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ARDS: RAM write issue

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  • ARDS: RAM write issue

    So, I'm currently working on a code for MKDS and I'm currently at the stage of finding memory addresses for converting to pointer code, so right now I just have a simple RAM write code. But the code doesn't seem to be run often enough, as the game's actual code is seemingly able to overwrite the AR RAM write code. I can see the value flicker between what the game is trying to do and what my code is trying to do, in desmume's RAM watch window. So I'm wondering, is there a way to execute AR RAM writes more often, or would I have to try to find the relevant ARM9 code that is fighting my code and remove it(or replace it with an empty instruction)? If it's the latter then I have absolutely no idea how to go about finding the address of the instruction that needs removing/replacing, so a nudge in the right direction would be appreciated.
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