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  • PSP2600 1.2.0

    Stella is the best emulator of Atari 2600 game
    console, running on many different systems, such as
    Linux, Solaris, Windows, MacOS/X WinCE, OS/2, GP2X.

    It has been initially written by Bradford Mott

    PSP2600 is a port on PSP of the version v2.2 of
    Stella.
    It's based on the work of David Voswinkel,
    who was the first to port Stella to PSP.

    CONTROL
    ------------

    PSP Atari 2600

    Cross Fire
    Triangle L Diff A
    Circle L Diff B
    Square R Diff A

    LTrigger mapping :

    PSP Atari 2600

    Square Hotkey FPS
    Triangle Hotkey Load state
    Cross Hotkey Save state
    Circle Hotkey swap joystick
    Up Hotkey flicker
    Down Hotkey flicker
    Left Hotkey render
    Right Hotkey render

    RTrigger mapping :

    PSP Atari 2600

    Square Escape
    Triangle Reset
    Cross Hotkey auto-fire
    Circle Select
    Up Up
    Down Down
    Left Hotkey Dec Fire
    Right Hotkey Inc Fire

    Analog Joystick

    LTrigger Toogle with L keyboard mapping
    RTrigger Toggle with R keyboard mapping

    Analog Joystick

    Press Start + L + R to exit and return to eloader.
    Press Select to enter in emulator main menu.
    Press Start open/close the On-Screen keyboard

    In the main menu

    RTrigger Reset the emulator

    Triangle Go Up directory
    Cross Valid
    Circle Valid
    Square Go Back to the emulator window

    The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use Analog stick to choose one of the 9 squares, and
    use Triangle, Square, Cross and Circle to choose one of
    the 4 letters of the highlighted square.

    You can also use IR keyboard. Edit the pspirkeyb.ini
    file to specify your IR keyboard model, and modify
    eventually layout keyboard files in the keymap
    directory.

    The following mapping is done :

    IR-keyboard PSP

    Cursor Digital Pad

    Tab Start
    Ctrl-W Start

    Escape Select
    Ctrl-Q Select

    Ctrl-E Triangle
    Ctrl-X Cross
    Ctrl-S Square
    Ctrl-F Circle
    Ctrl-Z L-trigger
    Ctrl-C R-trigger

    In the emulator window you can use the IR keyboard to
    enter letters, special characters and digits.

    LOADING ROM FILES (.A26 or .BIN)
    ------------
    If you want to load rom images in the virtual drive
    of your emulator, you have to put your rom file (with
    .zip, .bin or .a26 file extension) on your PSP memory
    stick in the 'roms' directory.

    Then, while inside Atari 2600 emulator, just press
    SELECT to enter in the emulator main menu, choose
    "Load ROM" and then using the file selector choose one
    game file to load in your emulator. Back to the
    emulator window, your game should run automatically.

    LOADING KEY MAPPING FILES
    ------------
    For given games, the default keyboard mapping between
    PSP Keys and Atari 2600 keys, is not suitable, and
    the game can't be played on PSP2600.

    To overcome the issue, you can write your own mapping
    file. Using notepad for example you can edit a file
    with the .kbd extension and put it in the kbd
    directory.

    For the exact syntax of those mapping files, have a
    look on sample files already presents in the kbd
    directory (default.kbd etc ...).

    After writing such keyboard mapping file, you can
    load them using the main menu inside the emulator.

    If the keyboard file name is the same as the rom file
    (.a26) then when you load this rom file, the
    corresponding keyboard file is
    automatically loaded !

    You can now use the Keyboard menu and edit, load and
    save your keyboard mapping files inside the emulator.
    The Save option save the .kbd file in the kbd
    directory using the "Game Name" as filename. The game
    name is displayed on the right corner in the emulator
    menu.

    CHEAT CODE (.CHT)
    ----------
    You can use cheat codes with this emulator. You
    can add your own cheat codes in the cheat.txt file
    and then import them in the cheat menu.

    All cheat codes you have specified for a game can
    be save in a CHT file in 'cht' folder. Those cheat
    codes would then be automatically loaded when you
    start the game.

    The CHT file format is the following :
    #
    # Enable, Address, Value, Comment
    #
    1,36f,3,Cheat comment

    Using the Cheat menu you can search for modified
    bytes in RAM between current time and the last time
    you saved the RAM. It might be very usefull to find
    "poke" address by yourself, monitoring for example
    life numbers.

    To find a new "poke address" you can proceed as
    follow :

    Let's say you're playing Moon patrol and you want to
    find the memory address where "number lives" is
    stored.

    . Start a new game in Moon patrol
    . Enter in the cheat menu.
    . Choose Save Ram to save initial state of the memory.
    . Specify the number of lives you want to find in
    "Scan Old Value" field.
    (for Glouton the initial lives number is 3)
    . Go back to the game and loose a life.
    . Enter in the cheat menu.
    . Specify the number of lives you want to find in
    "Scan New Value" field.
    (for Moon patrol the lives number is now 2)
    . In Add Cheat you have now one matching Address
    . Specify the Poke value you want (for example 3)
    and add a new cheat with this address / value.

    The cheat is now activated in the cheat list and you
    can save it using the "Save cheat" menu.

    Let's enjoy Moon patrol with infinite life !!

    COMMENTS
    ------------
    You can write your own comments for games using the
    "Comment" menu. The first line of your comments
    would then be displayed in the file requester menu
    while selecting the given file name (roms, keyboard,
    settings).

    SETTINGS
    ------------
    You can modify several settings value in the settings
    menu of this emulator. The following parameters are
    available :

    Sound enable :
    enable or disable the sound

    Active Joystick :
    Joystick player, it could be 1 or 2

    Paddle enable :
    enable or disable paddle

    Paddle speed :
    specify paddle speed factor (from 1 to 3)

    Speed limiter :
    limit the speed to a given fps value

    Skip frame :
    to skip frame and increase emulator speed

    Display fps :
    display real time fps value

    Render mode :
    many render modes are available with different
    geometry that should covered all games
    requirements

    Delta Y :
    move the center of the screen vertically

    Vsync :
    wait for vertical signal between each frame displayed

    Flicker mode :
    set flicker mode (none, simple, phosphor or average)

    Swap Analog/Cursor :
    swap key mapping between PSP analog pad and PSP
    digital pad

    Auto fire period :
    auto fire period

    Auto fire mode :
    auto fire mode active or not

    Display LR led :
    draw a small blue rectangle in top of the screen
    when trigger keys are pressed

    Clock frequency :
    PSP clock frequency, by default the value is set
    to 222Mhz, and should be enough for most of all
    games.

    FLICKERING
    ------------
    On several games such as Asteroids or Missile
    Command, the screen flicks, or the color are dark.
    You can then change the Flicker mode parameters in
    the Settings menu. For example, Asteroids is very
    nice using the "Simple" anti-flicker mode.
    AUTO-FIRE
    ------------
    It may happens that autofire can not be stopped.
    You have then to go to the settings menu and
    set auto fire option to off ...

    Enjoy,

    Zx
    The Hackmaster

  • #2
    They need to port 3.1 or later so space rocks will work.

    Comment

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