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  • #31
    Originally posted by Kyle View Post
    Oh I'm kidding. I just woke up early this morning and did this instead of sleeping. : )

    Let me know if you have any other ideas.
    Okay, how about when IPS is checked it only creates an IPS patch instead a patched ROM?

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    • #32
      I could have it delete the patched rom?

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      • #33
        Originally posted by Kyle View Post
        I could have it delete the patched rom?
        That sounds good.

        I appreciate the extra work you did on it, thanks a lot.

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        • #34
          Added a log reset button because I wanted one.

          I ended up leaving the IPS thing as is after testing it. Hopefully this isn't a big deal. The way CCCGP creates an IPS can be problematic because it does so before checking if the rom has a header. Mine makes the patched rom then builds it off the difference in it and the original.

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          • #35
            I have no idea
            what I doing wrong
            check mark the Make IPS
            I don't see any ips file except for patch rom
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

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            • #36
              Originally posted by lee4 View Post
              I have no idea
              what I doing wrong
              check mark the Make IPS
              I don't see any ips file except for patch rom
              Do you have ucon64.exe in the same directory? If not it won't work, this is a needed file.

              Download ucon64-2.0.0-win32-mingw-bin.zip and extract ucon64.exe to same folder as GGGuy.exe
              Last edited by 47iscool; 03-19-2014, 02:50:37 PM.

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              • #37
                Thanks for feedback. I should add some prompts to download ucon64. I should also ask them if they care if I bundle it. It is open source like GGG is but hasn't been updated since 2005.

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                • #38
                  good idea

                  prompts you need ucon64 when check mark Make IPS

                  if no one have no problem include ucon64 with GGGuy please do

                  also you should include full changelog text file
                  Last edited by lee4; 03-19-2014, 03:39:56 PM.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #39
                    Okay I added some checks and notifications when ucon64 is missing.

                    I can do a changelog if you really want. I hadn't touched this in several months until someone told me a particular SNES game wasn't working.

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                    • #40
                      just do something like this
                      Code:
                      Changelog
                      
                      03-19-2014
                      Okay I added some checks and notifications when ucon64 is missing.
                      
                      03-19-2014
                      Added a log reset button because I wanted one. 
                      
                      03-18-2014
                      Uses ucon64 for the IPS creation. Please test and let me know of issues.
                      
                      03-17-2014
                      Fixed a SNES bug today that affected Battletoads in Battlemaniacs. If you've had any SNES issues please redownload.
                      
                      01-24-2014
                      I upped the line count for the world's longest Game Genie code.
                      
                      01-22-2014
                      Added Nintendo (Alt) and Game Boy/Gear (Alt) options. With 6 digit codes this patches only the first offset rather than all potential offsets. If the default doesn't work or cause the game to crash try this.
                      
                      01-20-2014
                      Added another small feature. Multiple codes can be on a single line, separated with a + sign. This allow you to use codes like this without splitting them into multiple lines. Both " + " and "+" are valid. 
                      
                      01-19-2014
                      New version is up with Master System and PC Engine support (using supplied codes). Both systems are tested against No-Intro roms but should adjust the offset if a header is found with Good roms etc.
                      
                      01-17-2014
                      This is a small Windows utility for applying Game Genie codes to roms. This saves you the trouble of having to enter them each time the game is played.
                      lee4 Does Not Accept Codes Requests !
                      When lee4 asks a question it does not mean lee4 will look at your game
                      *How to create and use SegaCD codes >click here<*
                      >)

                      Comment


                      • #41
                        Nice! That looks about right. I'll include that in the GGGuy.txt the next time I update.

                        Is there anything else we need? I was thinking about having it create a txt file with the used codes. I am not really ambitious enough to do any kind of database or website integration.
                        Last edited by Kyle; 03-21-2014, 06:58:28 PM.

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                        • #42
                          Can't get it create an IPS for ExciteBike, I'm guessing maybe because the game is only 24KB this tool won't create the patch. However it does create the patched ROM.

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                          • #43
                            Are you getting output in the results field at the bottom? If not it means there are no matches. I can't get this game to take codes (also fails with CCCGP and ucon64). I'll figure out why.

                            Edit: Try this build please. This should allow roms under 48KB to use 8 digit codes. Let me know if you have issues. I tried it on a few different smaller games with success.

                            http://srktt.com/files/GGGuy.zip

                            Edit2: I tried a lot of smaller games and they all worked. If you want a very exciting copy of Excite Bike try this block. There's a lot of fun codes on this site. My kiddo was laughing hard when we played it like this.

                            EUVSEYEP
                            ELOTNZEY
                            OXNIOAEV
                            SUUKKTVY
                            EIKGOTEY
                            YESGZALA
                            YESGPALA
                            SZOSKTSP
                            SXXTYUVV
                            EIETSPEY
                            ASEKNIEY
                            YEXIKOYA
                            Last edited by Kyle; 03-23-2014, 08:34:17 PM.

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                            • #44
                              Fixed an issue where many Legend of Zelda codes weren't applying. This should help other codes that previously didn't work. Hopefully that's it for a while.
                              Last edited by Kyle; 03-28-2014, 10:24:20 PM.

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                              • #45
                                There was another build for SMB3 wonky codes. Next came Game Boy Color support. It is cool you guys made Game Genie codes for GBC even though that wasn't supported by hardware.

                                I also updated the Master System codes file since I've been getting hit up for those.

                                http://srktt.com/files/GGGuy.zip

                                Real change log as requested:

                                20140411: Added GBC extension which works fine with existing GB code
                                20140405: Adjusted offset again for SMB3 problematic codes
                                20140328: Adjusted NES starting offset for Legend of Zelda
                                20140319: Added nags for missing uCON64
                                20140319: Added log reset button
                                20140318: Reworked GUI and added IPS creation
                                20140317: Fixed a SNES issue that affected Battletoads in Battlemaniacs
                                20140124: Bumped line count to 200 after a code was shown that was ~160 lines
                                20140122: Alternate modes for patching, later removed in favor of file size
                                20140120: Multi-line code support, separated with a + sign. Both " + " and "+" are valid
                                20140119: Added support for Master System/PC Engine (using supplied codes)
                                20140117: Initial release

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