Posted by GaryOPA
One of the key things missing for those trying to write powerful Homebrew Games is proper open-source documentation and samples of coding for the very powerful RSX 'Reality Synthesizer' graphics processor found inside everyone's PS3 Console.

Up until now, all currently released Homebrew has been making use only of the CELL Broadband Engine with its many SPU's, so the graphics have been limited to basic emulators and very simple games.
Now thanks to amazing team of developers over at Gitbrew.org and those that recently donated to make this happen, they have released the RSX Documentation, along with many working samples, so now the various homebrew authors and scene developers can sit down and study it, and you will see some vastly improved updated homebrew and better emulators and hopefully some new fancy high-res powerful games released over the up coming months now for your PS3 Console!
NEWS SOURCE: http://twitter.com/gitbrew
One of the key things missing for those trying to write powerful Homebrew Games is proper open-source documentation and samples of coding for the very powerful RSX 'Reality Synthesizer' graphics processor found inside everyone's PS3 Console.

Up until now, all currently released Homebrew has been making use only of the CELL Broadband Engine with its many SPU's, so the graphics have been limited to basic emulators and very simple games.
Now thanks to amazing team of developers over at Gitbrew.org and those that recently donated to make this happen, they have released the RSX Documentation, along with many working samples, so now the various homebrew authors and scene developers can sit down and study it, and you will see some vastly improved updated homebrew and better emulators and hopefully some new fancy high-res powerful games released over the up coming months now for your PS3 Console!
NEWS SOURCE: http://twitter.com/gitbrew
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