Announcement

Collapse
No announcement yet.

CRACKdown's Retro Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • SNES - Osu!! Karatebu (J)

    Character Modifier
    7E0858??

    Can Play as any character in Story or Battle Modes
    00 = Moyo
    01 = Street Boxer
    02 = Beads Guy
    03 = Blue Suit Shifter
    04 = Army Pants Grappler
    05 = Karate Girl
    06 = Doesn't work where I tested 'might be for bonus rounds?'
    07 = Business Guy
    08 = Takagi 'not usually available'
    09 = Wind Suit Guy
    0A = Claw Guy
    0B = Fat Mace Goon
    0C = Macho Man Fighter
    0D = Chiyo Moyo 'not usually available'
    0E = Ninja Master

    Opponent Modifier (Uses same values as character modifier, but usually the opponent won't fight back, can be used to play as Takagi or Chiyo Moyo in Battle Modes for 2nd player)
    7E0878??

    Opponent No Special (Ensures win after 1st KO, opponent health is at 7E0A35, but the only way to achieve a 1HK is to set the value to 01 knockdown your opponent and while they're down set it to 00)
    7E0A3400

    Enable Takagi and Chiyo Moyo Cheat (Selectable in Battle Modes. Warning: Only turn this code on during the Title Screen, if it's on while the game loads it will freeze, same as using the L, Left, Down, B, A, R Cheat)
    7E0F0901

    Comment


    • NES - Hebereke (J) FCEUX

      Infinite Hits Boss Fights
      002C:88

      Boss Instant Win
      002D:80

      Have Keys + Some Items (one item allows Hebereke to climb walls)
      04E0:FF

      Have All Characters
      04E1:07

      Health Reserve Tanks
      04E2:FF
      04E3:FF

      Most Other Items
      04E6:FF

      Jump to Float at top of Screen (Turn off to come down)
      0503:00

      Slow Descent
      0505:00

      Slippery Floor Modifier (00 = Off, 02 = On)
      050A:??

      Character Modifier
      0510:??

      00 = Hebereke
      01 = Cool Ghost
      02 = Fish Face
      03 = Raccoon Kid

      Sprite Modifier (Lots of values)
      051B:??

      Walk Through Enemies (must be turned off before you initiate Boss Fights, and possibly other encounters)
      051C:0F

      Comment


      • NES - Hector 87 (J) FCEUX

        Invincible
        002D:01

        Comment


        • NES - Hello Kitty World (J) FCEUX

          Stage Modifier
          00A2:??

          00 = Stage - Flower
          01 = Stage - Mushroom
          02 = Stage - Plane
          03 = Stage - Whale
          04 = Stage - Umbrella
          05 = Stage - Snowman
          06 = Stage - Mouse
          07 = Stage - Hat
          0A = Test/Trial Screen
          0D = Bonus Stage - Strawberry

          Infinite Lives
          00A7:63

          Go Through Enemies
          03AE:09

          Infinite Balloon Ability
          03B1:02

          Comment


          • NES - Hello Kitty no Ohanabatake (J) FCEUX (aka "Hello Kitty's Flower Shop")

            Stage Modifier
            0029:??

            00 = Demo
            01 = Stage 01
            02 = Stage 02
            03 = Stage 03
            04 = Bonus Stage I
            05 = Stage 04
            06 = Stage 05
            07 = Stage 06
            08 = Bonus Stage II
            09 = Stage 07
            0A = Stage 08
            0B = Stage 09
            0C = Bonus Stage III
            0D = Stage 10
            0E = Stage 11
            0F = Stage 12
            10 = Bonus Stage IV
            11 = Stage 12
            12 = Stage 14
            13 = Stage 15
            14 = Bonus Stage V
            15 = Stage 16
            16 = Stage 17
            17 = Stage 18
            18 = Bonus Stage VI
            19 = Thank You! Ending Screen
            1A = Game Over Screen

            Infinite 99 Lives
            03869
            03879

            Infinite Time (Disable after End of Levels)
            038A9
            038B9

            Sort of Jump Midair (Either have to Jump repeatedly or use Turbo function, character comes down very slowly and won't come down at all in conjunction with other Jump codes)
            0390:01

            Jump Higher
            066E:00

            Rise Up
            066D:00

            Can't Be Hit
            039E:00

            No Enemies
            03E5:00

            Auto Complete Levels (If left on will go through entire game, if used during gameplay you won't be able to move for a few seconds then you finish the level)
            0616:08

            Comment


            • NES - Heisei Tensai Bakabon (J) FCEUX

              Level Modifier
              0055:??

              00 = Orange Level 1 I
              01 = Orange Level 1 II
              02 = Orange Level 1 III
              03 = Orange Level 2 I
              04 = Orange Level 2 II
              05 = Orange Level 2 III
              06 = Orange Level 3 I
              07 = Orange Level 3 II
              08 = Orange Level 3 III
              09 = Orange Level 4 I
              0A = Orange Level 4 II
              0B = Orange Level 4 III
              0C = Orange Level 4 IV
              0D = Level B I
              0E = Blue Level 1 I
              0F = Blue Level 1 II
              10 = Blue Level 1 III
              11 = Blue Level 2 I
              12 = Blue Level 2 II
              13 = Blue Level 2 III
              14 = Blue Level 2 IV
              15 = Blue Level 3 I
              16 = Blue Level 3 II
              17 = Blue Level 3 III
              18 = Blue Level 3 IV
              19 = Blue Level 4 I
              1A = Blue Level 4 II
              1B = Blue Level 4 III
              1C = Blue Level 4 IV
              1D = Blue Level 4 V
              1E = Level B II
              1F = Pink Level 1 I
              20 = Pink Level 1 II
              21 = Pink Level 1 III
              22 = Pink Level 2 I
              23 = Pink Level 2 II
              24 = Pink Level 2 III
              25 = Pink Level 3 I
              26 = Pink Level 3 II
              27 = Pink Level 3 III
              28 = Pink Level 3 IV
              29 = Pink Level 4 I
              2A = Pink Level 4 II
              2B = Pink Level 4 III
              2C = Level B III
              2D = Red Level 1 I
              2E = Red Level 1 II
              2F = Red Level 1 III
              30 = Red Level 2 I
              31 = Red Level 2 II
              32 = Red Level 2 III
              33 = Red Level 3 I
              34 = Red Level 3 II
              35 = Red Level 3 III
              36 = Red Level 4 I
              37 = Red Level 4 II
              38 = Red Level 4 III
              39 = Level B IV

              Speed Modifier (Can't always turn around and can be hard to control on high speeds, will probably have to turn it off once in a while)
              007F:??

              Auto Complete Levels (Use anytime, Levels will fly by pretty quick though so if you just want to get to the next level be prepared to turn it off quickly)
              019A:FF

              Comment


              • NES - Hi no Tori - Houou Hen - Gaou no Bouken (J) FCEUX

                Level Modifier
                002E:??

                00 = Stage 1
                01 = Stage 2
                02 = Stage 3
                03 = Stage 4
                04 = Stage 5
                05 = Stage 6
                06 = Stage 7
                07 = Stage 8
                08 = Stage 9
                09 = Stage A
                0A = Stage B
                0B = Stage C
                0C = Stage D

                Infinite Rests
                0030:09

                Boss 1 Hit Kill
                006F:10

                Walk On Air (Jump to desired height, turn off to come down)
                040E:20
                040F:10

                Freeze Enemies
                0414:0F

                Invincible
                0415:0F

                Walk Through Walls (and Enemies)
                0416:0F

                Walk Through Enemies
                0417:0F

                Infinite Time
                060A:99

                Phoenix Picture Complete (If you have all these codes on the game will bypass the picture screen and go straight to the next level to see the complete picture leave off the address for the level your on, they go in order, i.e. turn off the first address on the first level)
                0710:FF
                0711:FF
                0712:FF
                0713:FF
                0714:FF
                0715:FF
                0716:FF
                0717:FF
                0718:FF
                0719:FF
                071A:FF
                071B:FF
                071C:FF
                071D:FF
                071E:FF
                071F:FF

                Comment


                • NES - Hissatsu Doujou Yaburi (J) FCEUX

                  Infinite Attribute (Allows you to raise all attributes to 6)
                  0016:10

                  Infinite Health
                  007E:10

                  Opponent Dies
                  008C:00

                  Comment


                  • NES - Holy Diver (J) FCEUX

                    Character Palette Modifiers (First Address is for Clothes, 2nd for Outline/Hair, 3rd for Skin. Normal values are 19, 09, 27. Boss Encounter "White" values are 30, 00, 26. You can set them to whatever though.)
                    00DD:??
                    00DE:??
                    00DF:??

                    Moon Jump (Hold Jump)
                    0420:05

                    One Hit Kills Regular Enemies
                    0447:00
                    0448:00
                    0449:00
                    044A:00
                    044B:00

                    Fix Invincibility Flash
                    0460:09

                    Comment


                    • NES - Hook (U) FCEUX

                      Super Jump (Hold Jump, can control ascent and descent by momentarily releasing Jump before or after the peak of the jump.)
                      0323:10

                      Walk Through Enemies
                      03CA:00

                      Jump Higher
                      044A:00

                      Comment


                      • NES - Hudson Hawk (U) FCEUX

                        Enemies Can't Harm You (Environmental dangers will still kill you though, and you can't use certain things like the crate lifter while the code is on)
                        044B:02

                        ---

                        NES - Ikari Warriors (U) FCEUX

                        Invincible (Must turn off to enter Vehicles, can turn on after entering though)
                        04FE:80

                        ---

                        NES - Image Fight (U) FCEUX

                        Invincible
                        0040:00
                        Last edited by CRACKdown; 04-21-2012, 07:20:07 PM.

                        Comment


                        • SNES - Pink Panther in Pink Goes to Hollywood (U)

                          Scene Modifier
                          7E005A??

                          01 = Pink Chill
                          02 = Cat On a Hot Pink Roof
                          03 = Pinkenstein
                          04 = Pink Lemonade
                          05 = Honey, I Shrunk the Pink
                          06 = Game Over
                          07 = PinkBeard
                          08 = Pink Ranger
                          09 = Pink Ranger: Hotel
                          0A = Safe Area
                          0B = Catch a falling Star
                          0C = Jungle Pink
                          0D = PolterPink
                          0E = Pinkinhood
                          0F = Refrigerator
                          10 = Stuffing Battle

                          9 Of Every Token
                          7E01B909
                          7E01BB09
                          7E01BD09
                          7E01BF09
                          7E01C109

                          99 Tricks
                          7E021799

                          Invincible Add-on (Add to Invincible code to get rid of 'hit' animation)
                          7E0BC300

                          Comment


                          • SNES - Pinocchio (U)

                            Walk Through Enemies (Jiminy won't be able to hit Bugs while on)
                            7E00AC18

                            Level Modifier
                            7E037A??

                            Alternate Level Modifier
                            7E200A??

                            00 = Going to School
                            01 = Jiminy's Lantern Fight
                            02 = Marionette Show
                            03 = Pleasure Island
                            04 = Pleasure Island: Roller Coaster
                            05 = Escape from Pleasure Island
                            06 = Searching for Geppetto & Cleo in the Sea
                            07 = Swallowed by Monstro
                            08 = Make Monstro Sneeze
                            09 = Escape from Monstro

                            Moon Jump (Effects will last even if code is turned off)
                            7E03D201

                            Slow Descent (Effects will last even if code is turned off)
                            7E03D501

                            Infinite Health
                            7E03D864

                            Infinite Lives
                            7E03DE09

                            Enable Level Select Cheat (from Start Menu)
                            7E201CFF

                            Comment


                            • NES - Indiana Jones And the Temple of Doom (U) FCEUX

                              Invincible (This one does have some problems, you can't whip on to things while its on and you won't be able to use it while in mine carts or to switch weapons, but you can walk on lava which is cool. It also disables falling off of things so if you fall off a latter, you won't be able to move until you turn off the code for a bit. For Invincible Mine Cart you can set the value to 80 but if you crash into a pit or lava the game will probably freeze, if you have the value set at 80 on other levels you'll start out in the mine cart, but this proves mostly useless.)
                              00C0:00

                              Comment


                              • NES - Jackie Chan's Action Kung Fu (U) FCEUX

                                Auto-Scroll (00 = Off / 40 = On)
                                00E1:??

                                Rise Jump (Press Jump to rise, and again to descend)
                                00A3:00

                                Jump Midair
                                00AA:00

                                Invincible
                                0660:00

                                Special Modifier
                                0706:??

                                01 = Spin Jump Attack
                                02 = Spin Kick
                                03 = Super Spin Kick
                                04 = Overhead Kick
                                05 = Charge Shot
                                Can increase further for some funny reactions, but nothing practical.

                                Comment

                                Working...
                                X