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CRACKdown's Retro Codes

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  • Originally posted by silentkiller View Post
    I think Crackdown should be able to create that code.
    I hope so....
    Last edited by MasterGrand; 10-02-2012, 11:55:15 AM.
    Let's be together !!

    Comment


    • I can't seem to get him to change into super dick with the move that supposedly is supposed to do it, as far as I know according to Gamefaqs when your health is low and your character is flashing hold R and press down to forward + X. I can't get it to work, if anyone can tell me how its supposed to be done I can probably find a code for it. Or a Savestate with him as Super Dick. Without him powered up I can't do the comparative searches to find the address. If no one is willing to do this, then I'm done with this game. And if you already have a code for it MasterGrand just post it, and save me the trouble of playing a game I have little interest in.
      Last edited by CRACKdown; 10-03-2012, 12:54:33 PM.

      Comment


      • NES - Mystery Quest (U)

        Super Jump
        0046:F0

        Walk Through Enemies
        009B:10

        Always Have Key
        00CC:01

        Always Have SOS
        00CD:01

        Comment


        • NES - Code Name Viper (U)

          Levitate Jump
          040B:70

          No Enemies
          0352:00
          0382:00
          03B2:00

          Comment


          • NES - Ninja Crusaders (U)

            Higher Jump
            0307:00

            Moon Jump (Won't allow you to land on higher ledges, will usually return to ground level)
            0313:90

            Jump Midair (Won't allow you to land, if you sink below ground level you'll die)
            0316:00

            No Enemies
            0400:00

            ---

            NES - Wrath of the Black Manta (U)

            Always Have Shadow Fighter (Will prevent you from using other special moves)
            05C7:80
            Last edited by CRACKdown; 10-03-2012, 04:49:27 PM.

            Comment


            • Originally posted by CRACKdown View Post
              I can't seem to get him to change into super dick with the move that supposedly is supposed to do it, as far as I know according to Gamefaqs when your health is low and your character is flashing hold R and press down to forward + X. I can't get it to work, if anyone can tell me how its supposed to be done I can probably find a code for it. Or a Savestate with him as Super Dick. Without him powered up I can't do the comparative searches to find the address. If no one is willing to do this, then I'm done with this game. And if you already have a code for it MasterGrand just post it, and save me the trouble of playing a game I have little interest in.

              Here is my latest codes for Rushing Beat Shura/ Peacekeepers
              http://gamehacking.org/vb/threads/68...ir-Own)/page11

              Older codes hacked by someone
              http://gscentral.org/codelist.php?sy...&game=12345740

              Super Dick codes or all characters (P1,P2, 1st Enemy, 2nd Enemy, 3rd Enemy) can be found here.
              Helder has found the Super dick code for player 1.
              Thanks to Helder, I can make the rest of the super dick codes for rest of the characters (P2, 1st Enemy, 2nd Enemy, 3rd Enemy)
              http://gamehacking.org/vb/threads/69...ura-SNES/page2
              Last edited by silentkiller; 10-04-2012, 07:47:34 PM.
              Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

              Comment


              • NES - Ninja Kid (U)

                Speed Modifier (01 = Normal, 03 = Speed boost, increase as desired)
                0062:??

                Invincible
                0065:00
                0067:00

                Walk Through Enemies (Character Flashes)
                0068:09

                Weapon Modifier
                00BD:??

                00 = Normal
                01 = Feather Shot
                02 = Shurikens
                03 = Boomerang
                04 = Flame Shot

                Have Scroll
                00BE:01

                Have Infinite Feathers
                00BF:09

                Have Infinite Shurikens
                00C0:09

                Have Infinite Boomerangs
                00C1:09

                Have Infinite Flame Shot
                00C2:09

                Have Infinite Flutes
                00C3:03

                ---

                NES - Ninja Kun: Ashura no Shou (J)

                Long Range Shurikens (Will make other weapons work improperly)
                05DA:00
                05DB:00

                ---

                NES - Rockin' Kats

                Infinite Roller Skate Time
                0475:50

                One Hit Kills Boss (Most bosses use 00, a few use 01 such as the Ghost Dog)
                04B9:??

                ---

                NES - Ninja Gaiden (U)

                Walk Through Walls / Levitate Jump (Turn off to complete level)
                008C:10
                Last edited by CRACKdown; 10-06-2012, 07:19:09 PM.

                Comment


                • NES - Ninja Hattori Kun (J)

                  Infinite Shuriken Spread Time
                  00C6:05

                  Infinite Time
                  0161:C7

                  Infinite Flame Guard Time
                  03AC:05

                  Can't Be Hit
                  03C8:90
                  03C9:02

                  Infinite Cloud Time
                  03CB:05

                  Area Modifier (00, 01, 02...)
                  03E4:??

                  Comment


                  • NES - Outlanders (J)

                    Can't Be Killed
                    03F6:00


                    Anyone know if there's translation patch for this game?

                    Comment


                    • NES - Over Horizon (E)

                      Unlimited Points in Weapon Edit
                      0020:05

                      Weapon Modifier
                      00D5:??

                      00 = Normal
                      01 = Homing
                      02 = Lasers
                      03 = Bombs

                      Rapid Fire
                      00D6:01

                      Comment


                      • NES - Paaman: Enban o Torikaese (J)

                        Walk Through Walls
                        009B:00

                        Stage Modifier
                        00EC:??

                        Infinite Lives
                        01A9:03

                        Jump Midair
                        03A8:40

                        Have 4 Ps
                        03BC:04

                        Shot Modifier (00=Punches / FF = Transformer Weapon)
                        03CE:??

                        Super Jump
                        065C:05

                        Comment


                        • Bit of a question more then anything. While trying to get through Kinnikuman - Kinnikusei Oui Soudatsusen (fds) and getting stuck midway through level 2 due to the game setup and controls being about as user friendly as a sponge laced with barbed wire, I got experimenting just to see if there wasn't a way to kill the bosses with a code. Well after some looking around and experimenting I stumbled onto a 0099, and set adress to 00. It did make the boss blow up but I had to turn it off because it kept pushing me back and forth between the various sub sections of a stage.

                          Now thing was after I used it on 2-4 once the boss didn't show up and I was booted back to 2-1, and then when I tried getting to him again he did show up....and made me wish he hadn't. Then when I tried the code he did explode but I got sent back to level 2-1 anyway.

                          Oddly enough when used on the last boss of the first level it actualy killed it without any problems and moved me to stage 2.

                          Now what I'd like to know is why this seems to work at some times and then not at others, though of course I realise I have no idea what I'm doing, but stiil, I'd be realy interested in hearing the technical explanation, if you could provide it.

                          Comment


                          • Originally posted by MyPancreas View Post
                            Bit of a question more then anything. While trying to get through Kinnikuman - Kinnikusei Oui Soudatsusen (fds) and getting stuck midway through level 2 due to the game setup and controls being about as user friendly as a sponge laced with barbed wire, I got experimenting just to see if there wasn't a way to kill the bosses with a code. Well after some looking around and experimenting I stumbled onto a 0099, and set adress to 00. It did make the boss blow up but I had to turn it off because it kept pushing me back and forth between the various sub sections of a stage.

                            Now thing was after I used it on 2-4 once the boss didn't show up and I was booted back to 2-1, and then when I tried getting to him again he did show up....and made me wish he hadn't. Then when I tried the code he did explode but I got sent back to level 2-1 anyway.

                            Oddly enough when used on the last boss of the first level it actualy killed it without any problems and moved me to stage 2.

                            Now what I'd like to know is why this seems to work at some times and then not at others, though of course I realise I have no idea what I'm doing, but stiil, I'd be realy interested in hearing the technical explanation, if you could provide it.
                            I'd have to play the game to be sure, but in many games bosses are not all handled the same, 00 is what most games use when a boss dies, sometimes its 01 or a mix of both, some games count the hits scored on a boss so you'll have a different value for each boss, other games you'll need to cover several addresses to get every boss down. I'd try using 01 and see what happens, I'll probably take a look at the game sooner or later.

                            Comment


                            • Originally posted by CRACKdown View Post
                              I'd have to play the game to be sure, but in many games bosses are not all handled the same, 00 is what most games use when a boss dies, sometimes its 01 or a mix of both, some games count the hits scored on a boss so you'll have a different value for each boss, other games you'll need to cover several addresses to get every boss down. I'd try using 01 and see what happens, I'll probably take a look at the game sooner or later.
                              Thanks for the response. The controls on this are just godawfull so actuakly playing it is no fun at all so screwing around with it is the next best thing :P

                              Comment


                              • NES - Paaman Part 2: Himitsu Kessha Madoodan o Taose! (J)

                                Super Jump (May need to turn off to land on higher ledges)
                                0086:00

                                Weapon Modifier
                                008B:0?
                                008D:00

                                Walk Through Enemies
                                0096:01

                                Infinite Lives
                                009B:09

                                Freeze Time Puzzle Rooms
                                0636:09

                                Boss One Hit Kill (You'll need to turn this off in certain puzzle rooms when unable to move)
                                0766:01

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