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Did Microsoft steal the Kinect?

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  • Did Microsoft steal the Kinect?

    Posted Jul 14th 2011 9:00 P.M. by Brian Benchoff

    In 2009, while Microsoft was busy designing and marketing what would become the Kinect, Carlos Anzola, an inventor, tinkerer, and self-ascribed geek from Bogotá, Colombia, had been working for years on a nearly identical gesture interface for the PC. His creation, the Human interface Electronic Device, or HiE-D – pronounced ‘Heidi’ - was capable of gesture recognition years before Microsoft would release the Kinect.

    After developing his gesture recognition device in 2007, Microsoft showed interest in Carlos‘ device – going so far as to request a prototype. Microsoft suggested that he should apply for a patent on his technology.

    Carlos did just that, sending in patent applications to both the United States Patent and Trademark Office and the World Intellectual Property Organization a mere two days before the announcement of Project Natal and a full seven months before Microsoft applied for their Kinect patent.

    Since the release of the Kinect, Carlos has been showing the HiE-D around Bogotá and has put a few videos of his technology up on YouTube, one of which can be seen below. You can also check out his YouTube channel for some great demos.



    With a reputation of experience in computer video, animation, and 3D processing, Carlos was approached by a technophobic American dentist who wanted a faster laser scanner for 3D modeling of his patient’s teeth. Carlos built an improved laser scanner and was featured on Caracol Noticias, a Columbian Newscast. Carlos had to deal with a bit of feature creep from the technophobe dentist, because he now wanted to manipulate the models of his patient’s mouths without using a mouse. Carlos was hugely influenced by the Minority Report computer interface, and decided the easiest way to interface with a computer would be a gesture interface.

    Carlos set out to build a device that would allow a person to control a computer using only gestures. His HiE-D would be a surprisingly simple but devilishly clever device. The HiE-D projects a pattern of dots, or constellation, in infrared onto the user. Infrared is invisible to the human eye, but is easily picked up by a camera onboard the HiE-D. This is how the Microsoft Kinect works, and can be seen by a video camera in night-shot mode. When the camera detects a change in this constellation, the image is processed and can identify reference points in the user’s face, hands, or even their entire body.

    After hearing of the HiE-D, Microsoft courted Carlos and requested a prototype. He gave Microsoft a prototype of the HiE-D, and according to Carlos, it was taken to Redmond in February of 2007 – more than two years before the announcement of Project Natal. After meeting with Microsoft two more times that year, he was told by Microsoft that a patent on his invention wouldn’t be a bad idea.

    While any action on Microsoft’s part would be speculation, we will say that the Kinect is remarkably similar to the HiE-D. Both use a ‘constellation’ of infrared dots projected on the user, and both can are able to detect the ‘skeleton’ of a user for motion control. The image below, from the HiE-D patent, shows how the movement of a face can be tracked.



    Today, Carlos is in talks with a few interested companies that would like to produce the HiE-D. He says it would sell for only $50 USD, compared to $140 for a Microsoft Kinect. The HiE-D doesn’t have a camera to capture video of a user, so playing dress up with a HiE-D would be impossible. This wouldn’t be to much of a drawback, because some of the most impressive Kinect hacks we’ve seen wouldn’t change at all with the HiE-D.

    Carlos says he’s been in contact with a few lawyers in Boston, who believes he has a case against Microsoft for patent infringement. He’s undecided about how to proceed at this point – Microsoft does have the war chest to go after Google for Android and defend itself over its use of 3D mapping. If we were Carlos, we’d be pretty skeptical about our chances as well.

    A flurry of interest from the hacker community surrounded the Kinect before its release date – there were bounties posted to develop an open-source driver so the Kinect would operate outside the closed Xbox ecosystem. The fact that a driver was released hours after the official launch of the Kinect is a testament to the interest in gesture recognition and the Minority Report interface.

    At Hack A Day, it’s not unusual to see tinkerers and geeks re-imagine existing products; there have been copies of the Microsoft Surface, and an attempt to reverse engineer the PlayStation Move. Most of these are re-imaginings of existing ideas or devices, which makes the uniqueness of Carlos‘s build all the more amazing.

    We’re reminded of the abilities of the anonymous home tinkerer every day. To us, “hacker” is a label of creativity, investigation, and understanding. Like Carlos, some of us eventually stumble upon a new idea that will change how humans interact with their environment.

    Although Carlos may not get the windfall he deserves, we’re still pretty jealous of his ability to build something, alone in a small workshop, that would change how people interact with computers.

    Originally posted at Hack a Day
    The Hackmaster

  • #2
    Did Nintendo steal the Wii Remote from Splitfish and Sony?





    Last edited by dlevere; 07-15-2011, 08:33:06 AM. Reason: To show the actual videos, rather than links.
    http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
    Code Database

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    • #3
      Microsoft Sued For Alleged Kinect Patent Violation

      By Tom Curtis

      The Ohio-based Impulse Technology has sued Microsoft, claiming that the motion-sensing Kinect hardware for Xbox 360 violates seven of its patents relating to tracking users' movements for the purpose of playing video games without a controller.

      Impulse's patents in question describe a "system and method for tracking and assessing movement skills in multidimensional space," and an "education system challenging a subject’s physiologic and kinesthetic systems to synergistically enhance cognitive function," reports Patent Arcade.

      Impulse says that it had notified Microsoft of these patents previously, telling the company that the patents covered a "wide variety of games where the movement of a player is tracked in three dimensions ... and certain exercise games where the motion of the player is tracked to effect movement of a virtual avatar, and the exertion of the user is monitored, including where the tracking of the player is done by use of a camera."

      The company claims that Microsoft is willfully infringing on these patents, and Impulse now seeks a permanent injunction, damages, interest, attorney's fees and costs.

      Impulse also named eight Kinect game developers, including EA, Sega, and Konami, as defendants in the case, accusing them of making, selling and importing into the U.S. games that infringe on its patents.
      The Hackmaster

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