What would be some good general strategies for slowing down the passage of time in the physics of a GameCube/Wii game? I'm trying to slow down physics and then overclock the console (using Dolphin) so that the framerate is smoother but the apparent speed/behavior of gameplay is the same.
Some strategies I tried: I searched for a float with the value of 1/60 and tried to poke it to see if it changed the speed (I found a few but none of them had an effect when I poked them in Dolphin). I also tried setting read breakpoints on the game's XYZ velocity variables to see if I could find it accessing a delta-time when integrating to produce XYZ position; I didn't find anything that looked particularly promising. I'm not really sure what other methods exist for this.... any ideas?
Thanks.
Some strategies I tried: I searched for a float with the value of 1/60 and tried to poke it to see if it changed the speed (I found a few but none of them had an effect when I poked them in Dolphin). I also tried setting read breakpoints on the game's XYZ velocity variables to see if I could find it accessing a delta-time when integrating to produce XYZ position; I didn't find anything that looked particularly promising. I'm not really sure what other methods exist for this.... any ideas?
Thanks.