Announcement

Collapse
No announcement yet.

Codes by BigBossman

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • BigBossman
    replied
    Simple 2000 Series Vol. 99 - The Genshin (J) - PS2 - NTSC - RAW

    Master Code
    901124D0 0C0448DC

    Master Code (Alternate)
    9011BD20 0C04A6DE

    Master Code (Alternate)
    9012E4B8 0C04B904

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Simple 2000 Series Vol. 52 - The Space Raiders (J) - PS2 - NTSC - RAW

    Master Code
    9011FE38 0C047F36

    Master Code (Alternate)
    9012A51C 0C04C0FC

    Master Code (Alternate)
    901F92C0 0C04BE08

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Simple 2000 Series Vol. 39 - Boku No Machi Zukuri (J) - PS2 - NTSC - RAW

    Master Code
    90110538 0C0440F6

    Master Code (Alternate)
    9012B3F8 0C0616EC

    ***Codes Added***
    Last edited by BigBossman; 09-05-2018, 08:11:56 PM.

    Leave a comment:


  • BigBossman
    replied
    Biohazard: Outbreak (J) - PS2 - NTSC - RAW

    Master Code
    90116B70 0C045A84

    Master Code (Alternate)
    901A8804 0C042B40

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Grand Theft Auto: Vice City J (Best Price - SLPM 66790) - PS2 - NTSC-J - RAW

    Master Code
    90115478 0C0454C6

    Master Code (Alternate)
    901220EC 0C041C64

    Master Code (Alternate)
    90278358 0C048DBC

    ***Codes Added***
    Last edited by BigBossman; 09-04-2018, 10:27:31 PM.

    Leave a comment:


  • BigBossman
    replied
    Famicom Mini Volume 16: Dig Dug (J) - GBA - NTSC - CB

    Infinite Lives
    33007260 0004

    Round Modifier
    3300726E 00??

    Score Adds Up Super Fast
    8300726C FFFF
    NOTE: You'll also get multiple extra lives.

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Classic NES Series: Castlevania - GBA - NTSC - CB

    Stage Section Modifier
    33007228 00??
    NOTE: Use Values "00" to "13".

    Increased Difficulty
    3300722B 0001
    NOTE: Bats fly at you from the start. One hit from an enemy takes off 4 units of health.

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Famicom Mini Volume 21: Super Mario Bros. 2 (J) - GBA - NTSC - CB

    99 Coins
    3300795E 0063
    NOTE: Every coin collected will give you an extra life.

    Firey Mario / Luigi
    33007956 0002

    Swimming On
    33007904 0001

    Moon Jump
    33007909 0001

    Random Changes to Stage Layout & Enemies
    33007932 0001

    Changes Certain Green things to Red
    33007933 0001
    NOTE: Mostly parts of the background & pipes.

    Adds Water or Lava to Stages
    33007941 0001

    Adds Unbreakable Cloud Blocks
    33007943 0001
    NOTE: Falling into pits won't kill you. You'll reappear in a different part of the stage.

    Vine Grows at the Start of Every Stage
    33007958 0001

    Mario / Luigi Modifier
    33007953 00??
    NOTE:
    Values -
    00 - Mario
    01 - Luigi


    Hard Mode is Active
    3300796A 0001

    Star Invincibility is Always Active
    3300799F 0001

    Koopa Troopas & Beetles Can't be Squashed
    33007996 0001

    Time Ticks Down Super Fast
    33007987 0001

    Super Fast Walking Animation
    33007981 0001

    Game Pack Error Message (in Japanese)
    33007939 0001

    Music Modifier
    330072F0 00??
    NOTE:
    Values -
    00 - No Music
    01 - Above Ground Music
    02 - Underwater Stage Music
    04 - Underground Music
    08 - Castle Music
    10 - Invincible / Cloud Bonus Stage Music

    ***Codes Added***
    Last edited by BigBossman; 09-01-2018, 06:47:37 PM.

    Leave a comment:


  • BigBossman
    replied
    Gradius Galaxies - GBA - NTSC - CB

    Untouchable
    33004D08 0001
    NOTE: You won't be able to pick up any power-ups.

    Fewer Enemies
    33004D14 0001

    Erratic Enemy Behavior
    33004D21 0001
    NOTE: Most enemies move extremely fast, some don't fire, & some fire more frequently.

    Enemies Have a Higher Rate of Fire
    33004D23 0001

    Looping Stage Pattern
    33004D24 0001

    Enemies Appear Sooner
    33004D26 0001
    NOTE: This causes the stage not to be synchronized with the enemies. They will appear to be out of place.

    Advance to Boss Fight
    33004D27 0001

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Classic NES Series - Super Mario Bros. - GBA - NTSC - CB

    Super Fast Walking Animation
    33007981 0000

    Time Ticks Down Super Fast
    33007987 0000

    Enemies Can't Be Squashed
    33007996 0001
    NOTE: Instead of Goombas being flattened or Koopa Troopa / Beetles retreating in their shells, you'll bounce off of them, get points, but they will still keep going like nothing happened.

    Star Invincibility always active
    3300799F 0001

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Double Dragon Advance - GBA - NTSC - CB

    Enemy 1 Weapon Modifier
    82037C02 ????
    NOTE: There is a limit as to how many weapons can appear on screen at the same time. Sometimes when attacking an enemy, they will drop multiple weapons before falling down. Some enemies are not designed to hold certain weapons, but will drop them once attacked. This even works on Survival Mode, where you normally don't have access to weapons.
    Values -
    0100 - Unarmed
    0110 - Knife
    0111 - Bat
    0112 - Whip
    0113 - Dynamite
    0114 - Ball & Chain
    0115 - Axe
    0120 - Oil Drum
    0121 - Boulder
    0130 - Sticks
    0140 - Nunchucks


    Enemy 2 Weapon Modifier
    82037C62 ????

    Enemy 3 Weapon Modifier
    82037CC2 ????

    Enemy 4 Weapon Modifier
    82037D22 ????

    Enemy 5 Weapon Modifier
    82037D82 ????

    Enemy 6 Weapon Modifier
    82037DE2 ????

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Double Dragon Advance - GBA - NTSC - CB

    Unfortunately, I was hoping to also find that you could fight a variation of Billy or Jimmy Lee, but couldn't find any values that worked. I also had hoped to find a code that allows Player 1 or Player 2 to play as an enemy character, but that didn't work either. The enemy modifier codes had me puzzled at first, but then using the memory editor on the Visual Boy Advance emulator, I was able to find the values to change up the enemy characters. I did find palette modifiers for Enemy 1, but there are bunches of addresses & values involved (for each character's color set) & would a bit too time consuming to find each address & list each value.

    Enemy 1 Modifier
    82037C18 ????
    NOTE: These codes work on every stage, including Survival Mode. Enemies might briefly make an appearance as they are supposed to be & then they will change to who you designate. Enemies will also attack like they were supposed to. For example: If Abobo turns into Linda, Instead of doing a double axe handle, Linda will do a single punch that knocks you to the ground. Some moves that an enemy performs might cause a glitch, but it doesn't glitch very often.
    Values -
    987C - Williams
    9C0C - Rowper
    9F9C - Linda
    A32C - Bald Abobo
    A6BC - Afro Abobo
    AA4C - Mohawk Abobo
    ADDC - Burnov
    B16C - Chin Taimei
    B4FC - Chen Gui
    B88C - Hong
    BC1C - Kikucho
    BFAC - Kikucho Samurai
    C33C - Guy with Suit & Shades
    C6CC - Bald Guy with Suit & Shades
    CA5C - Raymond
    CDEC - Anderson
    D17C - Wu In-sik
    D50C - Raymond
    D89C - Yang Zheng-Li
    DC2C - Willy
    DFBC - Marian (Walks Around Doesn't Attack, Falls When Hit)
    E34C - FROZE


    Enemy 2 Modifier
    82037C78 ????

    Enemy 3 Modifier
    82037CD8 ????

    Enemy 4 Modifier
    82037D38 ????

    Enemy 5 Modifier
    82037D98 ????

    Enemy 6 Modifier
    82037DF8 ????

    ***Codes Added***
    Last edited by BigBossman; 08-25-2018, 04:42:12 PM.

    Leave a comment:


  • BigBossman
    replied
    Classic NES Series - Super Mario Bros. - GBA - NTSC - CB

    Swim on All Stages
    33007904 0001
    NOTE: Unlike the NES version, you can bounce on other enemies & hit blocks.

    Moon Jump
    33007909 0001
    NOTE: Hold the A button to continue going up in the air.

    Squat Jumping
    33007914 0001
    NOTE: When this code is active, you can't throw fireballs while jumping.

    Invisible Background
    33007920 0001

    Coins Appear Across the Top of the Stage
    3300792C 0001

    Random Coin & Block Placement
    3300792E 0001
    NOTE: Might make certain stages impassible.

    Makes Random Changes to Most Stages
    33007932 0001
    NOTE: This code produces a variety of effects. It might add a series of coin blocks, add blocks to pits, or even remove various parts of a stage. It might make some areas impassible. This code is best used with the code "Multi Jump" (D0000020 0001 3300729F 00FC).

    Red Scenery
    33007933 0001

    Add Metal Blocks to Most Stages
    33007934 0001
    NOTE: The most noticeable change is near the end of most stages. You'll notice a change in the pattern of metal blocks before jumping onto the flagpole. This code is best used with the code "Multi Jump" (D0000020 0001 3300729F 00FC).

    Game Pack Error Message
    33007939 0001

    Water or Lava Added to Most Stages
    33007941 0001
    NOTE: Most pits will also be covered.

    Clouds in the Background on All Stages
    33007942 0001

    Unbreakable Cloud Blocks Added to Stages
    33007943 0001
    NOTE: These replace most brick blocks.

    Play As Luigi
    33007953 0001

    Vine Grows at the Start of Every Stage
    33007958 0001

    Hard Mode Enabled (Alternate)
    3300796A 0001

    ***Codes Added***
    Last edited by BigBossman; 08-21-2018, 10:33:43 PM.

    Leave a comment:


  • LrdRokol
    replied
    I love seeing quirky crazy codes. With a little work they turn into bigger better codes. [Thumbs up]

    Leave a comment:


  • BigBossman
    replied
    Classic NES Series - Zelda II: The Adventure of Link - GBA - NTSC - CB

    Start on the Map Screen
    33007909 0001
    NOTE: Instead of starting in the area where Princess Zelda is, you'll start on the map screen.

    Discolored Stages
    3300791E 0001
    NOTE: This is also useful in cave stages because you can see the layout of the stage & see your enemies better before you get the candle.

    Add Platforms or Blocks to Stages
    33007931 00??
    NOTE: Might make some areas impassible. The higher the value, the higher up the added platforms / blocks are.

    Game Pack Error Message
    3300793F 0001

    Save Corruption Message
    33007950 0001

    Move Much Slower on Stages
    33007952 0001

    Level Points Increase Automatically
    33007956 0001

    Start Stages By Being Dropped In
    33007957 0001

    Remove Locked Doors
    33007958 0000
    NOTE: Making the Value "0001" will cause a locked door to appear on the left side of most stages.

    Fairy Appears on Most Stages
    33007959 0001
    NOTE: Best used to refill health. Turn off when not needed. This will prevent stages from scrolling, which will make them unbeatable.

    ***Codes Added***

    Leave a comment:

Working...
X