Developer's note:
PCSX2 is an open source Playstation 2 emulator. It's purpose is to mimic the the PS2 hardware, using a combination MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.
The PCSX2 team has released a new build of their ongoing PCSX2 project, an open source Playstation 2 emulator for Windows and Linux.
System Requirements
Minimum
Windows/Linux OS
CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
512MB RAM (note Vista needs at least 2GB to run reliably)
Recommended
Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
CPU: Intel Core 2 Duo @ 3.2ghz or better
GPU: 8800gt or better (for Direct3D10 support)
RAM: 1GB on Linux/Windows XP, 2GB or more on Vista
Note: Because of copyright issues, and the complexity of trying to work around it, you need BIOS dump extracted from a legitimately owned PlayStation 2 console to use the emulator.
Note: PCSX2 only takes advantage of 2 cores so far; so a quad-core processor will not help with speed. We still plan to add quad-core support at a later date, if possible.
Changelogs:
revision 4817
zzogl-pg: open the dat file...
revision 4816
Silence a SIF dma warning.
revision 4812
debian: reduce package complexity. Merge pcsx2-data (only 2 files) into pcsx2 and pcsx2-plugin.
revision 4811
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install
directory. Install GameIndex.dbt during install phase.
PCSX2 is an open source Playstation 2 emulator. It's purpose is to mimic the the PS2 hardware, using a combination MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.
The PCSX2 team has released a new build of their ongoing PCSX2 project, an open source Playstation 2 emulator for Windows and Linux.
System Requirements
Minimum
Windows/Linux OS
CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
512MB RAM (note Vista needs at least 2GB to run reliably)
Recommended
Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
CPU: Intel Core 2 Duo @ 3.2ghz or better
GPU: 8800gt or better (for Direct3D10 support)
RAM: 1GB on Linux/Windows XP, 2GB or more on Vista
Note: Because of copyright issues, and the complexity of trying to work around it, you need BIOS dump extracted from a legitimately owned PlayStation 2 console to use the emulator.
Note: PCSX2 only takes advantage of 2 cores so far; so a quad-core processor will not help with speed. We still plan to add quad-core support at a later date, if possible.
Changelogs:
revision 4817
zzogl-pg: open the dat file...
revision 4816
Silence a SIF dma warning.
revision 4812
debian: reduce package complexity. Merge pcsx2-data (only 2 files) into pcsx2 and pcsx2-plugin.
revision 4811
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install
directory. Install GameIndex.dbt during install phase.
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