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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    @ OldSchool, it's fun I'm sure you'll enjoy it! There's also a SNES game if you were unaware. I hacked it way back in the day, codes are still in the BSFree DB (hm, maybe I'll dust that off in few days see if I can find anything else).

    NES - Datsugoku (J) FCEUX

    Never Stop (Allows you to keep walking when usually you'd have to stop and fight, can cause some weird happenings on occasion, if you enter doorways with on the game will freeze)
    0045:00

    Level Modifier
    0047:??

    00 = Stage 1
    01 = Stage 2
    02 = Stage 3
    03 = Stage 4
    04 = Tank Boss
    05 = Last Stage

    Always in Water Effect (set to 00 to allow kicks while in water)
    043E:01

    1 Hit Kills (Normal enemies, some bosses die automatically)
    0510:00
    0511:00
    0512:00
    0513:00
    0514:00
    0515:00
    0516:00
    0517:00

    Leave a comment:


  • OldSchoolGamer
    replied
    I never knew that there was a (NES) Hammerin' Harry 2. Can't wait to play it.
    Last edited by OldSchoolGamer; 03-13-2012, 11:35:30 PM.

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  • CRACKdown
    replied
    NES - Darkman (U) FCEUX

    Character Modifier
    0401:??
    0542:??
    0543:??

    Must have codes on before level starts and left on for duration of level, or else scrambled graphics, some characters don't have certain abilities so you won't be able to get far with them on some levels.
    00, 02, 03 = Overcoat / Warehouse
    01, 16, 17 = Park Outfit
    02, 18, 18 = Carnival Suit
    03, 19, 19 = Chinatown Digs
    04, 1A, 1B = Durant Disguise

    Jump Mid/Walk On Air (turn off to come down)
    046D:10

    Infinite Time (turn off end of levels)
    0498:63

    Level Modifier
    0499:??

    00 = Warehouse 1
    01 = Warehouse 2
    02 = Warehouse 3
    03 = Camera 1
    04 = Park 1
    05 = Park 2
    06 = Park 3
    07 = Hanging Rope 1
    08 = Camera 2
    09 = Carnival 1
    0A = Carnival 2
    0B = Carnival 3
    0C = Camera 3
    0D = Chinatown 1
    0E = Chinatown 2
    0F = Chinatown 3
    10 = Hanging Rope 2
    11 = Camera 4
    12 = Skyscraper 1
    13 = Skyscraper 2
    14 = Skyscraper 3
    15 = Skyscraper 4
    16 = Ending / Credits

    Perfect Balance
    053C:72

    *edit*
    also found this, it has problems on some levels and must be turned off in some areas but works well up to a point.

    Enemies Die On Sight
    03BA:04
    03BB:04
    03BC:04
    03BD:04
    03BE:04
    03BF:04
    03C0:04
    Last edited by CRACKdown; 03-13-2012, 10:35:14 PM.

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  • CRACKdown
    replied
    SNES - Flying Hero: Bugyuruu no Daibouken (J)

    Weapon Type Modifier
    7E004F??

    00 = Regular
    01 = Cloud Bursts
    02 = Wave Beam

    Act Modifier (01-08)
    7E0054??

    Fast Scrolling (With this code on you'll fly right over minibosses, turn off before bosses or you might fly over them too.)
    7E007FFF

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  • CRACKdown
    replied
    NES - Daiku No Gen San 2- Akage No Dan No Gyakushuu (J) FCEUX "Hammerin' Harry 2"

    Suit Color Modifier
    04D4:??

    Hammer Color Modifier
    04D5:??

    Bosses 1 Hit Kills
    05F7:00
    05F8:00
    05F9:00

    Level Modifier
    0640:??

    00 = Stage 1
    01 = Stage 1 Boss
    02 = Stage 2
    03 = Stage 2 Boss
    04 = Stage 3
    05 = Stage 3 Boss
    06 = Stage 4
    07 = Stage 4 Boss
    08 = Stage 5
    09 = Stage 5 Boss
    0A = Stage 6
    0B = Stage 6 Boss
    0C = Stage 7
    0D = Stage 7 II
    0E = Stage 8
    0F = Stage 8 Boss

    Weapon Modifier + Super Jump
    0694:??

    00 = Normal
    40 = Swirl Attack
    80 = Big Hammer
    C0 = Big Hammer Swirl Attack
    F0 = Big Hammer Swirl Attack + Super Jump

    99 Count Bonus Stages (Turn off at end of stage)
    06A0:09
    06A1:09

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  • CRACKdown
    replied
    NES - Hammerin' Harry (E) FCEUX - "or" - Daiku No Gen San (J) FCEUX

    Jump Midair (You usually land in the sky, and when you start to walk you descend like stairs)
    0068:02

    Stop Timer (Turn off at end of stage)
    0123:09

    99 Count Bonus Stages (Turn off at end of stage)
    0131:09
    0132:09

    Level Modifier
    0369:??

    00 = Stage 1 - Needless Markup Shopping Maul
    01 = Stage 2 - Rusty Nail Land Development Project
    02 = Stage 3 - Waterfront Struggle
    03 = Stage 4 - Rusty Nailers' Building
    04 = Stage 5 - Rusty Nailers' Boss Mansion

    Weapon Modifier
    036B:??

    00 = Regular Hammer
    01 = Big Hammer
    02 = Swirl Attack
    03 = Big Hammer Swirl Attack

    Jump Height Modifier (20 should be as high as you need, code is ineffectual with Invincibility code on)
    036F:??

    Enemies Die Automatically (May need to turn off when some bosses appear)
    0504:00
    0505:00
    0506:00
    0507:00
    0508:00
    Last edited by CRACKdown; 03-12-2012, 09:56:41 PM.

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  • CRACKdown
    replied
    NES - Cybernoid: The Fighting Machine (U) FCEUX

    Enable Backshot
    0169:01

    Bouncers Don't Fade Away
    016A:50

    Enable Protector 1
    0229:0E

    Enable Protector 2
    022D:0E

    ---

    NES - Darkwing Duck (U) FCEUX

    Weapon Modifier
    0053:??

    00 = Gun
    01 = Firecracker
    02 = Plunger Shot
    03 = Lightning Shot

    ---

    NES - Adventure Island (U) FCEUX

    Jump Midair (only works with standing still jump)
    006F:00
    Last edited by CRACKdown; 03-12-2012, 07:53:09 PM.

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  • Unicode
    replied
    I thanks for codes, but I want to ask you whether you can make a Levitate Jump codes for Adventure Island 1 and 3 too?

    Leave a comment:


  • CRACKdown
    replied
    NES - Adventure Island 2 (U) FCEUX

    Levitate Jump (You can walk in the air, will fall when you stop moving)
    0085:01

    Super Jump
    0086:40

    Jump Mid / Walk On Air (turn off to come down)
    0408:F2

    ---

    NES - Adventure Island 3 (U) FCEUX

    Super Jump
    0086:40

    Jump Mid / Walk On Air (turn off to come down)
    00BF:C4

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  • CRACKdown
    replied
    NES - Cross Fire (J) FCEUX

    View Ending Now (Don't have this code on when you load the game, it will crash)
    01DF:81

    Level Modifier
    05C4:??

    00 = Round 1 Vietnam
    01 = Round 2 Praha
    02 = Round 3 Vladivo
    03 = Round 4 Colombia
    04 = Round 5 Afghan
    05 = Round 6 Shatol

    Weapon Modifier
    05C6:??

    00 = Punch + Grenades
    01 = Gun
    02 = Missile Launcher

    Walk Through Enemies
    05DA:50

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  • OldSchoolGamer
    replied
    Originally posted by Unicode View Post
    I know about it, but it have only Japanese version, while other three Adventure Island games are available also in an US versions.
    Ok, I just wanted to make sure you knew about it. Is that why you won't play it because it's in Japanese language? Because I believe that there is a translation patch for the Adventure Island 4 game. The patch translates the game from Japanese language to English.

    Leave a comment:


  • Unicode
    replied
    Originally posted by OldSchoolGamer View Post
    @Unicode... LoL... boy you sure do love those Adventure Island games.

    Did you know there is an Adventure Island 4 game for the Famicom/NES? I'm not sure if you are aware of that game because you never include that game when you request cheat codes for the Adventure Island series.
    I know about it, but it have only Japanese version, while other three Adventure Island games are available also in an US versions.
    Last edited by Unicode; 03-10-2012, 06:21:54 PM.

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  • OldSchoolGamer
    replied
    @Unicode... LoL... boy you sure do love those Adventure Island games.

    Did you know there is an Adventure Island 4 game for the Famicom/NES? I'm not sure if you are aware of that game because you never include that game when you request cheat codes for the Adventure Island series.
    Last edited by OldSchoolGamer; 03-10-2012, 06:14:56 PM.

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  • Unicode
    replied
    Hi, @CRACKdown! I'm never tell with you before and this is my first post here.

    I'd want you do one my request for NES games Hudson's Adventure Island, Hudson's Adventure Island 2 and Hudson's Adventure Island 3 about Egg Item Modifier codes. Below I post my posting with requests for these NES games and I hope you make these codes (GameGenie or PAR):

    Originally posted by Unicode View Post
    I want a codes for NES games Hudson's Adventure Island, Hudson's Adventure Island 2 and Hudson's Adventure Island 3 which modify the content in normal and hidden eggs. What I mean? In first Hudson's Adventure Island game, for example:
    • All eggs that normally contains a Stone Hammer or Skateboard inside have a Fire Weapon / Milk / Red Milk / 1-Up Powerup / Honey Fairy / Eggplant / 2000 Points Item instead;
    • All eggs that normally contains a Milk inside have a Stone Hammer or Skateboard / Fire Weapon / Red Milk / 1-Up Powerup / Honey Fairy / Eggplant / 2000 Points Item instead;
    • All eggs that normally contains a Honey Fairy inside have a Stone Hammer or Skateboard / Fire Weapon / Milk / Red Milk / 1-Up Powerup / Eggplant / 2000 Points Item instead;
    • All eggs that normally contains an Eggplant inside have a Stone Hammer or Skateboard / Fire Weapon / Milk / Red Milk / 1-Up Powerup / Honey Fairy / 2000 Points Item instead;
    • All hidden eggs contains a Stone Hammer or Skateboard / Fire Weapon / Milk / Red Milk / 1-Up Powerup / Honey Fairy / Eggplant / 2000 Points Item inside.


    (...) Thanks in advance!
    Last edited by Unicode; 03-10-2012, 05:15:54 PM. Reason: Wrong spelled CRACKdown's username

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  • CRACKdown
    replied
    NES - Cosmic Epsilon (J) FCEUX

    Always Full Beam
    005B:2F

    Infinite M
    007A:20

    Invincible
    00CB:00

    Boss 1 Hit Kill
    009C:00

    ---

    NES - Contra Force (U) FCEUX

    Weapon Modifier
    007F:??

    00 = Regular
    01 = Grenades
    02 = Blaster

    Boss 1 Hit Kill
    0798:01

    Some Other One Hit Kills
    079A:01
    079B:01

    ---

    NES - Contra (U) FCEUX

    Alternate Invincible (You never die, even if you fall in lava, holes, etc.)
    0090:01

    Walk On Water
    00B2:00

    Level Modifier
    0030:??

    00 = Stage 1 Jungle
    01 = Stage 2 Base 1
    02 = Stage 3 Waterfall
    03 = Stage 4 Base 2
    04 = Stage 5 Snow Field
    05 = Stage 6 Energy Zone
    06 = Stage 7 Hangar
    07 = Stage 8 Alien's Lair

    Leave a comment:

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