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CRACKdown's Retro Codes

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  • CRACKdown
    replied
    NES - Puss 'n Boots - Pero's Great Adventure

    Super Jump w/Levitate (levitating is slightly tricky, at the peak of your jump press left or right, you'll get the hang of it)
    0079:00

    Weapon Alternator (00 = Use Normal Weapons, 01 = Missiles)
    007F:??

    Autofire Bombs and Boomerangs (Only when selected, bombs will explode kind of all over the place)
    0088:FF

    Boss Dies
    0097:00

    Area Modifier
    00EE:??

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  • CRACKdown
    replied
    NES - Paaman Part 2: Himitsu Kessha Madoodan o Taose! (J)

    Super Jump (May need to turn off to land on higher ledges)
    0086:00

    Weapon Modifier
    008B:0?
    008D:00

    Walk Through Enemies
    0096:01

    Infinite Lives
    009B:09

    Freeze Time Puzzle Rooms
    0636:09

    Boss One Hit Kill (You'll need to turn this off in certain puzzle rooms when unable to move)
    0766:01

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  • MyPancreas
    replied
    Originally posted by CRACKdown View Post
    I'd have to play the game to be sure, but in many games bosses are not all handled the same, 00 is what most games use when a boss dies, sometimes its 01 or a mix of both, some games count the hits scored on a boss so you'll have a different value for each boss, other games you'll need to cover several addresses to get every boss down. I'd try using 01 and see what happens, I'll probably take a look at the game sooner or later.
    Thanks for the response. The controls on this are just godawfull so actuakly playing it is no fun at all so screwing around with it is the next best thing :P

    Leave a comment:


  • CRACKdown
    replied
    Originally posted by MyPancreas View Post
    Bit of a question more then anything. While trying to get through Kinnikuman - Kinnikusei Oui Soudatsusen (fds) and getting stuck midway through level 2 due to the game setup and controls being about as user friendly as a sponge laced with barbed wire, I got experimenting just to see if there wasn't a way to kill the bosses with a code. Well after some looking around and experimenting I stumbled onto a 0099, and set adress to 00. It did make the boss blow up but I had to turn it off because it kept pushing me back and forth between the various sub sections of a stage.

    Now thing was after I used it on 2-4 once the boss didn't show up and I was booted back to 2-1, and then when I tried getting to him again he did show up....and made me wish he hadn't. Then when I tried the code he did explode but I got sent back to level 2-1 anyway.

    Oddly enough when used on the last boss of the first level it actualy killed it without any problems and moved me to stage 2.

    Now what I'd like to know is why this seems to work at some times and then not at others, though of course I realise I have no idea what I'm doing, but stiil, I'd be realy interested in hearing the technical explanation, if you could provide it.
    I'd have to play the game to be sure, but in many games bosses are not all handled the same, 00 is what most games use when a boss dies, sometimes its 01 or a mix of both, some games count the hits scored on a boss so you'll have a different value for each boss, other games you'll need to cover several addresses to get every boss down. I'd try using 01 and see what happens, I'll probably take a look at the game sooner or later.

    Leave a comment:


  • MyPancreas
    replied
    Bit of a question more then anything. While trying to get through Kinnikuman - Kinnikusei Oui Soudatsusen (fds) and getting stuck midway through level 2 due to the game setup and controls being about as user friendly as a sponge laced with barbed wire, I got experimenting just to see if there wasn't a way to kill the bosses with a code. Well after some looking around and experimenting I stumbled onto a 0099, and set adress to 00. It did make the boss blow up but I had to turn it off because it kept pushing me back and forth between the various sub sections of a stage.

    Now thing was after I used it on 2-4 once the boss didn't show up and I was booted back to 2-1, and then when I tried getting to him again he did show up....and made me wish he hadn't. Then when I tried the code he did explode but I got sent back to level 2-1 anyway.

    Oddly enough when used on the last boss of the first level it actualy killed it without any problems and moved me to stage 2.

    Now what I'd like to know is why this seems to work at some times and then not at others, though of course I realise I have no idea what I'm doing, but stiil, I'd be realy interested in hearing the technical explanation, if you could provide it.

    Leave a comment:


  • CRACKdown
    replied
    NES - Paaman: Enban o Torikaese (J)

    Walk Through Walls
    009B:00

    Stage Modifier
    00EC:??

    Infinite Lives
    01A9:03

    Jump Midair
    03A8:40

    Have 4 Ps
    03BC:04

    Shot Modifier (00=Punches / FF = Transformer Weapon)
    03CE:??

    Super Jump
    065C:05

    Leave a comment:


  • CRACKdown
    replied
    NES - Over Horizon (E)

    Unlimited Points in Weapon Edit
    0020:05

    Weapon Modifier
    00D5:??

    00 = Normal
    01 = Homing
    02 = Lasers
    03 = Bombs

    Rapid Fire
    00D6:01

    Leave a comment:


  • CRACKdown
    replied
    NES - Outlanders (J)

    Can't Be Killed
    03F6:00


    Anyone know if there's translation patch for this game?

    Leave a comment:


  • CRACKdown
    replied
    NES - Ninja Hattori Kun (J)

    Infinite Shuriken Spread Time
    00C6:05

    Infinite Time
    0161:C7

    Infinite Flame Guard Time
    03AC:05

    Can't Be Hit
    03C8:90
    03C9:02

    Infinite Cloud Time
    03CB:05

    Area Modifier (00, 01, 02...)
    03E4:??

    Leave a comment:


  • CRACKdown
    replied
    NES - Ninja Kid (U)

    Speed Modifier (01 = Normal, 03 = Speed boost, increase as desired)
    0062:??

    Invincible
    0065:00
    0067:00

    Walk Through Enemies (Character Flashes)
    0068:09

    Weapon Modifier
    00BD:??

    00 = Normal
    01 = Feather Shot
    02 = Shurikens
    03 = Boomerang
    04 = Flame Shot

    Have Scroll
    00BE:01

    Have Infinite Feathers
    00BF:09

    Have Infinite Shurikens
    00C0:09

    Have Infinite Boomerangs
    00C1:09

    Have Infinite Flame Shot
    00C2:09

    Have Infinite Flutes
    00C3:03

    ---

    NES - Ninja Kun: Ashura no Shou (J)

    Long Range Shurikens (Will make other weapons work improperly)
    05DA:00
    05DB:00

    ---

    NES - Rockin' Kats

    Infinite Roller Skate Time
    0475:50

    One Hit Kills Boss (Most bosses use 00, a few use 01 such as the Ghost Dog)
    04B9:??

    ---

    NES - Ninja Gaiden (U)

    Walk Through Walls / Levitate Jump (Turn off to complete level)
    008C:10
    Last edited by CRACKdown; 10-06-2012, 07:19:09 PM.

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  • silentkiller
    replied
    Originally posted by CRACKdown View Post
    I can't seem to get him to change into super dick with the move that supposedly is supposed to do it, as far as I know according to Gamefaqs when your health is low and your character is flashing hold R and press down to forward + X. I can't get it to work, if anyone can tell me how its supposed to be done I can probably find a code for it. Or a Savestate with him as Super Dick. Without him powered up I can't do the comparative searches to find the address. If no one is willing to do this, then I'm done with this game. And if you already have a code for it MasterGrand just post it, and save me the trouble of playing a game I have little interest in.

    Here is my latest codes for Rushing Beat Shura/ Peacekeepers
    http://gamehacking.org/vb/threads/68...ir-Own)/page11

    Older codes hacked by someone
    http://gscentral.org/codelist.php?sy...&game=12345740

    Super Dick codes or all characters (P1,P2, 1st Enemy, 2nd Enemy, 3rd Enemy) can be found here.
    Helder has found the Super dick code for player 1.
    Thanks to Helder, I can make the rest of the super dick codes for rest of the characters (P2, 1st Enemy, 2nd Enemy, 3rd Enemy)
    http://gamehacking.org/vb/threads/69...ura-SNES/page2
    Last edited by silentkiller; 10-04-2012, 07:47:34 PM.

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  • CRACKdown
    replied
    NES - Ninja Crusaders (U)

    Higher Jump
    0307:00

    Moon Jump (Won't allow you to land on higher ledges, will usually return to ground level)
    0313:90

    Jump Midair (Won't allow you to land, if you sink below ground level you'll die)
    0316:00

    No Enemies
    0400:00

    ---

    NES - Wrath of the Black Manta (U)

    Always Have Shadow Fighter (Will prevent you from using other special moves)
    05C7:80
    Last edited by CRACKdown; 10-03-2012, 04:49:27 PM.

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  • CRACKdown
    replied
    NES - Code Name Viper (U)

    Levitate Jump
    040B:70

    No Enemies
    0352:00
    0382:00
    03B2:00

    Leave a comment:


  • CRACKdown
    replied
    NES - Mystery Quest (U)

    Super Jump
    0046:F0

    Walk Through Enemies
    009B:10

    Always Have Key
    00CC:01

    Always Have SOS
    00CD:01

    Leave a comment:


  • CRACKdown
    replied
    I can't seem to get him to change into super dick with the move that supposedly is supposed to do it, as far as I know according to Gamefaqs when your health is low and your character is flashing hold R and press down to forward + X. I can't get it to work, if anyone can tell me how its supposed to be done I can probably find a code for it. Or a Savestate with him as Super Dick. Without him powered up I can't do the comparative searches to find the address. If no one is willing to do this, then I'm done with this game. And if you already have a code for it MasterGrand just post it, and save me the trouble of playing a game I have little interest in.
    Last edited by CRACKdown; 10-03-2012, 12:54:33 PM.

    Leave a comment:

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