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  • Originally posted by 47iscool View Post
    GameCube

    GMSE01
    Super Mario Sunshine
    Code:
    Invincible (Gecko)
    48000000 8040E0E0
    DE000000 80008180
    1200014C 000000FF
    E0000000 80008000
    
    Invincible (AR Max)
    P440-JH8N-742TW
    C43M-2V06-DQ8HA
    Some notes:
    Mario will be constantly blinking red all the time
    The enemies on Gelato Beach Can still knock you in the air.
    did you try different values for different effects?
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • Thanks for the reply Lee4.

      I hoped you had the code but it was not posted. And I will make it clear that the codes used together before separating them and the result was the same. I edit the cheat File to 5 years. The QOOB functions like the Action Replay not only needs to be encrypted and have the id of the game.

      Comment


      • Originally posted by lee4 View Post
        did you try different values for different effects?
        Yep. Does the same thing.

        It freezes on one level but most of them should work fine. I may take another approach to this code, maybe an ASM version.

        But at the the moment my hands are worn down/sore from playing Marvel vs. Capcom on retroarch Wii. So if I do it may be later today or in the week.
        Last edited by 47iscool; 07-28-2014, 05:51:24 PM.

        Comment


        • I tested Invincibility code. Ricco harbor Episode 1 level is frozen when it was enabled. Maybe some more levels will freeze too, but I didn't test all of the levels yet. Can you edit the invincibility code to make all levels playable in Super Mario Sunshine?
          Last edited by meshariddr9; 07-28-2014, 07:34:08 PM. Reason: Forgot to ask a question to 47iscool

          Comment


          • Originally posted by meshariddr9 View Post
            I tested Invincibility code. Ricco harbor Episode 1 level is frozen when it was enabled. Maybe some more levels will freeze too, but I didn't test all of the levels yet. Can you edit the invincibility code to make all levels playable in Super Mario Sunshine?
            Take a look at your request thread, lee4 was able to properly port it. The code also works on all levels with no freezes.
            Last edited by 47iscool; 07-28-2014, 08:42:12 PM.

            Comment


            • GameCube

              GMSE01
              Super Mario Sunshine

              Code:
              Raising Jump (Hold A)
              28404454 00000100
              48000000 8040E0E0
              DE000000 80008180
              140000A8 42000000
              E0000000 80008000
              
              Raising Jump (AR Max) (Hold A)
              N8FQ-F45U-JMVR3
              M7Q3-K9TB-EBMKN
              1XNQ-GBJV-WUEJT
              5FJJ-ZZ3H-8KJMF
              Yeah I know that Mathew_Wi of Gecko Codes already made one but mine is shorter. Five lines where his is 20
              Last edited by 47iscool; 07-28-2014, 08:57:04 PM.

              Comment


              • thanks to you
                made me dig up
                gc apps
                i had put away
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • Originally posted by lee4 View Post
                  thanks to you
                  made me dig up
                  gc apps
                  i had put away
                  Well, if I would have had the DOL or a RAM dump I could have ported it.

                  But hey you're the code types expert here. Also, if you had given me some time I might could have made one myself. Also, I didn't ask for the code or ask you to make it. So you can't blame me
                  Last edited by 47iscool; 07-28-2014, 08:51:52 PM.

                  Comment


                  • Originally posted by 47iscool View Post
                    But hey you're the code types expert here.
                    it have nothing do with codetype here.

                    Originally posted by 47iscool View Post
                    Well, if I would have had the DOL or a RAM dump I could have ported it.
                    true, having RAM dump makes life easier.

                    Originally posted by 47iscool View Post
                    Also, if you had given me some time I might could have made one myself.
                    no one stoping you from do so.
                    making alt or different version

                    Originally posted by 47iscool View Post
                    Also, I didn't ask for the code or ask you to make it. So you can't blame me
                    I didnt ment to offend you, I just trying help out
                    lee4 Does Not Accept Codes Requests !
                    When lee4 asks a question it does not mean lee4 will look at your game
                    *How to create and use SegaCD codes >click here<*
                    >)

                    Comment


                    • Originally posted by lee4 View Post
                      I didnt ment to offend you, I just trying help out
                      You didn't.

                      Comment


                      • 47iscool, you will revisit the European Assault (NTSC)? This code was the only one that did not work completely. The NFSU2 (mustang gt in slot 1) and NFSMW codes always work. No rush. Thank you.

                        Comment


                        • Originally posted by andross89 View Post
                          47iscool, you will revisit the European Assault (NTSC)? This code was the only one that did not work completely. The NFSU2 (mustang gt in slot 1) and NFSMW codes always work. No rush. Thank you.

                          I do have some bad news news. Unfortunately I can't go to the first level of North Africa because the disc I have is too scratched, and when I copied it some of the game data is corrupted. So the only thing I can do is ask that you test these and let me know if they work on all levels.

                          Possible MOH European Assault Inf Health Codes:

                          Code 1
                          4353d2a4 01d043C8
                          4353d2a4 01d10000

                          Code 2
                          435a3780 01d043C8
                          435a3780 01d10000

                          Code 3
                          435a3848 01d043C8
                          435a3848 01d10000

                          Code 4
                          435a3858 01d043C8
                          435a3858 01d10000

                          Code 5
                          435a3a98 01d043C8
                          435a3a98 01d10000

                          Code 6
                          435a3ab4 01e843C8
                          435a3ab4 01e90000
                          Last edited by 47iscool; 07-29-2014, 01:41:56 PM.

                          Comment


                          • those pointer addresses look kinda high.
                            lee4 Does Not Accept Codes Requests !
                            When lee4 asks a question it does not mean lee4 will look at your game
                            *How to create and use SegaCD codes >click here<*
                            >)

                            Comment


                            • 47iscool,

                              I tried all the codes and they do not work. The code "official" remains the best. I tested all stages and it did not work in the following stages:

                              North Africa - 1st stage
                              Russia - 1st stage
                              Battle of The Bulge - 1st stage

                              Many thanks for trying. One more thing: "Infinite Health" for Frontline converted to Action Replay is "42194854 03C003E7" or I did wrong?

                              Comment


                              • Originally posted by lee4 View Post
                                those pointer addresses look kinda high.
                                Well this is the actual first one in the list it gave me:
                                42574308 01e843C8
                                42574308 01e90000

                                Which as you see is the one I posted. Pointer Search V4 gives all the exact same addresses as gcnppc.


                                Originally posted by andross89 View Post
                                47iscool,

                                I tried all the codes and they do not work. The code "official" remains the best. I tested all stages and it did not work in the following stages:

                                North Africa - 1st stage
                                Russia - 1st stage
                                Battle of The Bulge - 1st stage

                                Many thanks for trying. One more thing: "Infinite Health" for Frontline converted to Action Replay is "42194854 03C003E7" or I did wrong?
                                Actually I'm not sure how to convert from gecko to AR, lee4 may know how though. I do know that 42XXXXXX where XX is the 80 RAM address but I'm not sure about the YYYY as in YYYY03E7.

                                I'll show you what I mean:

                                Original code given to me by gcnppc:

                                42574308 01e843C8

                                Now converted with ARtoWiird:

                                48000000 80574308
                                DE000000 80008180
                                120003D0 000043C8
                                E0000000 80008000

                                The ones in bold are different and it has me confused.
                                Last edited by 47iscool; 07-29-2014, 09:24:46 PM.

                                Comment

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