Announcement

Collapse
No announcement yet.

Mez's PSX GameShark Codes.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Mort the Chicken [NTSC-U] [SLUS-01021]

    Mort the Chicken Passwords
    By Hybrid

    FLY- shows a video of Mort swatting a fly
    CLOUD- Long neck
    LAUNCH- jump a little higher and into the sky with springs
    LUNCH- Extra Energy
    NONECK- kind of self explanatory
    PEACOCK-colorful Mort
    STACKS- Enable All Levels
    BIG- makes Mort Big
    TOUGH- Invincibility
    DBGON- Debug Mode On
    DBGOFF- Debug Mode Off
    STOP- ????
    BONUS- Starts you on a certain level
    BXBZ- Cube FMV
    YXZZ- Cube FMV 2
    BYBX- ????
    BBYZ- ????
    BAYX- ????
    BXBX- ????
    OOXX- Why Did the ___ cross the road joke #1
    OXOX- Why Did the ___ cross the road jokes 2
    OXOO- Why Did the ___ cross the road jokes 3
    XOXX- Why Did the ___ cross the road jokes 4
    XXXX- Why Did the ___ cross the road jokes 5
    --------------------------------------------------------------------

    --------------------------------------------------------------------
    Mort the Chicken GameShark Codes
    By Hacc

    P1 Joker Commands
    D00B5F70 ????
    D00B591C ????
    D00B6A38 ????

    Debug Mode On
    300B814C 0001

    Debug Mode Off
    300B814C 0000

    Debug Functions:

    GLB Time Bar: Press Select on a screen (start, main, etc) to toggle it on or off. When active, press R2 to make Mort cluck. The clucking effect is controlled by the "Play Sound" option in the debug menu. You need to press R2 to play the sounds.

    Level Select: Pause the game and select the "Tally" option. Then, go to the "Level Select" option. This option is available by default, but all levels will be unlocked now.

    Debug Menu: Pause the game and press Select. You will be presented with a menu called "Game Parameters". Press Up/Triangle or Down/X to scroll through the list. Use the Left or Square button to decrease the values; Right or Circle to increase them.
    --------------------------------------------------------------------

    --------------------------------------------------------------------
    Mort the Chicken GameShark Codes
    By Mezmorize
    --------------------------------------------------------------------
    --------------------------------------------------------------------
    NTSC to PAL/50 FPS Mode
    3009DFC0 0001
    --------------------------------------------------------------------
    Main Menu Modifier
    300B8148 000?
    0=On 1=Off
    --------------------------------------------------------------------
    --------------------------------------------------------------------
    Gravity Modifier
    3009ACC0 00??
    --------------------------------------------------------------------
    Idle Time Modifier
    3009ACC2 00??
    --------------------------------------------------------------------
    Camera Distance Modifier
    3009ACC4 00??
    --------------------------------------------------------------------
    Camera Height Modifier
    3009ACC6 00??
    --------------------------------------------------------------------
    Control Type Modifier
    3009ACC8 00??
    --------------------------------------------------------------------
    Comb Whip Velo Modifier
    3009ACCA 00??
    --------------------------------------------------------------------
    Mort Velocity Modifier
    3009ACCC 00??
    --------------------------------------------------------------------
    Turn Velocity Modifier
    3009ACCE 00??
    --------------------------------------------------------------------
    Mort Jump Modifier
    3009ACD0 00??
    --------------------------------------------------------------------
    Far Clip Distance Modifier
    3009ACD2 00??
    --------------------------------------------------------------------
    Projection Plane Modifier
    8009ACD4 ????
    --------------------------------------------------------------------
    Camera Tilt Delta Modifier
    3009ACD6 00??
    --------------------------------------------------------------------
    Autoaim Modifier
    3009ACD8 00??
    --------------------------------------------------------------------
    CDDA Loudness Modifier
    3009ACDA 00??
    ??=00-7F

    Note: You must Pause and Un-Pause the game for the code to take effect
    --------------------------------------------------------------------
    SFX Loudness Modifier
    3009ACDC 00??
    ??=00-7F

    Note: You must Pause and Un-Pause the game for the code to take effect
    --------------------------------------------------------------------
    Camera Type Modifier
    3009ACDE 00??
    --------------------------------------------------------------------
    Camera Side View Rate Modifier
    3009ACE0 00??
    --------------------------------------------------------------------
    Camera Neutral Area Modifier
    3009ACE2 00??
    --------------------------------------------------------------------
    Camera Up Tracking Delay Modifier
    3009ACE4 00??
    --------------------------------------------------------------------
    Mort Neck Length Modifier
    3009ACE6 00??
    --------------------------------------------------------------------
    Camera Up While Fly Modifier
    3009ACE8 00??
    --------------------------------------------------------------------
    Looking Time Unit Modifier
    3009ACEA 00??
    --------------------------------------------------------------------
    Camera Catchup Speed Modifier
    3009ACEC 00??
    --------------------------------------------------------------------
    Camera Tilt Up During Fly Modifier
    3009ACEE 00??
    --------------------------------------------------------------------
    Forced Looking Angle/Velocity Modifier
    3009ACF0 00??
    --------------------------------------------------------------------
    Forced Looking Type (abs/rel) Modifier
    3009ACF2 00??
    --------------------------------------------------------------------
    Delay Unit Between Clucks Modifier
    3009ACF4 00??
    --------------------------------------------------------------------
    Enemy See Distance Modifier
    3009ACF6 00??
    --------------------------------------------------------------------
    Camera Forced Looking Distance Modifier
    3009ACF8 00??
    --------------------------------------------------------------------
    Air Turn Speed Modifier
    3009ACFA 00??
    --------------------------------------------------------------------
    Camera Raise Speed During Fly Modifier
    3009ACFC 00??
    --------------------------------------------------------------------
    Force Look Movement Speed Modifier
    3009ACFE 00??
    --------------------------------------------------------------------
    Inverz Drag Modifier
    3009AD00 00??
    --------------------------------------------------------------------
    Marco Polo Look Time Modifier
    3009AD02 00??
    --------------------------------------------------------------------
    Sfx Modifier
    3009AD04 00??
    --------------------------------------------------------------------
    Lod Distance Modifier
    3009AD06 00??
    --------------------------------------------------------------------
    Comb Damage Modifier
    3009AD08 00??
    --------------------------------------------------------------------
    Magic Damage Modifier
    3009AD0A 00??
    --------------------------------------------------------------------
    Lose Chicken Modifier
    3009AD0C 00??
    --------------------------------------------------------------------
    Blink Parameter Modifier
    3009AD0E 00??
    --------------------------------------------------------------------
    Powerup Lasting Modifier
    8009AD10 ????
    --------------------------------------------------------------------
    Camera Deadzone Expand Speed Modifier
    3009AD12 00??
    --------------------------------------------------------------------
    Regenerate Modifier
    3009AD14 00??
    --------------------------------------------------------------------
    Widecam Modifier
    3009AD16 00??
    --------------------------------------------------------------------
    Invulnerability Modifier
    3009AD18 000?
    Note: 0=Off 1=On
    --------------------------------------------------------------------
    LensFlare Modifier
    3009AD1A 00??
    --------------------------------------------------------------------
    CamSpeedLimit Modifier
    3009AD1C 00??
    --------------------------------------------------------------------
    CamMinDist Modifier
    8009AD1E ????
    --------------------------------------------------------------------
    CamDiag Modifier
    3009AD20 00??
    --------------------------------------------------------------------
    MortOT Modifier
    3009AD22 00??
    --------------------------------------------------------------------
    Turbo Modifier
    3009AD24 00??
    --------------------------------------------------------------------
    Camera Deadzone XZ Modifier
    8009AD26 ????
    --------------------------------------------------------------------
    Camera Deadzone Y Modifier
    8009AD28 ????
    --------------------------------------------------------------------
    Camera Raise Beta Modifier
    3009AD2A 00??
    --------------------------------------------------------------------

    Default Values:
    Code:
    Gravity=55 (0x37)
    Idle time=25 (0x19)
    Camera distance=125 (0x7D)
    Camera height=50 (0x32)
    Control type=4
    Comb whip velo=2
    Mort velocity=130 (0x82)
    Turn velocity=35 (0x23)
    Mort jump=105 (0x69)
    Far clip distance=22 (0x16)
    Projection plane=400 (0x190)
    Camera tilt delta=7
    Autoaim=1
    CDDA loudness=70 (0x46)
    SFX loudness=90 (0x5A)
    Camera type=0
    Camera side view rate=16 (0x10)
    Camera neutral area=4
    Camera up tracking delay=50 (0x32)
    Mort neck lenght=16 (0x10)
    Camera up while fly=9
    Looking time unit=100 (0x64)
    Camera catchup speed=40 (0x28)
    Camera tilt up during fly=8
    Forced looking angle/velocity=120 (0x78)
    Forced looking type (abs/rel)=0
    Delay unit between clucks=90 (0x5A)
    Enemy see distance=110 (0x6E)
    Camera forced looking distance=240 (0xF0)
    Air turn speed=12 (0x0C)
    Camera raise speed during fly=16 (0x10)
    Force look movement speed=27 (0x1B)
    Inverz drag=6
    Marco Polo look time=100 (0x64)
    Sfx = 0
    Lod distance=10 (0x0A)
    Comb damage=4
    Magic damage=16 (0x10)
    Lose chicken=1
    Blink parameter=32 (0x20)
    Powerup lasting=500 (0x1F4)
    Camera deadzone expand speed=50 (0x32)
    Regenerate=200 (0xC8)
    Widecam = 1
    Invulnerability=0
    LensFlare=0
    CamSpeedLimit=37 (0x25)
    CamMinDist=300 (0x12C)
    CamDiag=137 (0x89)
    MortOT=25 (0x19)
    Turbo=100 (0x64)
    Camera deadzone XZ=300 (0x12C)
    Camera deadzone Y=300 (0x12C)
    Camera raise beta=28 (0x1C)
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

    Comment


    • #62
      Need for Speed, The [NTSC-U] [SLUS-00204]

      Gear Modifier
      3011AEDC 00??

      00=1st
      01=2nd etc.
      FE=Reverse
      FF=Neutral

      View Modifier
      30111A44 000?

      0=Inside
      1=Outside (Car Not Visible)
      2=Outside Close
      3=Outside Far
      4=Replay Far
      5=Replay Close

      Example Code:
      Camera progressively gets further away the faster you go
      D011AEDC FFFF
      30111A44 0000
      D011AEDC 0000
      30111A44 0001
      D011AEDC 0001
      30111A44 0002
      D011AEDC 0002
      30111A44 0003
      D011AEDC 0003
      30111A44 0005
      D011AEDC 0004
      30111A44 0004
      http://OldGameHacking.com/
      http://www.youtube.com/user/DreamcastVideos

      Comment


      • #63
        Knockout Kings 2000 [U] [SLUS-00993]

        P1 Character Modifier
        300F4384 00??

        00 - Muhammad Ali
        01 - Frank Bruno
        02 - Butterbean
        03 - Jack Dempsey
        04 - Joe Frazier
        05 - Michael Grant
        06 - Larry Holmes
        07 - Evander Holyfield
        08 - Ingemar Johansson
        09 - Lennox Lewis
        10 - Sonny Liston
        11 - Joe Jouis
        12 - Rocky Marciano
        13 - Archie Moore
        14 - Ken Norton
        15 - Floyd Patterson
        16 - Earnie Shavers
        17 - Leon Spinks
        18 - David Tua
        19 - Oba Carr
        20 - Julio Cesar Chaves
        21 - Hector Camacho
        22 - Oscar De La Hoya
        23 - Roberto Duran
        24 - Marvin Hagler
        25 - Jake Lamotta
        26 - Mills Lane
        27 - Sugar Ray Leonard
        28 - Bronco McKart
        29 - Ike Quartey
        30 - David Reid
        31 - Ray Robinson
        32 - Fernando Vargas
        33 - Pernell Whitaker
        34 - Alexis Arguello
        35 - Mark Johnson
        36 - Kevin Kelley
        37 - Danny Lopez
        38 - Ray Mancini
        39 - Angel Manfredy
        40 - Floyd Mayweather Jr.
        41 - Barry McGuigan
        42 - Erik Morales
        43 - Shane Mosley
        44 - Carlos Navarro
        45 - Sean O'Grady
        46 - Pedro Pena
        47 - Aaron Pryor
        48 - Danny Romero

        You can mix and match Light and Heavy Weights using the code.

        Also:
        The Special Effects may be editable in some way.
        There is a text file called FXTUNE.CSV on the ISO, just don't have time to test it now...
        Code:
        #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        #,,,,FXTUNE.XLS,,,,,,,,,,,,,,,,,,,,,,,,,,,
        #,,,,Edit the parameters of each effect and save as a csv file called:,,,,,,,,,,,,,,,,,,,,,,,,,,,
        #,Ctrll-E to export CSV,,,c:\dev\kokings\bin\psx\data\fxtune.csv,,,,,,,,,,,,,,,,,,,,,,,,,,,
        #,and save XLS,,,The order and type of each effect must exactly match the FxDirecTable,,,,,,,,,,,,,,,,,,,,,,,,,,,
        #,,,,in fxdirec.c.  Parameter types and additional info can be found in fxmgr.h,,,,,,,,,,,,,,,,,,,,,,,,,,,
        #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        # Super Punch (Punch Trail)  OBSOLETE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        # flags,life,"u0,v0",clut,"u1,v1",tpage,"u2,v2",w02,"u3,v3",ho2,numpolys,transp,rgb,cdelta,,,,,,,,,,,,,,,,,,
        3,40,"0,32","640,254","31,32","0,1,640,0","0,63",100,"63,63",100,6,1,"{92,48,122}","{4,10,4}",,,,,,,,,,,,,,,,,,
        # HotMit (Glow) 64 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
        "40,40,40","4,4,4",8,130,16,2,64,64,30,"192,0","640,232","255,0","0,1,640,256","192,255",600,"255,255",27,,,,,,,,,,,,,,,
        # Camera Flash A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","96,0","640,248","159,0","0,1,640,0","96,63",400,"159,63",400,19,99,1,1,"{128,128,128}","{30,30,30}",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Camera Flash B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","96,64","640,246","159,64","0,1,640,0","96,127",80,"159,127",80,19,5,1,1,"{128,128,128}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Spotlight (Spotlight),,,,,,,,,,,,Emission,,,Color,,,,,,,,,,,,,,,,
        # cdelta,pos,"wo2, ho2",life,flags,"th0,ra0,r0","th1,ra1,r1",argb,"au0,av0",aclut,"au1,av1",atpage,"au2,av2",reserved,"au3,av3",pad3,crgb,"ch0,cv0",cclut,ctpage,pad4,,,,,,,,,,,
        "{1,8,8}","{0,0,0}","{1024,1024}",6000,11,"0,400,15","1024,300,30","{100,100,100}","128,0","656,254","255,0","0,2,704,0","128,127",0,"255,127",0,"128,128,128","0,0","656,255","0,0,704,0",0,,,,,,,,,,,
        # Blood Goo Anim (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,0}","{31,31,31}","{0,3,0}","64,192","640,233","127,192","0,3,640,256","64,255",60,"127,255",60,28727,7,3,10,"125,125,125","4,4,4",0,1,32,"{0,-100,0}",,,,,,,,,,,
        # Blood Low (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",6,"127,255",6,28855,9,4,14,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,,
        # Blood Med (Particle System),,,,,,,,,,,,,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",7,"127,255",7,28855,12,5,18,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,,
        # Blood High (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",8,"127,255",8,28855,12,6,24,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,,
        # Sweat Mist (Particle System),,,,,,,,,,,,Handled in Code,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-31,-31,-15}","{63,63,63}","{0,7,0}","0,192","640,239","63,192","0,3,640,256","0,255",60,"63,255",60,28727,8,8,14,"40,40,40","4,4,3",0,1,32,"{0,-75,+145}",,,,,,,,,,,
        # Sweat Low (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,7,15,20,"32,32,45","3,3,3",4,32,32,"{0,-75,+145}",,,,,,,,,,,
        # Sweat Med (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,12,18,25,"40,40,50","3,3,3",6,32,32,"{0,-75,+145}",,,,,,,,,,,
        # Sweat High (Particle System),,,,,,,,,,,,,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,,step,size,,,,,,,,,,,,
        "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,14,20,35,"45,45,55","3,3,3",7,32,32,"{0,-75,+145}",,,,,,,,,,,
        # Mouthpiece (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-64,-20,60}","{129,15,31}","{0,9,0}","32,192","640,241","63,192","0,0,640,0","32,223",20,"63,223",20,20513,600,4,1,"{128,128,135}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Teeth (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-64,-20,60}","{129,15,31}","{0,9,0}","32,160","640,241","63,160","0,0,640,0","32,191",8,"63,191",8,20513,60,4,4,"{128,128,50}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Hit Flash Level 1-A (Particle System) star,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "0,0,0","0,0,0","{0,0,0}","160,192","640,230","223,192","0,3,640,0","160,255",80,"223,255",80,4123,3,1,1,"230,210,210","3,40,50",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Hit Flash Level 1-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",50,"31,31",50,28731,5,4,7,"110,48,0","20,5,0",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Hit Flash Level 2-A (Particle System) star,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "0,0,0","0,0,0","{0,0,0}","0,32","640,228","31,32","0,1,640,0","0,95",75,"31,95",75,4251,3,1,1,"110,110,110","{0,0,0}",2,32,32,"{0,0,0}",,,,,,,,,,,
        # Hit Flash Level 2-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",80,"31,31",80,28731,15,4,12,"{100,65,0}","{11,7,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Hit Flash Level 3-A (Particle System) star animation,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "0,0,0","0,0,0","{0,0,0}","160,0","640,231","223,0","0,3,640,0","160,127",125,"223,127",125,4251,3,1,2,"128,128,128","{0,0,0}",1,64,64,"{0,0,0}",,,,,,,,,,,
        # Hit Flash Level 3-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",80,"31,31",80,28731,15,4,7,"{150,100,50}","{7,8,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 1-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,3,9,"60,90,83","7,9,9",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 1-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",10,"31,31",10,28731,10,3,12,"120,120,120","20,20,20",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 2-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,4,12,"70,60,80","8,7,8",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 2-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",8,"31,31",8,28731,15,3,13,"180,115,130","15,13,13",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 3-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,4,15,"120,75,150","8,7,8",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 3-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",10,"31,31",10,28731,15,3,13,"240,0,240","10,10,7",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 4-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,10,4,20,"130,70,150","10,10,7",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Block Flash Level 4-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-15,-15,-15}","{31,31,31}","{0,1,0}","0,0","640,247","31,0","0,3,640,0","0,31",12,"31,31",12,28731,15,5,25,"200,100,200","9,4,9",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Combo Trail A (Particle System) trail,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",35,2583,15,1,30,"75,75,75","3,6,8",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Combo Trail B (Particle System) stars,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-7,-7,-7}","20,20,20","{0,0,0}","32,0","640,252","63,0","0,1,640,0","32,31",17,"63,31",17,311,12,4,25,"150,150,150","30,25,20",0,1,32,"{0,0,0}",,,,,,,,,,,
        # Flurry Trail A,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",40,2583,15,1,30,"50,50,50","3,6,8",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Flurry Trail B,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,3,640,256","0,31",1,"127,31",10,2583,15,1,30,"250,150,0","20,15,10",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Sig 1 Trail A,,THUNDER PUNCH,,,FRANK BRUNO,,,Whitish to Dark Blue,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",50,2583,15,1,30,"255,255,90","20,40,5",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Sig 2 Trail A,,RISING HAMMMER,,,JACK DEMPSEY,,,Red fade out,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",50,3607,10,4,30,"70,40,40","6,6,6",1,4,4,"{0,0,0}",,,,,,,,,,,
        # Sig 3 Trail A,,"BOLO, HUGE UPPERCUT",,,MICHAEL GRANT,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",35,2583,15,1,30,"60,40,40","5,4,4",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Sig 4 Trail A,,CRASHING HOOK,,,DAVID TUA,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,,
        # Sig 5 Trail A,,SEND OUT THE DOGS,,,LARRY HOLMES,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,64","640,226","127,64","0,1,640,256","0,95",1,"127,95",20,3607,15,4,30,"80,80,80","8,8,8",1,2,8,"{0,0,0}",,,,,,,,,,,
        # Sig 6 Trail A,,BODY BLASTER/DBL,,,DBL: JULIO CEASAR CHAVEZ,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,64","640,226","127,64","0,1,640,256","0,95",1,"127,95",35,2583,15,1,30,"120,120,120","29,21,29",1,8,32,"{0,0,0}",,,,,,,,,,,
        # Sig 7 Trail A,,STINK LIKE A BEE,,,MUHAMMAD ALI,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,96","640,225","127,96","0,1,640,256","0,127",1,"127,127",25,2583,15,1,30,"50,50,30","6,6,5",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Sig 8 Trail A,,SWEET SUGAR,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,96","640,225","127,96","0,1,640,256","0,127",1,"127,127",35,2583,15,1,30,"40,40,40","3,3,3",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Sig 9 Trail A,,MEGA FLURRY 1,,,FERNANDO VARGAS,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,128","640,224","127,128","0,1,640,256","0,159",1,"127,159",25,2583,15,1,30,"60,60,60","6,6,6",1,8,8,"{0,0,0}",,,,,,,,,,,
        # Sig 10 Trail A,,RAPID FIRE,,,DAVID REID,,,STARS 4,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{0,0,0}","{0,0,0}","{0,0,0}","0,128","640,224","127,128","0,1,640,256","0,159",1,"127,159",40,2583,15,1,30,"70,70,70","3,3,3",1,16,32,"{0,0,0}",,,,,,,,,,,
        # Sig 11 Trail A,,MEGA FLURRY 2,,,OSCAR DE LA HOYA,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,,
        # Sig 12 Trail A,,RIB BUSTER,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,,
        # Sig Stars 1,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-3.,-3,-3}","{7,7,7}","{0,0,0}","32,32","640,243","63,32","0,1,640,0","32,95",17,"63,95",17,25015,8,4,25,"150,150,150","10,10,10",1,32,32,"{0,0,0}",,,,,,,,,,,
        # Sig Stars 2,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-3.,-3,-3}","{7,7,7}","{0,0,0}","32,0","640,252","63,0","0,1,640,0","32,31",17,"63,31",17,24887,14,4,25,"150,150,150","10,10,10","0,",0,0,"{0,0,0}",,,,,,,,,,,
        # Sig Stars 3,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-3.,-3,-3}","{7,7,7}","{0,0,0}","{64,160}","640,245","95,160","0,1,640,0","64,223",13,"95,223",13,25015,14,4,25,"120,120,120","10,10,10",1,32,32,"{0,0,0}",,,,,,,,,,,
        # Sig Stars 4,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-3.,-3,-3}","{7,7,7}","{0,0,0}","0,0","640,247","31,0","0,1,640,0","0,31",17,"31,31",17,24887,14,4,25,"50,30,30","5,4,4",0,0,0,"{0,0,0}",,,,,,,,,,,
        # Sig Stars 5,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
        # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
        "{-7,-7,-7}","{15,15,15}","{0,9,0}","32,32","640,243","63,32","0,1,640,0","32,95",17,"63,95",17,24759,15,5,25,"150,150,150","4,4,4",1,32,32,"{0,0,0}",,,,,,,,,,,
        # Glow A (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
        "10,50,10","{0,0,3}",30,130,16,1,32,32,65,"160,0","640,232","191,0","0,1,640,256","160,127",60,"191,127",1021,,,,,,,,,,,,,,,
        # Glow B (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
        "{40,10,40}","{1,1,1}",30,120,32,0,0,0,150,"0,0","640,247","0,31","0,1,640,0","31,0",60,"31,31",1020,,,,,,,,,,,,,,,
        # Glow C (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
        "{40,10,40}","{1,1,1}",30,120,32,0,0,0,150,"0,0","640,247","0,31","0,1,640,0","31,0",60,"31,31",1020,,,,,,,,,,,,,,,
        ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • #64
          Added.

          Comment


          • #65
            Andretti Racing [U] [SLUS-00264]

            View Modifier
            301EB320 000?
            ?=0-2 Standard Views
            ?=3-9 Replay Views

            Gear Modifier
            301EB1EC 000?
            ?=0-8

            Damage Modifier
            3007A718 000?

            This damage modifier is hidden, and is not the same one as the one from the options menu as above:


            Exhibition Damage Modifier
            3007A795 000?
            0=No Damage
            1=LTD
            2=Damage ON

            --------------------------------------------------------------------------------------------------------------------------

            Drafting Effect Modifier
            801D9C88 ????

            Draft Distance Modifier
            801D9C84 ????

            Front Downforce Modifier
            801D9C68 ????

            Rear Downforce Modifier
            801D9C6C ????

            Fuel Consumption Rate Modifier
            801D9C8C ????

            Incremental Braking Modifier
            801D9C74 ????

            Tire Wear Rate Modifier
            801D9C90 ????

            AI Speed Percentage Modifier
            801D9C98 ????

            Torque Spins Modifier
            301D9C81 00??

            Centrifugal Force Modifier
            801D9C64 ????
            Last edited by Mezmorize; 08-05-2010, 05:09:18 AM.
            http://OldGameHacking.com/
            http://www.youtube.com/user/DreamcastVideos

            Comment


            • #66
              got'em mez nice codes

              RIP MOM 6-27-52 - 12-25-10

              Comment


              • #67
                Originally posted by Hybrid View Post
                got'em mez nice codes
                Thanks Hybrid!

                Bushido Blade 2 [U] [SLUS-00663]
                Replace Link Cable Mode with Slash Mode
                D00A34F8 1005
                300A34F8 0006

                Before:


                After:


                Normally you must beat Boss Mode without using any continues to unlock it...
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

                Comment


                • #68
                  got it mez

                  RIP MOM 6-27-52 - 12-25-10

                  Comment


                  • #69
                    A lot of cool codes, Mez. I don't know if you noticed this, but your Knockout Kings 2000 character values are in decimal format. A user might input them as-is from 10 and up and not get said character.

                    Comment


                    • #70
                      Oh man, your right.

                      Thanks, guess I forgot to convert them before posting them.
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • #71
                        No problem.

                        Comment


                        • #72
                          Originally posted by Mezmorize View Post
                          Knockout Kings 2000 [U] [SLUS-00993]

                          P1 Character Modifier
                          300F4384 00??

                          00 - Muhammad Ali
                          01 - Frank Bruno
                          02 - Butterbean
                          03 - Jack Dempsey
                          04 - Joe Frazier
                          05 - Michael Grant
                          06 - Larry Holmes
                          07 - Evander Holyfield
                          08 - Ingemar Johansson
                          09 - Lennox Lewis
                          10 - Sonny Liston
                          11 - Joe Jouis
                          12 - Rocky Marciano
                          13 - Archie Moore
                          14 - Ken Norton
                          15 - Floyd Patterson
                          16 - Earnie Shavers
                          17 - Leon Spinks
                          18 - David Tua
                          19 - Oba Carr
                          20 - Julio Cesar Chaves
                          21 - Hector Camacho
                          22 - Oscar De La Hoya
                          23 - Roberto Duran
                          24 - Marvin Hagler
                          25 - Jake Lamotta
                          26 - Mills Lane
                          27 - Sugar Ray Leonard
                          28 - Bronco McKart
                          29 - Ike Quartey
                          30 - David Reid
                          31 - Ray Robinson
                          32 - Fernando Vargas
                          33 - Pernell Whitaker
                          34 - Alexis Arguello
                          35 - Mark Johnson
                          36 - Kevin Kelley
                          37 - Danny Lopez
                          38 - Ray Mancini
                          39 - Angel Manfredy
                          40 - Floyd Mayweather Jr.
                          41 - Barry McGuigan
                          42 - Erik Morales
                          43 - Shane Mosley
                          44 - Carlos Navarro
                          45 - Sean O'Grady
                          46 - Pedro Pena
                          47 - Aaron Pryor
                          48 - Danny Romero
                          Here's corrected values, sorry for any inconvenience.
                          Decimal Hex
                          0 00
                          1 01
                          2 02
                          3 03
                          4 04
                          5 05
                          6 06
                          7 07
                          8 08
                          9 09
                          10 0A
                          11 0B
                          12 0C
                          13 0D
                          14 0E
                          15 0F
                          16 10
                          17 11
                          18 12
                          19 13
                          20 14
                          21 15
                          22 16
                          23 17
                          24 18
                          25 19
                          26 1A
                          27 1B
                          28 1C
                          29 1D
                          30 1E
                          31 1F
                          32 20
                          33 21
                          34 22
                          35 23
                          36 24
                          37 25
                          38 26
                          39 27
                          40 28
                          41 29
                          42 2A
                          43 2B
                          44 2C
                          45 2D
                          46 2E
                          47 2F
                          48 30

                          http://public.sheet.zoho.com/public/...e/0-100-to-hex
                          http://OldGameHacking.com/
                          http://www.youtube.com/user/DreamcastVideos

                          Comment


                          • #73
                            Blood Lines (PAL-M5) [SCES-01443]

                            Blood Lines (PAL-M5) [SCES-01443]

                            UNMASKED Cheat Enabled
                            300DEE90 0001
                            Note: Unlocks Jon

                            CLAWEDFIST Cheat Enabled
                            300DEE94 0001
                            Note: Unlocks Angor

                            DOMINATION Cheat Enabled
                            300DEE98 0001
                            Note: Unlocks Daria

                            JUJOFEVRY1 Cheat Enabled
                            300DEE9C 0001
                            Note: Unlocks J.O.E. (Password is wrong on GameFaqs...)

                            LEONARDO Cheat Enabled
                            300DEEA0 0001
                            Note: Unlocks Art Gallery

                            TONGUEBATH Cheat Enabled
                            300DEEA4 0001
                            Note: Unlocks Voice Gallery

                            SKUPASTYLE Cheat Enabled
                            300DEEA8 0001
                            Note: Unlocks Expert Mode

                            TURNIPTALK Cheat Enabled
                            300DEEAC 0001
                            Note: Unlocks Foreign Languages

                            LOSBASTION Cheat Enabled
                            300DEEB0 0001
                            Note: Unlocks Jon's Arenas

                            CLOWNSRFUN Cheat Enabled (Unknown Effect)
                            300E945C 0008
                            Note: This password also enables all 9 of the (above) passwords.
                            It's impossible to type in this password (without hacking the disc image), because the developers disabled it by changing it to "=LOWNSRFUN", so it's possibly a debugging password.

                            Extra Info for all above cheats:
                            The value FF disables a cheat, not 00...
                            http://OldGameHacking.com/
                            http://www.youtube.com/user/DreamcastVideos

                            Comment


                            • #74
                              Armored Core - Project Phantasma [U] SLUS-00670

                              Target 1 Max Missiles Locked On
                              D0042592 0001
                              30042592 0007

                              Target 2 Max Missiles Locked On
                              D00425C2 0001
                              300425C2 0007

                              Target 3 Max Missiles Locked On
                              D00425F2 0001
                              300425F2 0007

                              The same codes for the other 2 AC games:
                              http://gshi.org/vb/threads/4267-Requ...r-Armored-Core
                              http://gshi.org/vb/threads/189-armored-core-moa-v1.1
                              Last edited by Mezmorize; 08-14-2010, 05:24:41 AM.
                              http://OldGameHacking.com/
                              http://www.youtube.com/user/DreamcastVideos

                              Comment


                              • #75
                                Kileak: The Blood 2 - Reason in Madness (J) [SLPS-00170]

                                Infinite EP
                                300AB450 00C8

                                Infinite SP
                                800AB452 03E8

                                Infinite Laser
                                300AB490 00C8
                                Note: Use Triangle to switch weapons when you need to re-set the value.

                                Infinite Zax Machine Gun Ammo
                                800AB4A2 01F4
                                Note: Use Triangle to switch weapons when you need to re-set the value.

                                Infinite Veda Missiles
                                300AB4A8 0028
                                Note: Use Triangle to switch weapons when you need to re-set the value.

                                Upgraded Lasers
                                D00AB482 0000
                                300AB482 0002
                                http://OldGameHacking.com/
                                http://www.youtube.com/user/DreamcastVideos

                                Comment

                                Working...
                                X