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Thanks to Nolberto82, Lugia = GOD!

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  • Thanks to Nolberto82, Lugia = GOD!

    Here is a description of what this code actually DOES:

    It does like its name suggests, and allows you to connect with strikes and grapples on your opponent(s) from anywhere in the arena (not just in the ring).

    Standing strikes do damage through their entire animation cycle. Thus, the longer the move's animation, the more damage it is capable of dealing. One of the longest-winded standing strikes is the thrust kick, which deals damage for at least 30 frames (if the first frame connects, that is).

    Running strikes and certain strong strikes only deal one frame of damage (the actual point at which the move would connect with an opponent).

    I'm not sure on this, but grapples may do damage through their entire animations, as well (I have seen an opponent receive a single finisher from Lugia and go from relatively fresh to clutching his gut).

    Standing chain grapple animations can be attempted from anywhere, and will target the nearest character (not necessarily an opponent). Irish whips also follow this principle.

    Ground strikes, both of the standing and running variety, will hit everyone in involved in the match (including partners and the referee).

    Be forewarned: hit the referee three times and you will be disqualified, if DQ is enabled. Thus, I highly suggest you turn it off in whatever matches had it on by default.

    Ground grapples do not cause you to zero in on your opponent, unfortunately.

    If a hit-anywhere strike is countered by the AI (or you), you and the AI will engage in a "caught your punch" animation, even if the strike in question wasn't a punch. I guess this is just the game's way of handling this situation without causing a nasty game freeze.

    Using this code will cause you and/or your opponent to absorb many times as much damage as you or they normally would. Therefore, BE CAREFUL! Even my super-powered Lugia CAW has taken enough damage (in a shockingly short time) to be injured to the point of his Durability icon appearing overhead. This is relatively uncommon, though; I had a match between Lugia and Zack Ryder, where poor Zack was a bloody, broken, nearly motionless mess afterward. Lugia was (relatively) unhurt.

    Finally, I have all the tools needed to turn Lugia into the true "King of the 7 Seas", complete with "wind powers" and a permanent chip on his shoulder (get him even SLIGHTLY ticked off and see what happens...heh heh). Cheap AI = DIE!

    'Nuff said.
    Tempus fugit, ergo, carpe diem.

    Time flies, therefore, seize the day.

  • #2
    huh? caw? didjo mean this is wrestling games?, whos lugia?zack?as i know zack fair not an wrestle:P
    whatever it is, seems likely good code you made there dood
    dood
    Last edited by olala; 03-07-2014, 12:45:46 AM.
    dood! im a uniter, not a divider dood

    Comment


    • #3
      I wasn't the one who made the code, olala. Nolberto82 was the creator of the hit-anywhere code. As for Zack, that would be Zack Ryder, who often refers to himself as the "Long Island Iced Z", and his favorite saying is "Woo, woo, woo! You KNOW it!" He's played both a "babyface" (fan-favorite) and a "heel" (bad-guy wrestler), but is more well-known for his days as a heel.

      Lugia is a fictitious member of the very large library of creatures called Pokemon (there are currently 721...number subject to change in the next few years... ). He is referred to as "the King of the Sea" in second-generation Pokemon mythology (Pokemon Gold and Silver revolve around Lugia and another bird, Ho-oh). Lugia's appearance is sort of a whale/bird hybrid, with some dragon elements. His height (or rather, his length) is given in Pokedex entries as 17 feet, 1 inch. His weight is billed as 476 pounds. This may sound quite low given his overall size, until one considers how much of that length is comprised of Lugia's long neck and tail.

      CAW stands for "Create-a-Wrestler", and this acronym has been in common usage since the N64 days (WWF: No Mercy was another game I sank lots of hours into, often having to patch up what the game erased every so often; it taught me a valuable lesson to store my game-related data on a Controller Pak, and not the cartridge itself).

      My current Lugia CAW, of course, doesn't have a tail, but he might as well have one, given his current moveset (he has some moves that would suggest the use of a tail--sentons and the like).

      Using the hit-anywhere code graciously archived on this site (I didn't even know it existed until just about an hour and a half ago...searching for SvR 11 codes purely on a whim), Lugia (and his AI opponents) gets to play with psychic powers for the first time ever on this game. Before this, the only "psychic" moves I could use were tag-team moves hacked into either the groggy or chain-grapple moveset of whatever CAW I wanted them for.

      The hit-anywhere code is potentially dangerous, but not in terms of possible game freezes or corrupted save data. It's dangerous in that now anybody can hit anybody else involved in the match (including the referee and your tag partners). Seemingly ordinary strike attacks now do dangerous levels of damage, so even a powerful sea-warrior like Lugia ends up taking enough damage--often within five minutes or so--to require periodic usage of his Durability ability. However, he still has a NEARLY undefeated record, despite it being January of Year 2 (I started his streak with a fresh gamesave--and Mewtwo, then Candis Rose, then Gigan, now Lugia...I just can't seem to settle on a single CAW idea for very long).
      Tempus fugit, ergo, carpe diem.

      Time flies, therefore, seize the day.

      Comment


      • #4
        Originally posted by xirtamehtsitahw View Post
        I wasn't the one who made the code, olala. Nolberto82 was the creator of the hit-anywhere code. As for Zack, that would be Zack Ryder, who often refers to himself as the "Long Island Iced Z", and his favorite saying is "Woo, woo, woo! You KNOW it!" He's played both a "babyface" (fan-favorite) and a "heel" (bad-guy wrestler), but is more well-known for his days as a heel.

        Lugia is a fictitious member of the very large library of creatures called Pokemon (there are currently 721...number subject to change in the next few years... ). He is referred to as "the King of the Sea" in second-generation Pokemon mythology (Pokemon Gold and Silver revolve around Lugia and another bird, Ho-oh). Lugia's appearance is sort of a whale/bird hybrid, with some dragon elements. His height (or rather, his length) is given in Pokedex entries as 17 feet, 1 inch. His weight is billed as 476 pounds. This may sound quite low given his overall size, until one considers how much of that length is comprised of Lugia's long neck and tail.

        CAW stands for "Create-a-Wrestler", and this acronym has been in common usage since the N64 days (WWF: No Mercy was another game I sank lots of hours into, often having to patch up what the game erased every so often; it taught me a valuable lesson to store my game-related data on a Controller Pak, and not the cartridge itself).

        My current Lugia CAW, of course, doesn't have a tail, but he might as well have one, given his current moveset (he has some moves that would suggest the use of a tail--sentons and the like).

        Using the hit-anywhere code graciously archived on this site (I didn't even know it existed until just about an hour and a half ago...searching for SvR 11 codes purely on a whim), Lugia (and his AI opponents) gets to play with psychic powers for the first time ever on this game. Before this, the only "psychic" moves I could use were tag-team moves hacked into either the groggy or chain-grapple moveset of whatever CAW I wanted them for.

        The hit-anywhere code is potentially dangerous, but not in terms of possible game freezes or corrupted save data. It's dangerous in that now anybody can hit anybody else involved in the match (including the referee and your tag partners). Seemingly ordinary strike attacks now do dangerous levels of damage, so even a powerful sea-warrior like Lugia ends up taking enough damage--often within five minutes or so--to require periodic usage of his Durability ability. However, he still has a NEARLY undefeated record, despite it being January of Year 2 (I started his streak with a fresh gamesave--and Mewtwo, then Candis Rose, then Gigan, now Lugia...I just can't seem to settle on a single CAW idea for very long).
        wuw dood slowly speak dood, i cant translated all on tha same times:P
        uh i see rudo--->tha BADood heh:P
        skip skip skip tha pokedeck(even i knewd whats this, but i just only know pikachu lol)
        um i play few of wrestle games(svr2006-2009), also tried to get into tha character models itself, and i know it was a pain to get through:P, so well whomever youre referin to (nolberto) still loved to seen anydood around poke with character models, nice exp youve got dood
        dood
        dood! im a uniter, not a divider dood

        Comment


        • #5
          What is the code?
          The Hackmaster

          Comment


          • #6
            i think he just wanna to show his exp on wwf games, and thanks to tha dood who help him(nolberto82), it is somewut likely wrestling games, becoused he eventualy speakin about--->C>A>W, whats caw anyho? it is caw indeed:P, also mentioned code by nolberto(hitin anywhere) so if you want to know which (hit anywhere by nolberto)codes, think you can found what you lookin for at this ton of banks--->goes here, best of pa heh
            dood
            Last edited by olala; 03-07-2014, 05:04:16 AM. Reason: forgot bity typo:P
            dood! im a uniter, not a divider dood

            Comment


            • #7
              CAW means Create A Wrestler.
              The Hackmaster

              Comment


              • #8
                Originally posted by dlevere View Post
                CAW means Create A Wrestler.
                indeed:P, so still wanna to seek for tha code eh?
                dood
                dood! im a uniter, not a divider dood

                Comment


                • #9
                  This thread belongs in the lounge.

                  Edit: Moved.
                  I only bother with things that interest me.

                  Comment

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