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Cheat Engine 6.4 Released

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  • Cheat Engine 6.4 Released

    Originally posted by 47iscool
    I'd like to announce the release of Cheat Engine 6.4

    If you encounter bugs or have suggestions, please do not hesitate to report them in the irc or by e-mail.

    bugtracker

    And if you have questions, don't hesitate to ask them in the forum or irc

    Fixes:

    Network: Network server can now handle multiple incoming connections at the same time
    Gui: Fixed a crash when using multiple scan tabs

    Assembler/Disassembler: Fixed several assembler/disassembler bugs
    Debug: Fixed issues where deleting a break point wouldn't actually remove it, causing a crash

    Debug: Fixed a problem where deleting a break point that was marked for deletion would never happen if the game was constantly triggering the debugger
    Lua: Fixed the 6.2 and earlier version of opendialog_execute
    Lua: Fixed memscan.waitTillDone() when using it on the gui memscan
    Lua: Fixed speedhack_setSpeed() not taking more than 3 digits
    D3D Hook: Direct3D9 objects now support transparency
    D3D Hook: Fix detection of which directx version is actually used for rendering
    Dissect Data: Fixed the column click detection when scrolled
    Auto Assembler: Fixed some commands not highlighting properly
    Ultimap: Fixed ultimap so it now works in windows 8
    Ultimap: Fixed the hotkeys
    Ultimap: Fixed the hint popup for pre-emptive flushing
    Symbols: Fixed a problem where 32-bit modules where detected as 64-bit
    Memory Scan: Fixed next scan causing a buffer overflow in some rare situations
    Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree)
    Trainer Designer: Fixed the go back to generated form from functioning and related issues
    PE-Info: Fixed a possibility where a bad PE header could cause an read error
    Memory view: Hexview: Fix 8-byte value editing
    Syntax Highlighters LUA/AA: Fixed UTF8 encoded text
    Thanks to 47iscool for the news submission.
    Last edited by dlevere; 06-22-2014, 12:57:27 PM.
    The Hackmaster

  • #2
    So far we've got a new version of DreamShell and CE this year, nice!

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    • #3
      More change log:-

      Additions and changes:
      Address List: Added a group option that shows a +/- sign in front of group entries
      Address List: Pressing enter on a single entry now goes into value edit mode
      Address List: Added an option so certain entries in the address list show a groupbox the user can pick from
      Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat)
      Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts
      Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead
      Pointerscan: Improved performance of the pointer scanner
      Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files
      Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan
      ProcessList: You can now type in the processlist to filter for the specific process
      Network: Added a basic ARM assembler/disasembler
      Network: The linux/android network version can now use basic debugging (find what access/writes)
      Network: Added speedhack to the network version
      Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime
      Network: Added module injection for linux/android
      Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available
      Symbols: Added support for .Net
      Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE)
      Symbols: Added support for Mono (^)
      Memory view: Hexview: Added decimal display modes for the other types
      Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes
      Stack View: Added a search option
      D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked
      Lua engine window: Added a search and replace option to the editor
      Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines
      Lua engine window: Enabled tab indentation of blocks
      Lua engine window: Some extra customization options
      Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them)
      Trainer Generator: The XM file field now has a play button
      Lua/Trainer Generator/Designer: Added several new components , propertes and methods.
      Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions
      Lua: Made it more forgiving about method and property names
      Lua: Added some threading helper functions
      Lua: You can now override the disassembler/assembler
      Lua: Lots of other new features. Check out main.lua

      Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
      20-06-2014: Fixed an issue with the driver not responding to Cheat Engine even if it has a proper signature
      Doakan untuk MH370 / Pray for M370

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      • #4
        Yeah I noticed I left some off afterwards when I sent the tip to dlevere.

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        • #5
          Dark Byte still didn't add reverse byte order stuff? People have been bugging him about it forever. Some people do there little Autoassembler or LUA thing to add them as search options, but it seems like it needs to be done every new version released and not all of us know this stuff, and you can't get reverse order byte scanning with pointer scanning and other things. Dark Byte once quickly made a version of the last Cheat Engine that could do reverse byte order with the pointer scan, but it was broken and didn't work. At the time I really wish he would have just added that, but I don't really ever need it anymore for PS3 memory dumps.
          July 7, 2019

          https://www.4shared.com/s/fLf6qQ66Zee
          https://www.sendspace.com/file/jvsdbd

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          • #6
            Originally posted by bungholio View Post
            Dark Byte still didn't add reverse byte order stuff? People have been bugging him about it forever. Some people do there little Autoassembler or LUA thing to add them as search options, but it seems like it needs to be done every new version released and not all of us know this stuff, and you can't get reverse order byte scanning with pointer scanning and other things. Dark Byte once quickly made a version of the last Cheat Engine that could do reverse byte order with the pointer scan, but it was broken and didn't work. At the time I really wish he would have just added that, but I don't really ever need it anymore for PS3 memory dumps.
            Me too, having to search using the Array of Byte for Dolphin is annoying.

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