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Final Fantasy Tactics (PSX) - Deep Dungeon Full Visibility Help

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  • Final Fantasy Tactics (PSX) - Deep Dungeon Full Visibility Help

    Greetings all, I tried my hand at creating a code to provide full light in the Deep Dungeon levels of this game. Skip to the bottom of my post for the short version of my problem.

    These special battles start out pitch-black, but as you defeat an enemy and they turn into a Crystal, the map becomes more lit-up. Once four enemies have turned into Crystals at the same time, the map is lit up completely. Anyhow, creating a code was simple enough...during the battle when there are existing Crystals, but if you enter the battle with the code on from the start the game goes through a constant loop of full visibility and complete darkness; effectively breaking the game so to speak.

    Anyhow, I used a Joker Command from CodeTwink.com, but unfortunately that doesn't solve the problem. You can get full visibility to appear between turns of a party member or foe (whilst holding down L2; my chosen Joker button) but regular play won't resume while doing so. I'll post the code I came up with below, which I simply made via searching for Known Value of '0' initially, then so on for the relevant amount of Crystals. It worked in battle for me when I tested it by changing the value to '4' (full visibility) when I only had 3 Crystals, and stepped on one of said Crystals to bring the amount to 2, but the code worked by changing to full illumination.

    8005 78DC 0004 (Doesn't work properly, nor does it with a Joker in front of it such as D004 5944 0001 + 8005 78DC 0004)

    tl;dr: My code for full visibility in the Deep Dungeon is useless, is anyone able to make it work? Or come up with one that does? It's not a big deal, but it's a shame it didn't work like a charm since it would be a pretty handy annoyance-prevention code.
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