I got rid of a bunch of duplicates today, and I was extra careful to go over what was being deleted, and even started over a couple times to make sure codes weren't disappearing that we still wanted. I made the script pretty strict for this first pass, and I only went through the older systems.
Within each game, code titles had to match, as well as any group and, of course, the code itself. I didn't compare the code text, but the system's interpretation of the raw code. I didn't do newer systems, because the code converters are still somewhat buggy and I need to strengthen them before I use this script on it. Pretty much the playstation/n64 generation and up were not processed yet.
I still weeded out thousands of duplicates. Because of the strict standards I used on this first pass, there may still be dupes, but not nearly as many.
Another thing that came out of this is that I added the Xploder device for the gb/gbc systems. I did so, because even though in the past I thought that it was the same as the gameshark, the codes start with a "0D" instead of a "01". If anyone could let me know if there are other types for the gb/c Xploder, that would be great.
Within each game, code titles had to match, as well as any group and, of course, the code itself. I didn't compare the code text, but the system's interpretation of the raw code. I didn't do newer systems, because the code converters are still somewhat buggy and I need to strengthen them before I use this script on it. Pretty much the playstation/n64 generation and up were not processed yet.
I still weeded out thousands of duplicates. Because of the strict standards I used on this first pass, there may still be dupes, but not nearly as many.
Another thing that came out of this is that I added the Xploder device for the gb/gbc systems. I did so, because even though in the past I thought that it was the same as the gameshark, the codes start with a "0D" instead of a "01". If anyone could let me know if there are other types for the gb/c Xploder, that would be great.

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