Announcement

Collapse
No announcement yet.

Piracy just doesn’t make sense

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Piracy just doesn’t make sense

    By wololo

    When I was a kid, buying a game was a very, very big deal. We don’t all have the same story, but when I was in high school in France a PC game would easily cost 350 francs. (that was roughly $50, and taking inflation into account that would represent about $75 today). My parents would give me 100 francs a month (taking inflation into account, that would be about $20) to buy comic books, music, movies, snacks, drinks, etc… It meant that if I wanted to play 3 (3!) video games a year, I basically had to give up on all other types of entertainment (including going out with friends, etc…) for the whole year.

    Christmas was kind of the only real way to get video games, but even then, given their prices, it was pretty rare to actually get one (that, and my parents didn’t like video games anyway, so it was tough to get them to consider buying one for Christmas).

    The Internet was in its infancy back then, and it was really tough to know if a game was actually good or not. If you were lucky, you could base your choice on your favorite video game magazine’s review, feedback from your friends, or, more frequently, on the cover of the game in the store. Let’s just say I’ve sunk good money in terrible games more than once (worst memory: Ghostbusters for the Atari 2600, and yes, that was way before high school). Bottom line is, I quickly became reluctant of sinking 3 months of pocket money into games that could turn out to be awful.

    My monthly allowance of 100 francs was mostly used for comic books, snacks, and going out with friends. Piracy was the “obvious” thing to do if I actually wanted to play any games on my computer. And although I’m sure everyone has their own story to tell, it felt like pirating games was pretty much the consensus around me at school, with people passing around huge boxes of floppy disks, or, for the rich among us, CD's that could sometimes contain hundreds of games.

    I don’t know how much money kids get from their parents every month these days. I don’t know if the money I got as a kid was average or not. What I know however, is that it’s never been that easy and cheap to get video games legally today. No later than today, I got 9 Android games from the humble bundle for a price of $10. Last month, they had a bunch of Sid Meier games at a huge discount too. Steam regularly has sales, sometimes up to 90% of discount on games that are less than 6 months old. And of course, let’s not forget PS+, Sony’s program which gets me about 60 games per year for $50, including a large amount of AAA titles.

    Yes, today I get somewhere between 50 and 100 times the number of games the same amount of money could buy 15 years ago. So when I see people complaining about the price of videos games today, I just don’t really understand where the issue is.

    Related: Vita and PS4 games 50% more expensive in Europe (or why and how I moved to a US PSN account)

    Sure, the discounts and sales don’t necessarily get you the latest and greatest AAA titles, but the situation feels a lot better than what it used to be. To a point that, like many people today, I actually own much more games than I can actually play. The same is true for movies with Netflix, or for music with services such as Spotify and Pandora. I truly believe piracy is a problem directly related to poor legal alternatives, and that the issue is being resolved with services such as PS+ or Steam.

    I do not judge people who pirate. I’ve done my own share of it as a kid and whatever they might be, people have their own reasons. But I still think today piracy makes much less sense than it did back in the nineties.

    What’s your take on piracy? Do you have a subscription to a service similar to PS+ ?
    The Hackmaster

  • #2
    The people who make VGs, load them into a computer, burn them onto CDs, market them, design labels & pics, etc. all have mouths to feed same as we do. They should be paid for their work, same as we're paid for ours.

    Nobody makes a big chunk of change from the sale of one copy of a given VG. Just remember how many people take a cut of the $60 you shell out for a new game.

    I remember when Double Dragon for the NES was all the rage. and Atari came out with their version of Pac-Man. Each sold where I live for about &39.99 plus tax, which made the total price about $42. that was equivalent to about $60 now, so the price really hasn't changed in real value that much, at least in the USA. I'm guessing that VGs had to be imported into France, which added some to their price.

    BTW, could you get most popular games in French language?

    As for piracy, I'm definitely against it, long as the work is still able to make money for its creators. That applies to VGs, music, movies, and books, all copyrighted works. Those people can't make their products if they're not making any money.

    I very-seriously doubt that any Atari 2600 games, most NES, Colecovision, Odyssey, Vectrex, etc. games could realistically make any money for their makers any more, but I could see where early hit NES games such as Zelda, Metroid, SMB3, etc. could still reap some $$. Best way to determine if that's true is to see if their copyrights are still in force.

    And remember, you can legally emulate or back up any console or game you own for your own use.
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

    Comment

    Working...
    X