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  • #31
    Originally posted by Unicode View Post
    Hi, @BeyondTheStatic, I know you're may be done with Super Mario Bros. 3 for NES... But I want to ask: you can make a codes:

    1. Can Carry More Than 28 Items In Your Inventory (There are a LOT of power-ups you can get in the game and inventory often isn't enough to storage everything, though I think this code may is difficult for making);
    I'm not going to say that this code is impossible to make, but it is highly improbable. Usually in a game of this size (or most games, for that matter), the RAM is taken up by other things already. Adding more inventory space would require huge changes in the code, and is not something I can do presently.

    Maybe I could make it so that Mushroom Houses are reenterable after you're visited them. Or better yet, Hammer Bros. on maps don't go away after beaten, and they give you more items than usual (might mess up music boxes and anchors, though). That way, you have to work for your powerups, instead of just milking a Mushroom House

    2. Can Collect Up To 255 Extra Lives Instead Of 99 (Really there are a LOT of Extra Lives in this game that Mario / Luigi can get);
    3. When You Bash A Block Containing A Super Mushroom / 1-Up Mushroom / Invincibility Star Power-Up, It Always Goes To Mario/Luigi, Instead In The Opposite Direction (i. e. never happens if you stand of left side of block, Power-up goes to right, or if you're standing right, the power-up goes to left);
    4. Invincibility Stars Lasts 2x As Long / 3x As Long / Until You Complete Current Stage (Normally they lasts for slightly short time);
    5. Get The Frog Suit / Hammer Brother Suit Instead Of Super Mushroom In Toad's Houses;
    6. Get The Tanooki Suit Instead Of Super Leaf In Toad's Houses;
    7. Replace Normal Goombas / Green Koopa Troopas / Red Koopa Troopas / Pirahna Plant With Their Giant Versions - Giant Goombas / Green Gargantuan Koopa Troopa / Red Giant Koopa Troopa / Pirahnacus Giganticus appearing in World 4 "Giant Land";
    8. Take Any Door To Beat Maze Fortresses In Worlds 3 & 8.

    Thanks you in Advance!
    I'll see what I can do, Unicode! (I also haven't forgotten your previous requests for this game, so I'll check those out as well.)

    Comment


    • #32
      I can see why somebody would want this. Major cheats (like infinite lives) can often ruin the gaming experience: by removing any challenge in a game you also remove the fun, since you're no longer worried about playing skillfully.
      If someone needs more than 99 lives in SMB3, they should jump out their window.
      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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      • #33
        @beyondthestatic
        Mybe its just my imagination
        But likewise do I know you?
        Coused your user name its so familiar
        dood! im a uniter, not a divider dood

        Comment


        • #34
          Originally posted by OldSchoolGamer View Post
          If someone needs more than 99 lives in SMB3, they should jump out their window.
          Maybe some people find it a difficult game, they are using anticheats, or maybe they just love to collect extra lives?

          There are some annoying levels in the game. Like that water level in world seven (7-4?). Can't tell you how many lives I wasted playing that one through my first time. Then there are the ship/tank levels in world 8. I used to stockpile my P-Wings and just fly over/under them rather than deal with them directly.

          But yeah, it's not the most difficult game in the world. So much effort would be wasted racking up lives at goomba generators, dry bones in world 2, and that world 7 castle, just to find I still had a ton after beating Bowser

          Comment


          • #35
            Originally posted by olala View Post
            @beyondthestatic
            Mybe its just my imagination
            But likewise do I know you?
            Coused your user name its so familiar
            OMG!!! olala, is that you??? Just kidding I'm pretty sure I don't know anybody from India, but I could be wrong. Unless, of course, you aren't from India at all, we do know each other, and you just love messing with me

            As it turns out, there are other people with my user name around the web. I'm pretty sure I was the first "BeyondTheStatic," though.

            By the way, I'm curious... what does "olala" mean?

            Comment


            • #36
              Oloula its has deep meanin as traditional culture ,but can be simply marked as olala(olahopula);3
              Uh I think it just my imagination,you're right there's bunch user name around web anyway
              ill catch those static someday;3

              However I love vintage vg,nice joob dood ;P
              dood! im a uniter, not a divider dood

              Comment


              • #37
                Disregard what originally was here, I had confused you with someone else. Feel free to delete this post.
                Last edited by JeffCharizardFlame; 03-11-2013, 09:01:03 PM.
                Well hello there, I am jeff, a senior from Iowa.

                Jeff

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                • #38
                  Seems there are still no any codes for my requests for SMB3, now I wiill repost my requests for this game, excluding one of them and add several new which would be also cool:
                  1. When You Bash A Block Containing A Super Mushroom / 1-Up Mushroom / Invincibility Star Power-Up, It Always Goes To Mario/Luigi, Instead In The Opposite Direction. I means never happens if you go to left after releasing a Power-Up of block -> Power-up goes to right, or if you're goes to right -> the Power-Up goes to left;
                  2. Get The Frog Suit (Frog Mario / Luigi) / Hammer Brother Suit (Sledgehammer Mario / Luigi) Instead Of Super Mushroom (Big Mario / Luigi) In Toad's Houses;
                  3. Get The Tanooki Suit (Tanooki Mario / Luigi) Instead Of Super Leaf (Racoon Mario / Luigi) In Toad's Houses;
                  4. Invincibility Stars Lasts 2x As Long / 3x As Long / Until You Complete Current Stage (Normally they lasts for slightly short time). I request this because there are several levels in the game that REQUIRE you to have constant Starman throught entire level via collecting Invincibility Stars and a similar codes would make these type of stages much easier to beat;
                  5. Can Collect Up To 255 Extra Lives Instead Of 99 (Really there are a LOT of Extra Lives in this game that Mario / Luigi can get);
                  6. Take Any Door To Beat Maze Fortresses In Worlds 3 & 8. In these fortresses you must choose the correct path via entering a definite door, otherwise on entering in a wrong door you'll be warped in begining of the fortress;
                  7. Lakitu Can't Drop Spiny Eggs To Mario / Luigi;
                  8. Press Down + A To Drop Down on Bottom Platforms / Ledges. I you're played original Contra game for NES, you might probably know on Stages 1 "Jungle", Stage 3 "Waterfall", Stage 5 "Snow Field", Stage 6 "Energy Zone" and Stage 7 "Hangar" you can press said shortcut key to make player drop on ledges below him;
                  9. Have Frog Suit's Abilities In Water Without Frog Suit Itself Equipped (This was an idea by @bungholio he posted here http://gamehacking.org/vb/threads/58...0961#post50961 - request #9);
                  10. P-Switch Lasts 2x Time / 3x Time Long / P-Switch Lasts Forever Until You Complete Current Stage.


                  I have a few suggestions for codes for SMB1:
                  1. Bowser Can't Shoot Fires To Mario / Luigi;
                  2. Lakitu Can't Drop A Spiny Eggs To Mario / Luigi;
                  3. Bullet Bill Cannons Can't Fire;
                  4. Can Kill Spiny Dropped By Lakitu With Stomping;
                  5. Hammer Brothers Can't Throw A Hammers To Mario / Luigi.


                  Also, I actually found some your codes for SMB1 and SMB3 don't work properly. You would able to repair them or remove if they can't be fixed?

                  Can Kick Most Enemies AYUITLEI + EYSGXIEL (SMB3)
                  Note: Just walk into an enemy to kick it. Jump underneath enemies to do the same... Just don't hold the B button while doing these things, or else you'll get hurt. Sliding Koopa shells and the like cannot hurt you anymore. Enemies that are not affected by this cheat include: Dry Bones, Boos, enemy projectiles, certain egg-blowing plants, and bosses, among other less common ones. Enemies' sprites will look funky as they slide; live with it. Hold the B button when killing dungeon bosses.

                  With this code, if you try to kill a Dungeon Boss via kicking without pressing B button (said in notes for this code), this will make the game crash instantly.

                  "Boomerang" Fireballs ALUZTLEY (SMB3)
                  Note: They will pass through one side of the screen at exit the other. Works for both sides. They can never be destroyed, and will regenerate through solid objects. Doesn't affect your ability to shoot new fireballs.

                  If you use a code making all suits except Sledgehammer Suit can shoots fireballs together with this one, when you shoot a hammer while Mario is in Sledgehammer Suit, the fireballs will start to move abnormally fast. I would like to please you to fix that. Actually, this doesn't harm gameplay, though.

                  Press DOWN Anywhere To Enter Sub Areas OXVSVTSX + POVSNTAA + OXNIKTSX + AONISTPA (SMB1)
                  NOTE: It's the same as pressing DOWN on an active pipe. Useful for exploration, although the Walk Right cheat is easier to utilize and is effectively the same as this one. To be toggled.

                  In most of the worlds this code probably work properly. But I found if I press Down in World 2-4 or its mirror - World 5-4 which is harder version of 2-4, I get only a black screen and the game will not continue. This code might probably have the same problem in most of other castles like World 3-4, 4-4, 7-4 and 8-4. In World 1-4 this code doesn't cause problems, so probably it work fine on the mirror - World 6-4 which is harder version of 1-4.
                  Last edited by Unicode; 04-15-2013, 02:10:15 PM.

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                  • #39
                    Hey, anyone remember me? I was trying to play a hack I made a long time ago for River City Ransom, and realized one of my codes caused some issues, so here I am with an update!

                    ~~~

                    River City Ransom (USA) - NES

                    Coins Last Twice as Long Before Fading Away
                    TEXXKYYE

                    Coins Last Four Times as Long Before Fading Away
                    GOXXKYYE

                    Coins Never Fade Away (fixed)
                    XVXZNYVN

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