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Mortal Kombat Armageddon Custom Combat Modes Mod by averybomb1 (PS2)

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  • Mortal Kombat Armageddon Custom Combat Modes Mod by averybomb1 (PS2)

    By averybomb1

    averybomb1 has created his first Game Mod for the PS2 with the release of Mortal Kombat: Armageddon Custom Combat Modes Mod (MKA CCM MOD). View all the details of this very impressive game down below.



    Hello everyone, today, I'm happy to release my first mod, the MKA CCM Mod (Custom Combat Modes Mod)

    It will permit users to enter in custom cheats to activate combat modes that are of my own making, and not previously in the game. At the moment, there are only 2, however I plan on continuing and updating this mod.

    Dark Kombat=( square, square, square, square, square, square )
    The screen changes between your currently
    set brightness and complete darkness

    AI 300% Damage Mode=( circle, triangle, left, right, X, circle )
    The bot in Arcade / Konquest mode now
    deals triple the original amount of
    damage.

    BIG thanks to my Teachers: ORC-Xodus, DNAwrkshp, LYSEvil, pstationBG
    and to motivation
    members from PSX to thank: @EgyptBeast , @tthousand , MK9 Modders

    At the moment, users are required to have a method to boot custom ELF's. The file is for the NTSC-U form of the game, regular edition. I've tested it out, and I can confirm it working with Swap Magic, ESR and/or ULE. Originally there were just too many lines of code, so had to put it all into the .ELF file.

    Here are some pics so you can see the entering in of the custom cheats, they are meant to be activated as the game's "normal cheats", thus permitting the elimination of needing jokers and will defiantly be the new form of having activate-able cheats/ hacks


    Screenshots




    I do plan on doing work in the future, and I don't consider this the final version at all. I'll take all the help I can get, and if you have feedback, suggestions, or can help in any form possible: porting, programming/subbing, publicizing, making a video...etc. I won't guarantee any requests will be done, but if you got some, I can try and get around to them. I've got a lot of time, and a lot of dedication to this. If you have a hack or something else, can always add it to the custom cheats, the more the better

    Originally MKA was just a game that I felt was kinda whipped together pretty fast, graphics are seemingly less then MKD, fighters only got 2 move sets and instead tons of characters were thrown in with these as well as different special moves.

    KAF system is alright but to me, don't seem like that many options, and the air kombat is pretty similar for nearly every character, seeing as the game is somewhat easy to master, why not add some difficulty. If anyone can record themselves doing this mod in MAX difficulty, go for it, though might have to re-record a lot.



    Download:

    MKA CCM MOD.rar

    Mirror:

    link

    Source:

    PSX-Scene.com
    Last edited by dlevere; 08-28-2014, 11:48:36 AM.
    The Hackmaster
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