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  • Originally posted by 47iscool View Post
    More info thanks!

    I patched that super hookshot code into a Wii64 save state and it locked up right as I pulled the item out. I guess that emulator isn't as accurate as PJ64 because it works on that one.

    Still though I think someone could make a shorter hookshot code for N64, like the one for the Wii VC 1.2 version.
    Did you check save state is not swap byte (backwards per bit)?

    some N64 emulators are incomplete emulation

    I dont know what you talking about
    I took a look at Wii Gecko hookshot code is 3 times longer than n64 one
    Last edited by lee4; 06-26-2014, 01:13:26 AM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • Originally posted by lee4 View Post
      Did you check save state is not swap byte (backwards per bit)?

      some N64 emulators are incomplete emulation

      I dont know what you talking about
      I took a look at Wii Gecko hookshot code is 3 times longer than n64 one
      Oh sorry about the length I was probably thinking about the pointer maker codes.

      Wii64/Mupen 64 on Wii is big endian so no that's not the problem. I have input other code such as the one where you can use any item in a house and it worked fine.

      Comment


      • Would it be possible for someone to port these european codes for (Lord of The Rings: The Third Age )
        to the north american version? heres the codes;

        Infinite Item Usage (All Items)
        WKFM-MQKP-FPDYA
        PJPJ-T9H2-G9D78


        Infinite AP (All Characters)
        PNEW-08XN-0P2XC
        CXQG-HTBB-G3H98

        I got them from here:

        http://bsfree.shadowflareindustries....=16&d=6&g=6179
        Last edited by hawkeyes; 06-28-2014, 01:21:14 PM.
        A Wise Man once said that common sense is really not that common.

        Comment


        • Originally posted by hawkeyes View Post
          Would it be possible for someone to port these european codes for (Lord of The Rings: The Third Age )
          to the north american version? heres the codes;

          Infinite Item Usage (All Items)
          WKFM-MQKP-FPDYA
          PJPJ-T9H2-G9D78


          Infinite AP (All Characters)
          PNEW-08XN-0P2XC
          CXQG-HTBB-G3H98

          I got them from here:

          http://bsfree.shadowflareindustries....=16&d=6&g=6179
          that be abit difficult due
          would need both region of the game.
          as for pokemon game I did for you last weekend
          I was blind porting by just compare the RAM code of both region and didnt work well
          Last edited by lee4; 06-28-2014, 01:28:05 PM.
          lee4 Does Not Accept Codes Requests !
          When lee4 asks a question it does not mean lee4 will look at your game
          *How to create and use SegaCD codes >click here<*
          >)

          Comment


          • ok,I will try to find some way to do it myself.thank you for the quick reply.
            A Wise Man once said that common sense is really not that common.

            Comment


            • GameCube

              Code:
              G3AE69
              The Lord of the Rings, The Third Age
              
              Inf AP
              040B69D4 60000000
              
              Inf Items
              040BF50C 38030000
              No porting was needed, I have been wanting these codes for a long time aswell. A few days ago I thought I had an inf AP code but it didn't work. The way this game works is it deducts your AP after you finish doing your attack.

              Here are the codes in AR format:

              Inf AP
              W3JW-BYKH-GQ7EN
              5U5A-G9MU-V8140

              Inf Items
              NEQA-X02C-4NTJ5
              8VMW-7CM7-FR32N

              Both made with Cheat Engine and Dolphin. Porting would have been faster but I don't have the PAL version.
              Last edited by 47iscool; 06-28-2014, 05:29:01 PM.

              Comment


              • Thank you so much!I tried to port them using delta maker but both codes I came up with had no effect.these are the two sets of codes I ended up with:
                Infinite Item Usage (All Items)
                040BE768 38030000


                Infinite AP (All Characters)
                040B5BB8 60000000


                Infinite Item Usage (All Items) V2
                C4856C40 38030000


                Infinite AP (All Characters) V2
                C484E090 60000000
                A Wise Man once said that common sense is really not that common.

                Comment


                • @hawkeyes

                  The reason ported ASM codes don't work sometimes is because the DOL (executable) is different from each region. However, the code to stop the eye of Sauron from starting battles actually works on the US version of the game. Here it is with the US region code:

                  Freeze Eye Of Sauron
                  E6ZD-U9CE-8WT11
                  VPX2-QHT0-A2HRX

                  I found it here:http://arcentral.net/Codes/PAL/Lord_..._Third_Age.php
                  Last edited by 47iscool; 06-29-2014, 06:22:35 PM.

                  Comment


                  • GameCube

                    GUGE69
                    Need for Speed Underground 2

                    Code:
                    Inf Time On Special Events
                    0412D338 60000000
                    The timer will say "0.00" but just ignore this.
                    Last edited by 47iscool; 07-04-2014, 01:41:14 AM.

                    Comment


                    • GameCube

                      Code:
                      G3AE69
                      The Lord of the Rings, The Third Age
                      
                      Each Character's Attribute Points Go To 10000 When Leveling Up!
                      040B7288 38002710
                      Also in AR format for @hawkeyes

                      Code:
                      Each Character's Attribute Points Go To 10000 When Leveling Up!
                      8W22-CHU5-62UW9
                      W3Z1-Q3P7-4F1Q1
                      I may not have been able to make an inf attribute points but this works just as well, lord knows this game needs it.
                      Last edited by 47iscool; 07-10-2014, 06:52:41 PM.

                      Comment


                      • GameCube

                        GSNE8P
                        Sonic Adventure 2 Battle

                        Code:
                        Any rings change (gain or lose) gives you 999 of them
                        04063818 380003E7

                        Comment


                        • GameCube

                          GXSE8P
                          Sonic Adventure DX -Director's Cut-

                          Code:
                          Any rings change (gain or lose) gives you 999 of them
                          043BE884 380003E7
                          Last edited by 47iscool; 07-08-2014, 03:29:16 AM.

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                          • GameCube

                            GNDE69
                            Need for Speed Underground
                            Code:
                            Disable Nitrous Usage
                            0406C7DC 38000000
                            
                            Engine Never Blows (Drag Mode)
                            04076014 60000000

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                            • GameCube

                              GSNE8P
                              Sonic Adventure 2 Battle

                              Code:
                              Inf Laser Robotnik/Tails
                              040B3E88 38630000

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                              • GameCube

                                GSNE8P
                                Sonic Adventure 2 Battle

                                Code:
                                Do Not Lose Rings When Hit
                                48000000 801A2A18
                                DE000000 80008180
                                140000CC 38800000
                                E0000000 80008000
                                My first ever pointer code, made using gcnppc 1.2
                                Last edited by 47iscool; 07-14-2014, 03:07:19 AM.

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