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  • Notes: Skills are set up the same way as FE4. i.e. to get Astra + Corrosion + Deadeye, you add the values together (2 + 10 + 20 = 32).
    To inactivate coding, remove the value. For Example, set the modifier for ike's skill set at 10 to "00" where the x's are, and Ike will class change. WORKS FOR SOTHE AND VOLKE.
    It's possible that I'm missing Skill Set addresses.
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