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  • Skyrim Mod Tools Coming Next Week

    It's been a few weeks since our last update on Skyrim's status, so we wanted to share details on what we’re working on.

    The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

    Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We're hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

    Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

    Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

    Check out the current changelog for 1.4.

    News on the Creation Kit and Game Updates
    The Hackmaster

  • #2
    So console players will be able to make mods and play them too?
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

    Comment


    • #3
      I don't know, the answer to your question may br revealed in these comments:

      http://www.bethblog.com/2012/01/19/n...ge-7/#comments

      Current 1.4 Changelog (all platforms unless noted)

      NEW FEATURES

      * Skyrim launcher support for Steam Workshop (PC)

      BUG FIXES

      * General optimizations for memory and performance
      * Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
      * Improved compiler optimization settings (PC)
      * Long term play optimizations for memory and performance (PS3)
      * Memory optimizations related to scripting
      * Fixed crashes related to pathing and AI
      * Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
      * Fixed rare crash with loading saved games
      * Fixed issue with accented characters not displaying properly at the end of a line
      * Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
      * Fixed issue where dragon priest masks would not render correctly
      * Fixed issue where quests would incorrectly progress after reloading a save
      * Fixed issues with placing and removing books from bookshelves in the player’s home
      * Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
      * Fixed issue where the player house in Windhelm would not clean up properly
      * Fixed crash related to giant attacks and absorb spells
      * Fixed issue with ash piles not cleaning up properly
      * Fixed occasional issue where overwriting an existing save would fail
      * Fixed memory crash with container menu
      * Fixed infinite loop with bookshelves
      * Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
      * Fixed issue where transforming back to human from werewolf would occasionally not fail
      * Bows and daggers will display properly when placed on weapon racks

      QUEST FIXES

      * The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
      * In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
      * Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
      * Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
      * Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
      * In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
      * In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
      * Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
      * In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
      * “The White Phial” will now start properly if player already has a briar heart in their inventory
      * Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
      * Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
      * In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
      * In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
      * “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
      * Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
      * “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
      * Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
      * In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
      * Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
      * Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
      * “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
      * Fixed rare issue where “Dampened Spirits” would not start properly
      * Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
      * Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
      * Fixed numerous issues with “Blood on the Ice” not triggering properly
      * In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
      * In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
      * Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
      * Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
      The Hackmaster

      Comment


      • #4
        Darn. I remember you posting something about Bethesda wanting the mods on the consoles too. I truly hope they get their way, I want mods and to be able to make and use them on my Xbox 360.
        July 7, 2019

        https://www.4shared.com/s/fLf6qQ66Zee
        https://www.sendspace.com/file/jvsdbd

        Comment


        • #5
          That's why I play the PC versions of games. I can hack them using Tsearch.
          The Hackmaster

          Comment


          • #6
            I would too, but consoles are less than $5000 so I go with them. If I had the money, I'd be always picking the pc versions with a mega pc.
            July 7, 2019

            https://www.4shared.com/s/fLf6qQ66Zee
            https://www.sendspace.com/file/jvsdbd

            Comment


            • #7
              Skyrim Creation Kit Sneak Peek
              The Hackmaster

              Comment


              • #8
                Skyrim Creation Kit available Tuesday, comes with 'surprise'
                The Hackmaster

                Comment


                • #9
                  Skyrim Creation Kit Hits Steam

                  By Sebastian Nordlund

                  Though games like The Elder Scrolls V: Skyrim come along once in a blue moon, gamers will always find ways to modify it however they can. Developer Bethesda, having realized this, has let loose the Skyrim Creation Kit on Steam because, well, why fight the fans’ creativity, right?

                  In addition to the Creation Kit, which will let players upload, download and install custom content through the Skyrim Workshop (accessible here), Bethesda has also released the high-resolution texture pack.

                  The company insists on you making sure your rig surpasses the recommended specs before you attempt anything, though. So, make sure your rig surpasses the recommended specs, which include Windows Vista/7, 4GB of RAM and a DirectX 9.0c compatible NVIDIA or AMD ATI graphics card with at least 1 GB of RAM. And the latest drivers.
                  Last edited by dlevere; 02-08-2012, 07:41:14 AM.
                  The Hackmaster

                  Comment


                  • #10
                    There has been people converting pc mods to the Xbox but you will need a Jtag/RGH Xbox360 to be able to play them though take a look here (you might need to signup).
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

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