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M3 Simply Firmware Update - Action Replay Support! (DS)

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  • M3 Simply Firmware Update - Action Replay Support! (DS)

    Originally posted by granddemon

    M3 Simply Firmware Update - Action Replay Support!

    Unbelievable. I fucked around with Dipstar for how many hours, and now M3 Simply released a firmware update that supports AR codes!!!! I can't exactly say I'm disappointed, I just wish I would have waited before messing around with Dipstar and NDS coding for so long; it was a waste of time but at least now I'll be able to cheat very easily.

    From GBATemp.net:

    "Hot on the tails of the R4 team, the M3 team have just released version 1.04 final of the M3 DS Simply loader. This update again brings them up to speed with the R4, and includes Action Replay cheat support. As always you can download the file locally below."

    http://www.gbatemp.net/downloads/sof..._1.04final.zip
    The Hackmaster

  • #2
    I know one person will be happy with this piece of news(thats if he doesn't know already heh)......

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    • #3
      Originally posted by granddemon

      After actually using this, I can say that it is very well-implemented. From the game-loading screen (that lists all ROMs on your flash cart), you would normally use the up and down arrows to select the game and press A to launch it. Now when displaying the information for the game in the lower screen (the list is on the top screen), it also mentions that if you press Y you can bring up the cheat menu.

      The cheat menu lets you enable/disable cheats for the game in the bottom screen, and if you enable them then the arrow keys and the A button allow you to scroll through the code list and toggle the cheats. You can then save and exit. If codes are enabled, then any time you launch the game it will be automatically applied.

      A couple of notable things:

      1) All codes are pre-loaded, and as of now there is no way to enter new ones (I am sure this will change with the next update).

      2) Codes are automatically detected. In other words, if I have a Mario Kart DS ROM, it knows to use codes for that game. Similarly, it knows the difference between PAL/NTSC games. I assume this works similarly to PS2's AR Max which has a checksum for every disc that is compares with the code database and knows which game is selected/inserted.

      3) What codes are enabled/disabled is stored even through power cycles. So if you turn on 8 random codes out of the thousands Animal Crossing ones, you won't have to go back through the list and select them the next time you start the system --- this obviously saved much time.

      Aside from the fact that you can't add codes, this system is very well-done. It works beautifully and simply, which is all anyone could ever ask. I am going to take a look inside the cheats.dat file and see if I can figure out how they store their codes to see if I can add my own manually. It seems to be encrypted, though.
      The Hackmaster

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      • #4
        You can add your own codes through the use of a usrcheats.dat file. The R4 team released a code list editor that can create it (it can also import xml files, which is nice). Unfortunately the cheats.dat file itself can't be edited with the program.

        btw, I was the person DarkSserge was talking about. I have an R4 (and yes, I already knew about this).

        I think this might motivate me to do some NDS hacking.


        PSN: Cadwr0
        XBL and Steam: Cadwr
        3DS: 4725-8062-6859

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