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Wire3D v1.0.2 (Wii)

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  • Wire3D v1.0.2 (Wii)

    Thanks to the work of Wii developer antibyte, today we have version 1.0.2 of Wire3D. Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework/library/3D engine designed to develop games/applications for the Nintendo Wii. The full changelog is listed below.

    Wire
    draw call batching of static and dynamic geometry
    text rendering
    skybox node

    VertexBuffer uses 32 bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).

    IndexBuffer only uses 16 bit indices, as Wii does not support 32 bit indices anyway. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.

    (PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
    (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
    (Wii) fixed anisotropic texture filtering

    Importer
    leaking vertex data fixed
    support for "Static" flagged transformations
    fixed missing Spotlight parameters

    Tools
    freetype2 font engine added

    Samples
    updated Sample3, Sample10 and Demo to showcase new features

    Download
    The Hackmaster
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