Announcement

Collapse
No announcement yet.

Wardner (USA)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Tony Hedstrom, PAR code High jump Krusty Super Funhouse (USA, Europe) that I had the address FF0011

    Only this I had the address
    Last edited by FANAT; 09-09-2012, 06:32:46 AM.

    Comment


    • #17
      Because the jump height for Ristar can't be changed during game play with the Game Genie codes above, I'm including the RAM address (PAR code) that will let you change your jump height whenever you want:

      FFE520:xx
      Affects gravity/jump height. 30 is the normal value, lower values make you jump higher. Has only been tested on Gens emulator.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • #18
        Tony Hedstrom, Thanks!!! To the emulator Kega Fusion also all works

        Comment


        • #19
          Tony Hedstrom, correct Is this the PAR code for the high jump Krusty's Super Funhouse FF0011 ?

          Comment


          • #20
            FANAT, to make high jump Game Genie codes, you almost always need to have access to the Genesis/68000 registers to see where certain values are coming from. I'm guessing that the method you use (Cheat Engine, etc?) may not have that ability. So you may have a high jump PAR code that works, but you probably won't be able to find the right ROM address for the Game Genie code.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • #21
              Tony Hedstrom, All of it is true

              Comment


              • #22
                Tony Hedstrom, I do infinite ammo Robocop 3, and the debugger works

                0112B0 830A SBCD - (A2), - (A1)

                How to choose the right value?
                Last edited by FANAT; 09-09-2012, 07:53:58 PM.

                Comment


                • #23
                  Originally posted by FANAT View Post
                  Tony Hedstrom, I do infinite ammo game Robocop 3, and the debugger works so

                  0112B0 830A SBCD - (A2), - (A1)

                  How to choose the right value?
                  Without seeing all of the nearby assembly, it's hard to say for sure, but I would try 0112B0:4E71
                  Last edited by Tony H; 09-09-2012, 07:54:44 PM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • #24
                    FANAT, here is a link to some info on how to pick the right value (instruction): http://gamehacking.org/vb/threads/46...-Assembly-Info
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • #25
                      Tony Hedstrom, Thank you very much!!! (P.S.) You can make code to Ristar floated through the air as the under water? (code aeronautics)
                      Last edited by FANAT; 09-09-2012, 08:43:58 PM.

                      Comment


                      • #26
                        Tony Hedstrom, Why? debugger does not work when I'm in the game Bram Stoker's Dracula introduce PAR code Bosses Die 1 Hit FF0AAF:63

                        Comment


                        • #27
                          I can not do Master Code BeastBall (Prototype) Sega 000DBE 6728 BEQ #$28 [00:002A]
                          Last edited by FANAT; 09-12-2012, 06:06:24 PM.

                          Comment


                          • #28
                            Originally posted by FANAT View Post
                            Tony Hedstrom, Why? debugger does not work when I'm in the game Bram Stoker's Dracula introduce PAR code Bosses Die 1 Hit FF0AAF:63
                            What is that PAR code for? Does it make your weapon stronger? Is it for the bosses HP?

                            Originally posted by FANAT View Post
                            I can not do Master Code BeastBall (Prototype) Sega 000DBE 6728 BEQ #$28 [00:002A]
                            I wrote a guide on how to make master codes: http://codehut.gshi.org/ImprovedMasterCodes.txt
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • #29
                              Tony Hedstrom, OK! thanks again turned BeastBall (Prototype) Master Code FAGT-AA78 (Fusion) 000DBE:6028

                              (p.S) Need a high jump Krusty's Super Fun House (USA, Europe) But one problem I could not find the code against falls from a height (code invincible)
                              Last edited by FANAT; 09-12-2012, 09:18:23 PM.

                              Comment


                              • #30
                                Originally posted by FANAT View Post
                                Tony Hedstrom, OK! thanks again turned BeastBall (Prototype) Master Code FAGT-AA78 (Fusion) 000DBE:6028

                                (p.S) Need a high jump Krusty's Super Fun House (USA, Europe) But one problem I could not find the code against falls from a height (code invincible)
                                FANAT, I'm in the process of writing a guide on how to make high jump codes. Should have it done in a few days.
                                The Code Hut: http://codehut.gshi.org/

                                Comment

                                Working...
                                X