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PAR Codes for Chavez - SNES

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  • PAR Codes for Chavez - SNES

    Boxer creation modifiers: The following codes will affect all created boxers the same way & they will save:

    Cabeza / Head Modifier
    7E0E65??
    NOTE: This allows you to select Julio Cesar Chavez's head which is normally not selectable.
    Values:
    00 - 07 - Normally selectable heads
    08 - Chavez


    Cabello / Hair Color Modifier
    7E0E66??
    NOTE: Any value can be used. Going beyond what is normally selectable will cause weird colors.

    Piel / Skin Color Modifier
    7E0E67??
    NOTE:
    Values:
    00 - Lightest
    0C - Darkest
    0D - Red
    0E - Greenish-Yellow tint
    0F - Blue


    Guantes / Gloves Color Modifier
    7E0E68??
    NOTE: Going beyond the normal values will change the color of the trim for your character's gloves, shorts, & shoes.
    Values:
    00-07 - Normal selectable colors
    08-0F - Normal selectable colors with Yellow trim
    10-17 - Normal selectable colors with Pink trim
    18-1F - Normal selectable colors with Red trim
    30-37 - Normal selectable colors with Orange trim
    40-47 - Normal selectable colors with Green trim
    48-4F - Normal selectable colors with Blue trim


    Calzon / Shorts Modifier
    7E0E68??

    Poder / Power
    7E0E6A??
    NOTE: I haven't figured out what the value is to have the maximum amount. I've tried using "FF" & it'll look empty or glitched sometimes. The game will still show that you've lost attribute ratings during training, but when you are selecting you opponent, it will show full. You can use two of these codes & allow one of them to not be maxed out. This will make it easier to max all of you attributes out.

    Velocidad / Speed
    7E0E6C??

    Condicion / Stamina
    7E0E6E??

    -------------------------------------------------------
    Player 1 Health Modifier
    7E0E19??
    NOTE: You'll still take damage to the head & body which will cause your maximum potential health to decrease.
    Values:
    00 - No Health
    78 - Full Infinite Health


    Player 2 Health Modifier
    7E0F19??

    Player 1 Head Damage Modifier
    7E0E1B??
    NOTE: Setting the value at "78" will also cause the cause your maximum potential health to decrease by half.
    Values:
    00 - Never take head damage
    78 - Maximum head damage


    Player 2 Head Damage Modifier
    7E0F1B??

    Player 1 Body Damage Modifier
    7E0E1D??
    NOTE: Setting the value at "78" will also cause the cause your maximum potential health to decrease by half.
    Values:
    00 - Never take body damage
    78 - Maximum body damage


    Player 2 Body Damage Modifier
    7E0F1D??

    Player 1 Health Regeneration Rate Modifier
    7E0E27??
    NOTE:
    Values:
    00 - Health does not regenerate
    78 - Health regenerates ultra fast


    Player 2 Health Regeneration Rate Modifier
    7E0F27??

    Player 1 has ultra fast punches
    7E0E2F01

    Player 2 has ultra fast punches
    7E0F2F01

    Player 1 Movement Speed Modifier
    7E0E3D??
    NOTE:
    Values:
    00 - Can't Move
    54 - Very Fast


    Player 2 Movement Speed Modifier
    7E0F3D??

    Player 1 Can't Move
    7E0E0100
    7E0E0300
    NOTE: Using this code will cause your character to be stuck in the middle of the ring. At end of a round, it will appear that he can't go back to his corner, but it works.

    Player 2 Can't Move
    7E0F0100
    7E0F0300
    Last edited by BigBossman; 07-02-2011, 05:48:08 PM.
    Hacking games is always fun because you don't know what's hidden in the game.
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