to take a CAW with one or more created finishers into Week 9 of the Vs. Undertaker RTWM storyline
      While not technically a glitch, hex-editing the weight class of any superstar currently holding one of the Unified Tag titles is a big no-no: doing so will cause all tag teams to be erased, and all 70 stable slots to be filled in with "null" teams consisting of five identical members, copies of the original first member of the championship tag team.

      The completely random game freezes I experienced in normally non-freeze-inducing matches usually took place during tag matches or triple threats. I don't know if it had something to do with the PSP itself or if it was due to a glitched run-in attempt (this has caused game freezes in the past--the freeze always happened either as I was about to win by pinfall, I had obtained a finisher, or had just performed my finisher). However, the completely random freezes sometimes happened when I wasn't even close to obtaining a finisher (not sure about my opponent--the version of the game that I have doesn't show if an opponent has access to his signature moves, as there is no "signature move" icon).
      Tempus fugit, ergo, carpe diem.

      Time flies, therefore, seize the day.

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      • #4
        well sure magicgate sometimes bein failure:P , not realy freezze, especialy coused by used for illegaly act lol, tha valid mem for psp isnt have bigest capicity unleash youre tried to put tha game inside:P, actualy ive facin this probs several times , when mine mems blinkin (about simulated bllink /1sec), tha mems get error, and tha games sudently hangout, sound likely they dunt read anythin, all i do just repluged tha mems, and then you can magicaly continued your game
        dood
        dood! im a uniter, not a divider dood

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