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Codes by BigBossman

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  • Azagthoth
    replied
    Originally posted by BigBossman View Post

    I haven't gotten to the point of doing float values yet. One thing I noticed is when I used the value "00000000", the motives were going down at a larger rate than normal. When the value is set at "FFFFFFFF", the motives act as if there is an action being performed to keep them increasing, but at a much faster rate. I know with some codes, using all F's in the value can produce a negative effect, but this one doesn't.
    Your best bet is to nop those swc1 asm op commands from decreasing. You can get those by the referers of your addresses. I would look into this more, but this game can't go in game with pcx2 so I can't set pc breakpoints on the asm to find the memory.

    Leave a comment:


  • Combusto Dragon
    replied
    BigBossman- i have The Sims PS2, too! thanks for make the codes! but, one problem is if your Sims couple has a baby and not take care of thier baby then social worker lady will come to the house and take their baby away from them. maybe make a code to prevent from social worker lady come to the house?

    Leave a comment:


  • BigBossman
    replied
    Originally posted by Azagthoth View Post
    Why do you have hex values when really the motives are float values? Those are global pointers for the addresses you have. Basically, it's a area in the elf where everything in game will only be for show... say motives and money. The actual motive addresses are higher in memory. You can find the asm for these codes by referering to those addresses....hunger 00258c18. also max value is 42c80000 in float or 100 in float dec.
    I haven't gotten to the point of doing float values yet. One thing I noticed is when I used the value "00000000", the motives were going down at a larger rate than normal. When the value is set at "FFFFFFFF", the motives act as if there is an action being performed to keep them increasing, but at a much faster rate. I know with some codes, using all F's in the value can produce a negative effect, but this one doesn't.

    Leave a comment:


  • Azagthoth
    replied
    Why do you have hex values when really the motives are float values? Those are global pointers for the addresses you have. Basically, it's a area in the elf where everything in game will only be for show... say motives and money. The actual motive addresses are higher in memory. You can find the asm for these codes by referering to those addresses....hunger 00258c18. also max value is 42c80000 in float or 100 in float dec.

    Leave a comment:


  • BigBossman
    replied
    Here's the first set of codes that I managed to hack using PS2DIS. I'm surprised no one has created these codes sooner. I have been having some difficulty finding a hack for the Energy Meter. As for the Room Meter, I've found the codes for it, but it requires more testing. Since that meter operates a little bit more differently, it requires more codes. I also have to find the correct values also. Once I find it get really close, I'll post it. At least with these codes, your sim will never get hungry, will never have to go to the bathroom, will never feel dirty, will never get bored, will never feel lonely, & will always be comfortable. These codes require two lines because most of the needs have a decrement value based on whether your sim is awake or sleeping. Comfort has decrement values based on whether your sim is active or lazy.

    A special thanks to Dlevere for providing links to everything on PS2DIS.

    More to come.



    The Sims - PS2 - NTSC - RAW


    Hunger Meter Full
    203D0980 FFFFFFFF
    203D098C FFFFFFFF

    Social Meter Full
    203D0990 FFFFFFFF
    203D0994 FFFFFFFF

    Bladder Meter Full
    203D09A8 FFFFFFFF
    203D09AC FFFFFFFF

    Fun Meter Full
    203D0998 FFFFFFFF
    203D099C FFFFFFFF

    Hygiene Meter Full
    203D09A0 FFFFFFFF
    203D09A4 FFFFFFFF

    Comfort Meter Full
    203D0984 FFFFFFFF
    203D0988 FFFFFFFF

    ***Codes Added***

    Leave a comment:


  • Combusto Dragon
    replied
    Cool! Shadow Ryu!

    i might be careful with play that game because of Blanka but not now.. i'm play Mortal Kombat Shaolin Monks at the moment no requests. but i know someone did make characters modififer for this game but, not all have Fatalities, etc and it might crash the game more info at Neoseeker

    https://www.neoseeker.com/forums/225...odifier-codes/

    Leave a comment:


  • BigBossman
    replied
    Capacom Classics Collection Volume 1 - PS2 - NTSC - RAW

    Street Fighter 2: Champion Edition


    Player 1 Color Set Modifier
    005FDFB0 000000??
    NOTE: These codes change the entire palette set for each player. Some look better on some characters than others. I've indicated which set looks the best on which character with each value.
    Values -

    01 - No change in appearance
    02 - E. Honda (normal) / M. Bison / Vega / Blanka / Guile (Turbo Edition?) / Sagat
    03 - Blanka (normal) / Ryu / Ken / E. Honda / Sagat (orange) / M. Bison / Vega
    04 - Guile (normal) / M. Bison (normal)
    05 - Ken (normal) / Ryu / E. Honda / Blanka / Guile / Sagat / M. Bison (with green shin & shoulder guards)
    06 - Chun-Li (normal) / E. Honda
    07 - Zangief (normal)
    08 - Dhalsim (normal) / Balrog
    09 - Shadow characters
    0B - Ryu / Ken / Vega / Sagat / Blanka / E. Honda / Guile
    0E - Sagat / Ryu / Ken


    Player 2 Color Set Modifier
    005FDCA0 000000??

    Stage & CPU Opponent Modifier
    005FE270 000000??
    NOTE: When playing a one player game, you will always fight the same opponent on the same stage all the time. It is possible to fight on the bonus stages, when a second player joins in. Fighting against the CPU in bonus areas is possible if this code is paired with a joker code. It will need to be activated during the Vs Screen. If it is activated too soon, the plane on the map will fly to Player 1's picture & the game will freeze.
    Values -
    00 - Ryu / Japan
    01 - E. Honda / Japan
    02 - Blanka / Brazil
    03 - Guile / USA
    04 - Ken / USA
    05 - Chun-Li / China
    06 - Zangief / USSR
    07 - Dhalsim / India
    08 - M. Bison / Thailand
    09 - Sagat / Thailand
    0A - Balrog / USA
    0B - Vega / Spain
    0C - Car Bonus Stage
    0D - Wooden Barrel Bonus Stage
    0E - Flaming Barrel Bonus Stage


    Starting Stage Modifier
    005FE272 000000??
    NOTE: This just modifies where you start in the game. For example, if you use value "08", you'll start the game fighting Balrog & advance to fighting Vega, then Sagat, & finally M. Bison. Using values "00" to "07" will generate a random stage & proceed from that point.
    Values -
    00 - 1st Fight
    01 - 2nd Fight
    02 - 3rd Fight
    03 - 4th Fight
    04 - 5th Fight
    05 - 6th Fight
    06 - 7th Fight
    07 - 8th Fight
    08 - Fight against Balrog
    09 - Fight against Vega
    0A - Fight against Sagat
    0B - Fight against M. Bison


    __________________________________________________ __________________________________________________ ___

    Street Fighter 2: Turbo Edition (AKA Hyper Fighting)

    Player 1 Color Set Modifier
    00608530 000000??
    NOTE: These codes change the entire palette set for each player. Some look better on some characters than others. I've indicated which set looks the best on which character with each value.
    Values -

    01 - No change in appearance
    02 - E. Honda (normal) / M. Bison / Vega / Blanka / Guile (Turbo Edition?) / Sagat
    03 - Blanka (normal) / Ryu / Ken / E. Honda / Sagat (orange) / M. Bison / Vega
    04 - Guile (normal) / M. Bison (normal)
    05 - Ken (normal) / Ryu / E. Honda / Blanka / Guile / Sagat / M. Bison (with green shin & shoulder guards)
    06 - Chun-Li (normal) / E. Honda
    07 - Zangief (normal)
    08 - Dhalsim (normal) / Balrog
    09 - Shadow characters
    0B - Ryu / Ken / Vega / Sagat / Blanka / E. Honda / Guile
    0E - Sagat / Ryu / Ken


    Player 2 Color Set Modifier
    00608220 000000??

    Stage & CPU Opponent Modifier
    006087F0 000000??
    NOTE: When playing a one player game, you will always fight the same opponent on the same stage all the time. It is possible to fight on the bonus stages, when a second player joins in. Fighting against the CPU in bonus areas is possible if this code is paired with a joker code. It will need to be activated during the Vs Screen. If it is activated too soon, the plane on the map will fly to Player 1's picture & the game will freeze.
    Values -
    00 - Ryu / Japan
    01 - E. Honda / Japan
    02 - Blanka / Brazil
    03 - Guile / USA
    04 - Ken / USA
    05 - Chun-Li / China
    06 - Zangief / USSR
    07 - Dhalsim / India
    08 - M. Bison / Thailand
    09 - Sagat / Thailand
    0A - Balrog / USA
    0B - Vega / Spain
    0C - Car Bonus Stage
    0D - Wooden Barrel Bonus Stage
    0E - Flaming Barrel Bonus Stage


    Starting Stage Modifier
    006087F2 000000??
    NOTE: This just modifies where you start in the game. For example, if you use value "08", you'll start the game fighting Balrog & advance to fighting Vega, then Sagat, & finally M. Bison. Using values "00" to "07" will generate a random stage & proceed from that point.
    Values -
    00 - 1st Fight
    01 - 2nd Fight
    02 - 3rd Fight
    03 - 4th Fight
    04 - 5th Fight
    05 - 6th Fight
    06 - 7th Fight
    07 - 8th Fight
    08 - Fight against Balrog
    09 - Fight against Vega
    0A - Fight against Sagat
    0B - Fight against M. Bison

    ***Codes Added***
    Last edited by BigBossman; 03-05-2018, 04:18:49 PM.

    Leave a comment:


  • BigBossman
    replied
    Capacom Classics Collection Volume 1 - PS2 - NTSC - RAW

    Street Fighter 2: The World Warrior


    Player 1 Color Set Modifier
    005D4EB0 000000??
    NOTE: These codes change the entire palette set for each player. Some look better on some characters than others. I've indicated which set looks the best on which character with each value.
    Values -

    01 - No change in appearance
    02 - E. Honda (normal) / M. Bison / Vega / Blanka / Guile (Turbo Edition?) / Sagat
    03 - Blanka (normal) / Ryu / Ken / E. Honda / Sagat (orange) / M. Bison / Vega
    04 - Guile (normal) / M. Bison (normal)
    05 - Ken (normal) / Ryu / E. Honda / Blanka / Guile / Sagat / M. Bison (with green shin & shoulder guards)
    06 - Chun-Li (normal) / E. Honda
    07 - Zangief (normal)
    08 - Dhalsim (normal) / Balrog
    09 - Shadow characters
    0B - Ryu / Ken / Vega / Sagat / Blanka / E. Honda / Guile
    0E - Sagat / Ryu / Ken


    Player 2 Color Set Modifier
    005D4BA0 000000??

    Stage & CPU Opponent Modifier
    005D5170 000000??
    NOTE: When playing a one player game, you will always fight the same opponent on the same stage all the time. It is possible to fight on the bonus stages, when a second player joins in. Fighting against the CPU in bonus areas is possible if this code is paired with a joker code. It will need to be activated during the Vs Screen. If it is activated too soon, the plane on the map will fly to Player 1's picture & the game will freeze.
    Values -
    00 - Ryu / Japan
    01 - E. Honda / Japan
    02 - Blanka / Brazil
    03 - Guile / USA
    04 - Ken / USA
    05 - Chun-Li / China
    06 - Zangief / USSR
    07 - Dhalsim / India
    08 - M. Bison / Thailand
    09 - Sagat / Thailand
    0A - Balrog / USA
    0B - Vega / Spain
    0C - Car Bonus Stage
    0D - Wooden Barrel Bonus Stage
    0E - Flaming Barrel Bonus Stage


    Starting Stage Modifier
    005D5172 000000??
    NOTE: This just modifies where you start in the game. For example, if you use value "08", you'll start the game fighting Balrog & advance to fighting Vega, then Sagat, & finally M. Bison. Using values "00" to "07" will generate a random stage & proceed from that point.
    Values -
    00 - 1st Fight
    01 - 2nd Fight
    02 - 3rd Fight
    03 - 4th Fight
    04 - 5th Fight
    05 - 6th Fight
    06 - 7th Fight
    07 - 8th Fight
    08 - Fight against Balrog
    09 - Fight against Vega
    0A - Fight against Sagat
    0B - Fight against M. Bison
    Last edited by BigBossman; 03-05-2018, 04:18:14 PM.

    Leave a comment:


  • BigBossman
    replied
    Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    Arch Rivals

    Player 1 Always Shoots at Basket Modifier
    008739EA 000000??
    NOTE: Modifies between making the player shoot at either the left or right basket, even after halftime.
    Values -
    00 - Right Basket
    01 - Left Basket


    Player 1's Partner Always Shoots at Basket Modifier
    00873BFA 000000??

    Player 2 Always Shoots at Basket Modifier
    00873E0A 000000??

    Player 2's Partner Always Shoots at Basket Modifier
    0087401A 000000??

    Player 1 Ball in Possession Modifier
    00873A24 000000??
    NOTE: This will modify whether or not the player is in possession of the ball. It is possible for more than one player to be in possession of the ball. However, it will make things a bit confusing. It also makes performing 3-Point shots more difficult & might even be glitchy at times. Performing slam dunks is the best way to score, when this code is active. Also, making it to where nobody is in possession of the ball, will make the screen stay in one place, & eventually activate the shot clock. These codes might best be used with a joker code.
    Values -
    00 - Player is never in possession of the ball
    01 - Player is always in possession of the ball


    Player 1's Partner Ball in Possession Modifier
    00873C34 000000??

    Player 2 Ball in Possession Modifier
    00873E44 000000??

    Player 2's Partner Ball in Possession Modifier
    00874054 000000??
    Last edited by BigBossman; 03-02-2018, 02:17:26 PM.

    Leave a comment:


  • BigBossman
    replied
    Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    Primal Rage

    Player 1 Modifier
    00626402 000000??
    NOTE:
    Values -
    00 - Sauron
    01 - Blizzard
    02 - Talon
    03 - Vertigo
    04 - Armaddon
    05 - Diablo
    06 - Chaos
    07 - Glitches & Freezes


    Player 2 Modifier
    00626496 000000??

    ***Codes Added***
    Last edited by BigBossman; 03-01-2018, 12:04:01 AM.

    Leave a comment:


  • BigBossman
    replied
    Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    Arch Rivals

    Player 1 Character Modifier
    008739E6 000000??
    NOTE:
    Values -
    00 - Tyrone
    01 - Vinnie
    02 - Hammer
    03 - Moose
    04 - Lewis
    05 - Blade
    06 - Mohawk
    07 - Reggie


    Player 1's Partner Modifier
    00873BF6 000000??

    Player 2 Character Modifier
    00873E06 000000??

    Player 2's Partner Modifier
    00874016 000000??

    Player 1's Jersey & Skin Color Modifier
    008739E8 000000??
    NOTE: This code will change your jersey color to your opponent's or your selected team's color. Changing the values will also modify the player's skin color too.

    Player 1's Partner Jersey & Skin Color Modifier
    00873BF8 000000??

    Player 2's Jersey & Skin Color Modifier
    00873E08 000000??

    Player 2's Partner Jersey & Skin Color Modifier
    00874018 000000??

    ***Codes Added***
    Last edited by BigBossman; 02-27-2018, 11:31:49 PM.

    Leave a comment:


  • BigBossman
    replied
    Originally posted by Combusto Dragon View Post
    please look at this

    https://gamehacking.org/vb/forum/vid...egular-edition

    i can't do that by myself. but i need that code so bad. don't make me downlod or buy a Premium Edition.. in fact my Regular Edition is a Greatest Hits

    sorry, i'm now mad but i need to calm down.. i don't like it when no one made new codes for the games i have after i request those like Metromopliosmania because i want a No Complaints code so they will not move away and now MK Armageddon..do i mention that i just had a heart fluttering in the morning? why? over-excited. not good for my health!
    The only problem is I don't own MK: Armageddon Premium Edition. I only have the regular edition.

    If hacking is stressing you out, that much, you should either work on a different game or take a break for a while. There's no point sacrificing your health on something that is supposed to be fun. That's what I do if I start getting frustrated. Hacking is my hobby, not my job. If my hobby stressed me out, I'd have to find another hobby.

    Leave a comment:


  • BigBossman
    replied
    Originally posted by BigBossman View Post
    Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    [B]Primal Rage

    Player 1 is Controlled by the CPU
    006263EB 00000001
    NOTE: If the CPU controlled Player 1 beats the CPU controlled Player 2, it will go to the continue screen & ask Player 2 to continue. If the countdown goes to 0, then Player 1 will take on the same CPU Controlled Player 2 opponent with the same result after the win.

    ***Code Added***
    I modified the code to Player 1 Control Modifier

    Here's one for Player 2:

    Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    Primal Rage

    Player 2 Control Modifier
    0062647F 000000??
    NOTE: If the CPU is set to control Player 1 & Player 2 is set to be controlled by the player, you can play as Player 1's opponents. It will however, freeze up during the final battle.
    Values -
    00 - Player
    01 - CPU
    Last edited by BigBossman; 02-27-2018, 12:06:41 PM.

    Leave a comment:


  • Combusto Dragon
    replied
    please look at this

    https://gamehacking.org/vb/forum/vid...egular-edition

    i can't do that by myself. but i need that code so bad. don't make me downlod or buy a Premium Edition.. in fact my Regular Edition is a Greatest Hits

    sorry, i'm now mad but i need to calm down.. i don't like it when no one made new codes for the games i have after i request those like Metromopliosmania because i want a No Complaints code so they will not move away and now MK Armageddon..do i mention that i just had a heart fluttering in the morning? why? over-excited. not good for my health!

    Leave a comment:


  • BigBossman
    replied
    Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    Primal Rage

    I'll need to dive a little bit deeper into this code & see if the bug can be worked out. See the note below. I'm hoping to have it to where a player can take control of Player 2 & control all of Player 1's opponents without having to go to the continue screen after every win. As I get more info, I'll make changes & notes where needed.


    Player 1 Control Modifier
    006263EB 000000??
    NOTE: If the CPU controlled Player 1 beats the CPU controlled Player 2, it will go to the continue screen & ask Player 2 to continue. If the countdown goes to 0, then Player 1 will take on the same CPU Controlled Player 2 opponent with the same result after the win.
    Values -
    00 - Player
    01 - CPU


    ***Code Added***
    Last edited by BigBossman; 02-26-2018, 01:30:24 PM.

    Leave a comment:

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