Flatout - PS2 - NTSC - RAW
Car in Garage Modifier
008C9FA4 000000??
008CA500 000000??
NOTE:
Values -
00 - Speedevil
01 - Blade
02 - Pepper
03 - Overrunner
04 - Thunderbolt
05 - Fasthammer
06 - Trasher
07 - Grinder
08 - Blockhead
09 - Road King
0A - Slider
0B - Blocker
0C - Bonecracker
0D - Machine
0E - Bullet
0F - Ranker
10 - FROZE
-------------------
Bonus Event Modifiers
High Jump & Long Jump - Max Distance Attempt 1
20952BAC 0000FFFF
High Jump & Long Jump - Max Distance Attempt 2
20952BB0 0000FFFF
High Jump & Long Jump - Max Distance Attempt 3
20952BB4 0000FFFF
Bowling, Bullseye, & Darts - Max Points Attempt 1
20952BC0 0000FFFF
Bowling, Bullseye, & Darts - Max Points Attempt 2
20952BC4 0000FFFF
Bowling, Bullseye, & Darts - Max Points Attempt 3
20952BC8 0000FFFF
Clown - Max Cash Attempt 1
20952C40 0FFFFFFF
Clown - Max Cash Attempt 2
20952C44 0FFFFFFF
Clown - Max Cash Attempt 3
20952C48 0FFFFFFF
***Codes Added***
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Codes by BigBossman
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Hi,
Its been a little while. Since being absent, I've been on Steam mostly (my name on there is bigbossman1202). I got the Sega Mega Drive & Genesis Collection, which allows you to add & possibly create mods of various games. I added a few "mods" myself, which enable other games. I also discovered Tile Layer Pro, which has given me insight on hacking graphics from within games. I've been tinkering with Mega Man III for NES adding various elements into that game from other games. For example: The gems in the Gemini Man stage when you go under ground, I used clouds from SMB3 to overwrite them. Its not a major hack, but I'm still learning & experimenting. Part of the problem is being able to recognize some of the tiles & what they go to. Some are easy to figure out, others are not so much. I especially have trouble when trying to piece certain 16-bit games. For now, I'll stick to the 8-bit games, since they are simpler. I also figured out how to do some color or palette hacks (for NES titles). Here's a taste of what I found so far just on the Ninja Gaiden Trilogy:
Ninja Gaiden - NES - NTSC - RAW
The values posted are standard for all NES titles.
Ryu Palette Modifier
0715:??
NOTE:
Values -
00 - Gray
01 - Dark Blue
14 - Purple
15 - Red
17 - Orange
19 - Green
1D - Black
24 - Pink
28 - Yellow
30 - White
___________________________________
Ninja Gaiden II: The Dark Sword of Chaos
Ryu Palette Modifier
0405:??
____________________________________
Ninja Gaiden III: The Ancient Ship of Doom
Ryu Palette Modifier
01D2:??
***Codes Added***
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Astral Bout (J) - SNES - NTSC - PAR
Player 2 Takes Massive Damage
7E03B8:00
NOTE: Player 1 will win by either TKO with a few hits or by submission if a hold is applied.
Player 1 Has Infinite Health
7E0FC9:5A
Player 1 Never Gets Knocked Down
7E0FCC:00
Player 2 Gets Knocked Down With 1-Hit
7E03C0:FF
***Codes Added***
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JWP Pure Wrestle Queens (J) - SNES - NTSC - PAR
Player 1 Modifier
7E0127:??
NOTE: Use values "00", "02", "04", Etc. Make sure add "02" per value. Use values "00" to "1E". Values "1A", "1C", & "1E" are unselectable characters.
Player 1 Partner Modifier
7E0227:??
Player 2 Modifier
7E0327:??
Player 2 Partner Modifier
7E0427:??
Pinfall / Ring Out Count Modifier
7E13BC:??
***Codes Added***
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Cosmo Police Galivan II (J) - SNES - NTSC - PAR
Infinite Attribute Points
7E16FC:09
Number of Lives in Options Modifier
7E1486:??
NOTE: The options will only show 3, 5, or 9 lives, but the number of lives you designate will be shown in game.
Number of Continues in Options Modifier
7E1487:??
NOTE: The options will only show 3, 5, or 9 continues, but the number of continues you designate will be shown at the continue screen.
Infinite Continues
7E1719:63
Infinite Time to Continue
7E1721:09
Player Modifier
7E16FB:??
NOTE:
Values -
00 - Glitched
01 - Galidor
02 - Queen Bee
03 - Metal Hawk
04 - Nameless Glitchy character with no Health, no Power, & long Reach
05 - Greader (Glicthy)
06 - Fly (Glitchy) Has no Health, Can't be Hit, Can't hit Enemies
07 - FROZE
***Codes Added***
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Namco Museum 50th Anniversary - GBA - NTSC - CB
Rally X Codes
Infinite Lives
3200A87F 0005
Infinite Fuel
3200AADB 003C
***Codes Added***
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Namco Museum 50th Anniversary - GBA - NTSC - CB
Dig Dug Codes
Infinite Lives
3200AC7C 0005
Round Modifier
3200AC7D 00??
Maximum Score
8200AC84 9999
8200AC86 9999
Pac-Man Codes
Infinite Lives
82007684 0505
Stage Modifier
32007683 00??
Ghosts Can Always Be Eaten
32007617 0001
32007618 0001
32007619 0001
3200761A 0001
Ms. Pac-Man Codes
Infinite Lives
82007684 0505
Stage Modifier
32007683 00??
Ghosts Can Always Be Eaten
32007617 0001
32007618 0001
32007619 0001
3200761A 0001
Galaga Codes
Infinite Lives
3200C090 0005
Always Have Double Ship Firepower
3200C097 0001
Stage Modifier
3200C091 00??
Score Modifier
8200AC68 ????
8200AC6A ????
***Codes Added***
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Super Puzzle Fighter 2: Turbo - GBA - NTSC - CB
Infinite Time To Choose Character
33005CE3 000F
Player 1 Modifier
33005D48 00??
NOTE:
Values -
00 - Morrigan
01 - Chun-Li
02 - Ryu
03 - Ken
04 - Hsien-Ko
05 - Donovan
06 - Felicia
07 - Sakura
08 - Devilot
09 - Akuma
0A - Dan
0B - FROZE
Player 2 Modifier
33005E08 00??
Player 1 Lower Piece Modifier
33002EB0 00??
NOTE:
Values -
00 - No Piece
01 - Blue Gem
02 - Yellow Gem
03 - Green Gem
04 - Red Gem
05 - Diamond
06 - Black Gem
07 - Counter Gem
08 - Red Gem
09 - Blue Orb
0A - Yellow Orb
0B - Green Orb
0C - Red Orb
0D - Invisible Piece
Player 1 Upper Piece Modifier
33002EB2 00??
Player 1's Pieces Don't Drop Automatically
33002EB4 0001
Player 2 Lower Piece Modifier
330031E0 00??
Player 2 Upper Piece Modifier
330031E2 00??
Player 2's Pieces Doesn't Drop Automatically
330031E4 0001
***Codes Added***Last edited by BigBossman; 09-25-2018, 11:09:43 PM.
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Hardcore Pool - GBA - PAL - CB
Character Modifier
320012CC 00??
NOTE:
Values -
00 - Monica
01 - Henry
02 - Judith
03 - Kowalski
04 - Neah
05 - Da Ztroke
06 - Tanith
07 - Liu Chi
Always Your Turn
3200EE54 0000
***Codes Added***
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Classic NES Series: Castlevania - GBA - NTSC - CB
Always Have Triple Shot
33007264 0002
***Code Added***
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K-1 Pocket Grand Prix (J) - GBA - NTSC - CB
Player 1 Modifier (Selection Screen)
33003A90 00??
NOTE:
Values -
00 - Ernesto Hoost
01 - Peter Aerts
02 - Mike Bernardo
03 - Francisco Filho
04 - Jerome Le Banner
05 - Mirko Cro Cop
06 - Cyril Abidi
07 - Ray Sefo
08 - Stefan Leko
09 - Musashi
0A - Nicholas Pettas
0B - Alexey Ignashov
0C - Jorgen Kurth
0D - Mobuaki Kakuda
0E - FROZE
Player 2 Modifier (Selection Screen)
33003A92 00??
Player 1 Modifier
330039C0 00??
NOTE:
Values -
00 - Ernesto Hoost
01 - Peter Aerts
02 - Mike Bernardo
03 - Francisco Filho
04 - Jerome Le Banner
05 - Mirko Cro Cop
06 - Cyril Abidi
07 - Ray Sefo
08 - Stefan Leko
09 - Musashi
0A - Nicholas Pettas
0B - Alexey Ignashov
0C - Jorgen Kurth
0D - Mobuaki Kakuda
0E - FROZE
Player 2 Modifier
330039C1 00??
Infinite Time
83004F04 2A50
Player 1 Has Infinite Health
83004720 03E8
83004722 03E8
Player 2 Has No Health
83004834 0000
83004836 0000
Player 1 Has Infinite Stamina
83004728 041A
8300472A 041A
Player 2 Has No Stamina
8300483C 0000
8300483E 0000
Player 1 Has Infinite Special Moves
3300480C 0009
Player 2 Has No Special Moves
33004920 0000
Player 1 Has No Knockdowns
33004803 0000
Player 2 Has 2 Knockdowns
33004917 0002
NOTE: The fight will be ruled a TKO if Player 2 gets knocked down with this code active.
***Codes Added***
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Barbie in the 12 Dancing Princesses - GBA - NTSC - CB
Power-Up Modifier
330003F0 00??
NOTE: Use Values "00" to "06".
------------------------------------------------
These codes are credited to TCRF
Access Test Level
330017FC 0011
Activate Debug Mode
330017FC 0002
***Codes Added***
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Rock'N Roll Racing - GBA - NTSC - CB
Character Modifier
330001B0 00??
NOTE:
Values -
00 - Snake
01 - Hawk
02 - Ivan
03 - Kat
04 - Jake
05 - Tarquinn
06 - Olaf
07 - Announcer Refers to Character as "Wipeout"
08 - Announcer Refers to Character as "Ouch!"
09 - No Name (Has super tight steering)
Weapon Modifier Slot 1
330001BD 00??
NOTE: This will allow you to change weapons regardless of what vehicle you have. In addition, you can take forward firing weapons, move them into Slot 2 & make them rear firing weapons. Putting the Scatterpack Mine & Bearclaw Mine in Slot 1 will cause your vehicle to run over them when they are used.
Values -
00 - Scatterpack Mine
01 - Sundog Beam
02 - Rogue Missile
03 - VK Plasma
04 - BF's Slipsauce
05 - Bearclaw Mine
06 - Locust Jump Jet
07 - Lightning Nitro
Weapon Modifier Slot 2
330001BE 00??
Weapon Modifier Slot 3
330001BF 00??
NOTE: The only items that can be effectively used in Slot 3 are the Locust Jump Jet & the Lightning Nitro
Values -
00 - Locust Jump Jet
01 - Lightning Nitro
Stage Modifier
33000199 00??
NOTE:
Values -
00 - Chem IV
01 - Drakonis
02 - Bogmire
03 - New Mojave
04 - Nho
05 - Inferno
06 - Crashes after starting race (Has Rip as Lead Rival)
***Codes Added***
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WWF Road to Wrestlemania - GBA - NTSC - CB
Player 1 Infinite Health
33001824 00FF
Player 2 Infinite Health
33001962 00FF
Player 3 Infinite Health
33001AA0 00FF
Player 4 Infinite Health
33001BDE 00FF
***Codes Added***
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Elf Bowling 1 & 2 - GBA - NTSC - CB
Elf Bowling 1
Strike on Frame 1
32004300 000A
Strike on Frame 2
32004314 000A
Strike on Frame 3
32004328 000A
Strike on Frame 4
3200433C 000A
Strike on Frame 5
32004350 000A
Strike on Frame 6
32004364 000A
Strike on Frame 7
32004378 000A
Strike on Frame 8
3200438C 000A
Strike on Frame 9
320043A0 000A
Strikes on Frame 10
320043B4 000A
320043C8 000A
NOTE: You'll still need to score a strike on the 3rd section of the last frame in order to get a perfect score of 300.
***Codes Added***
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