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Codes by BigBossman

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  • BigBossman
    replied
    Flatout - PS2 - NTSC - RAW

    Car in Garage Modifier
    008C9FA4 000000??
    008CA500 000000??
    NOTE:
    Values -
    00 - Speedevil
    01 - Blade
    02 - Pepper
    03 - Overrunner
    04 - Thunderbolt
    05 - Fasthammer
    06 - Trasher
    07 - Grinder
    08 - Blockhead
    09 - Road King
    0A - Slider
    0B - Blocker
    0C - Bonecracker
    0D - Machine
    0E - Bullet
    0F - Ranker
    10 - FROZE


    -------------------

    Bonus Event Modifiers

    High Jump & Long Jump - Max Distance Attempt 1
    20952BAC 0000FFFF

    High Jump & Long Jump - Max Distance Attempt 2
    20952BB0 0000FFFF

    High Jump & Long Jump - Max Distance Attempt 3
    20952BB4 0000FFFF

    Bowling, Bullseye, & Darts - Max Points Attempt 1
    20952BC0 0000FFFF

    Bowling, Bullseye, & Darts - Max Points Attempt 2
    20952BC4 0000FFFF

    Bowling, Bullseye, & Darts - Max Points Attempt 3
    20952BC8 0000FFFF

    Clown - Max Cash Attempt 1
    20952C40 0FFFFFFF

    Clown - Max Cash Attempt 2
    20952C44 0FFFFFFF

    Clown - Max Cash Attempt 3
    20952C48 0FFFFFFF

    ***Codes Added***
    Last edited by BigBossman; 12-02-2018, 03:52:17 PM.

    Leave a comment:


  • BigBossman
    replied
    Hi,

    Its been a little while. Since being absent, I've been on Steam mostly (my name on there is bigbossman1202). I got the Sega Mega Drive & Genesis Collection, which allows you to add & possibly create mods of various games. I added a few "mods" myself, which enable other games. I also discovered Tile Layer Pro, which has given me insight on hacking graphics from within games. I've been tinkering with Mega Man III for NES adding various elements into that game from other games. For example: The gems in the Gemini Man stage when you go under ground, I used clouds from SMB3 to overwrite them. Its not a major hack, but I'm still learning & experimenting. Part of the problem is being able to recognize some of the tiles & what they go to. Some are easy to figure out, others are not so much. I especially have trouble when trying to piece certain 16-bit games. For now, I'll stick to the 8-bit games, since they are simpler. I also figured out how to do some color or palette hacks (for NES titles). Here's a taste of what I found so far just on the Ninja Gaiden Trilogy:

    Ninja Gaiden - NES - NTSC - RAW

    The values posted are standard for all NES titles.


    Ryu Palette Modifier
    0715:??
    NOTE:
    Values -
    00 - Gray
    01 - Dark Blue
    14 - Purple
    15 - Red
    17 - Orange
    19 - Green
    1D - Black
    24 - Pink
    28 - Yellow
    30 - White
    ___________________________________

    Ninja Gaiden II: The Dark Sword of Chaos


    Ryu Palette Modifier
    0405:??
    ____________________________________

    Ninja Gaiden III: The Ancient Ship of Doom

    Ryu Palette Modifier
    01D2:??

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Astral Bout (J) - SNES - NTSC - PAR

    Player 2 Takes Massive Damage
    7E03B8:00
    NOTE: Player 1 will win by either TKO with a few hits or by submission if a hold is applied.

    Player 1 Has Infinite Health
    7E0FC9:5A

    Player 1 Never Gets Knocked Down
    7E0FCC:00

    Player 2 Gets Knocked Down With 1-Hit
    7E03C0:FF

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    JWP Pure Wrestle Queens (J) - SNES - NTSC - PAR

    Player 1 Modifier
    7E0127:??
    NOTE: Use values "00", "02", "04", Etc. Make sure add "02" per value. Use values "00" to "1E". Values "1A", "1C", & "1E" are unselectable characters.

    Player 1 Partner Modifier
    7E0227:??

    Player 2 Modifier
    7E0327:??

    Player 2 Partner Modifier
    7E0427:??

    Pinfall / Ring Out Count Modifier
    7E13BC:??

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Cosmo Police Galivan II (J) - SNES - NTSC - PAR

    Infinite Attribute Points
    7E16FC:09

    Number of Lives in Options Modifier
    7E1486:??
    NOTE: The options will only show 3, 5, or 9 lives, but the number of lives you designate will be shown in game.

    Number of Continues in Options Modifier
    7E1487:??
    NOTE: The options will only show 3, 5, or 9 continues, but the number of continues you designate will be shown at the continue screen.

    Infinite Continues
    7E1719:63

    Infinite Time to Continue
    7E1721:09

    Player Modifier
    7E16FB:??
    NOTE:
    Values -
    00 - Glitched
    01 - Galidor
    02 - Queen Bee
    03 - Metal Hawk
    04 - Nameless Glitchy character with no Health, no Power, & long Reach
    05 - Greader (Glicthy)
    06 - Fly (Glitchy) Has no Health, Can't be Hit, Can't hit Enemies
    07 - FROZE

    ​​​​​​​***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Namco Museum 50th Anniversary - GBA - NTSC - CB

    Rally X Codes

    Infinite Lives
    3200A87F 0005

    Infinite Fuel
    3200AADB 003C

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Namco Museum 50th Anniversary - GBA - NTSC - CB

    Dig Dug Codes

    Infinite Lives
    3200AC7C 0005

    Round Modifier
    3200AC7D 00??

    Maximum Score
    8200AC84 9999
    8200AC86 9999

    Pac-Man Codes

    Infinite Lives
    82007684 0505

    Stage Modifier
    32007683 00??

    Ghosts Can Always Be Eaten
    32007617 0001
    32007618 0001
    32007619 0001
    3200761A 0001

    Ms. Pac-Man Codes

    Infinite Lives
    82007684 0505

    Stage Modifier
    32007683 00??

    Ghosts Can Always Be Eaten
    32007617 0001
    32007618 0001
    32007619 0001
    3200761A 0001

    Galaga Codes

    Infinite Lives
    3200C090 0005

    Always Have Double Ship Firepower
    3200C097 0001

    Stage Modifier
    3200C091 00??

    Score Modifier
    8200AC68 ????
    8200AC6A ????

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Super Puzzle Fighter 2: Turbo - GBA - NTSC - CB

    Infinite Time To Choose Character
    33005CE3 000F

    Player 1 Modifier
    33005D48 00??
    NOTE:
    Values -
    00 - Morrigan
    01 - Chun-Li
    02 - Ryu
    03 - Ken
    04 - Hsien-Ko
    05 - Donovan
    06 - Felicia
    07 - Sakura
    08 - Devilot
    09 - Akuma
    0A - Dan
    0B - FROZE


    Player 2 Modifier
    33005E08 00??

    Player 1 Lower Piece Modifier
    33002EB0 00??
    NOTE:
    Values -
    00 - No Piece
    01 - Blue Gem
    02 - Yellow Gem
    03 - Green Gem
    04 - Red Gem
    05 - Diamond
    06 - Black Gem
    07 - Counter Gem
    08 - Red Gem
    09 - Blue Orb
    0A - Yellow Orb
    0B - Green Orb
    0C - Red Orb
    0D - Invisible Piece


    Player 1 Upper Piece Modifier
    33002EB2 00??

    Player 1's Pieces Don't Drop Automatically
    33002EB4 0001

    Player 2 Lower Piece Modifier
    330031E0 00??

    Player 2 Upper Piece Modifier
    330031E2 00??

    Player 2's Pieces Doesn't Drop Automatically
    330031E4 0001

    ***Codes Added***
    Last edited by BigBossman; 09-25-2018, 11:09:43 PM.

    Leave a comment:


  • BigBossman
    replied
    Hardcore Pool - GBA - PAL - CB

    Character Modifier
    320012CC 00??
    NOTE:
    Values -
    00 - Monica
    01 - Henry
    02 - Judith
    03 - Kowalski
    04 - Neah
    05 - Da Ztroke
    06 - Tanith
    07 - Liu Chi


    Always Your Turn
    3200EE54 0000

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Classic NES Series: Castlevania - GBA - NTSC - CB

    Always Have Triple Shot
    33007264 0002

    ***Code Added***

    Leave a comment:


  • BigBossman
    replied
    K-1 Pocket Grand Prix (J) - GBA - NTSC - CB

    Player 1 Modifier (Selection Screen)
    33003A90 00??
    NOTE:
    Values -
    00 - Ernesto Hoost
    01 - Peter Aerts
    02 - Mike Bernardo
    03 - Francisco Filho
    04 - Jerome Le Banner
    05 - Mirko Cro Cop
    06 - Cyril Abidi
    07 - Ray Sefo
    08 - Stefan Leko
    09 - Musashi
    0A - Nicholas Pettas
    0B - Alexey Ignashov
    0C - Jorgen Kurth
    0D - Mobuaki Kakuda
    0E - FROZE


    Player 2 Modifier (Selection Screen)
    33003A92 00??

    Player 1 Modifier
    330039C0 00??
    NOTE:
    Values -
    00 - Ernesto Hoost
    01 - Peter Aerts
    02 - Mike Bernardo
    03 - Francisco Filho
    04 - Jerome Le Banner
    05 - Mirko Cro Cop
    06 - Cyril Abidi
    07 - Ray Sefo
    08 - Stefan Leko
    09 - Musashi
    0A - Nicholas Pettas
    0B - Alexey Ignashov
    0C - Jorgen Kurth
    0D - Mobuaki Kakuda
    0E - FROZE


    Player 2 Modifier
    330039C1 00??

    Infinite Time
    83004F04 2A50

    Player 1 Has Infinite Health
    83004720 03E8
    83004722 03E8

    Player 2 Has No Health
    83004834 0000
    83004836 0000

    Player 1 Has Infinite Stamina
    83004728 041A
    8300472A 041A

    Player 2 Has No Stamina
    8300483C 0000
    8300483E 0000

    Player 1 Has Infinite Special Moves
    3300480C 0009

    Player 2 Has No Special Moves
    33004920 0000

    Player 1 Has No Knockdowns
    33004803 0000

    Player 2 Has 2 Knockdowns
    33004917 0002
    NOTE: The fight will be ruled a TKO if Player 2 gets knocked down with this code active.

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Barbie in the 12 Dancing Princesses - GBA - NTSC - CB

    Power-Up Modifier
    330003F0 00??
    NOTE: Use Values "00" to "06".

    ------------------------------------------------

    These codes are credited to TCRF


    Access Test Level
    330017FC 0011

    Activate Debug Mode
    330017FC 0002

    ***Codes Added***













    Leave a comment:


  • BigBossman
    replied
    Rock'N Roll Racing - GBA - NTSC - CB

    Character Modifier
    330001B0 00??
    NOTE:
    Values -
    00 - Snake
    01 - Hawk
    02 - Ivan
    03 - Kat
    04 - Jake
    05 - Tarquinn
    06 - Olaf
    07 - Announcer Refers to Character as "Wipeout"
    08 - Announcer Refers to Character as "Ouch!"
    09 - No Name (Has super tight steering)


    Weapon Modifier Slot 1
    330001BD 00??
    NOTE: This will allow you to change weapons regardless of what vehicle you have. In addition, you can take forward firing weapons, move them into Slot 2 & make them rear firing weapons. Putting the Scatterpack Mine & Bearclaw Mine in Slot 1 will cause your vehicle to run over them when they are used.
    Values -
    00 - Scatterpack Mine
    01 - Sundog Beam
    02 - Rogue Missile
    03 - VK Plasma
    04 - BF's Slipsauce
    05 - Bearclaw Mine
    06 - Locust Jump Jet
    07 - Lightning Nitro


    Weapon Modifier Slot 2
    330001BE 00??

    Weapon Modifier Slot 3
    330001BF 00??
    NOTE: The only items that can be effectively used in Slot 3 are the Locust Jump Jet & the Lightning Nitro
    Values -
    00 - Locust Jump Jet
    01 - Lightning Nitro


    Stage Modifier
    33000199 00??
    NOTE:
    Values -
    00 - Chem IV
    01 - Drakonis
    02 - Bogmire
    03 - New Mojave
    04 - Nho
    05 - Inferno
    06 - Crashes after starting race (Has Rip as Lead Rival)

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    WWF Road to Wrestlemania - GBA - NTSC - CB

    Player 1 Infinite Health
    33001824 00FF

    Player 2 Infinite Health
    33001962 00FF

    Player 3 Infinite Health
    33001AA0 00FF

    Player 4 Infinite Health
    33001BDE 00FF

    ***Codes Added***

    Leave a comment:


  • BigBossman
    replied
    Elf Bowling 1 & 2 - GBA - NTSC - CB

    Elf Bowling 1


    Strike on Frame 1
    32004300 000A

    Strike on Frame 2
    32004314 000A

    Strike on Frame 3
    32004328 000A

    Strike on Frame 4
    3200433C 000A

    Strike on Frame 5
    32004350 000A

    Strike on Frame 6
    32004364 000A

    Strike on Frame 7
    32004378 000A

    Strike on Frame 8
    3200438C 000A

    Strike on Frame 9
    320043A0 000A

    Strikes on Frame 10
    320043B4 000A
    320043C8 000A
    NOTE: You'll still need to score a strike on the 3rd section of the last frame in order to get a perfect score of 300.

    ***Codes Added***

    Leave a comment:

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