Announcement

Collapse
No announcement yet.

CRACKdown's Retro Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • NES - Batsu & Terii (J) FCEUX

    Moon Jump (00 for Levitate)
    0389:20

    Super Moon Jump Add-on (Add to Moon Jump to go even higher, takes awhile to come down however)
    038D:20

    Sound Effects Off
    06A0:00

    Shot Modifier
    06A0:??

    99 Hearts
    0050:63

    1 Shot Kills
    0518:00
    0558:00

    Comment


    • NES - Bee 52 (Unofficial) FCEUX

      Use Bomb Anytime
      00ED:01

      Less Fallback
      003F:00

      Spoonful Modifier (00-03)
      006B:??

      Honey Pot Modifier (00-22)
      00E2:??

      Complete Level Now
      00C3:22

      Weapon Modifier
      00EE:??

      03 = Three way shot
      06 = Machine gun shot
      10 = Blaster
      11 = Three way Blaster
      12 = Machine gun Blaster
      16 = Super Machine gun Blaster

      1 Shot Kills
      0412:00
      0413:00
      0414:00
      0415:00

      Psychedelic Colors Mod
      001F:??

      Level Modifier
      00E4:??

      00 = Stage 1 Front Door
      01 = Stage 1 Back Door
      02 = Stage 2 Front Door
      03 = Stage 2 Back Door
      04 = Stage 3 Front Door
      05 = Stage 3 Back Door
      06 = Stage 4 Front Door
      07 = Stage 4 Back Door

      Comment


      • NES - Beetlejuice (USA) FCEUX

        Area Modifier
        0055:??

        01 = Graveyard
        02 = Collect Box of Chalk
        03 = Town
        04 = Sandworm
        05 = Town Building
        06 = Sewer
        07 = Afterlife
        08 = House Part 1
        09 = House Part 2
        0A = Scrolling Corridor 1
        0B = House Part 3
        0C = House Part 4
        0D = House Part 5
        0E = Scrolling Corridor 2
        0F = House Part 6
        10 = House Part 7
        11 = Scrolling Corridor 3
        12 = House Part 8
        13 = House Part 9
        14 = House Part 10
        15 = House Part 11
        16 = Scrolling Corridor 4
        17 = Scrolling Corridor 5
        18 = House Part 12
        19 = Scrolling Corridor 6
        1A = House Part 13
        1B = Doesn't Work
        1C = House Part 14
        1D = House Part 15

        Character Modifier
        0575:??

        Pause/Unpause to fix graphics
        00 = Normal
        01 = Medusa
        02 = Birdman
        03 = Two Heads
        04 = Skeleton
        05 = Umbrella Head
        06 = Ogre
        07 = Spooksheet
        08 = Snakeman

        Jump in Mid/Walk On Air (Turn off to come down)
        03D0:FF

        Always have Ghost Bottle in House
        01FE:01

        Always have Key in House
        01FF:01

        No Ghosts in House
        059A:00
        059B:00
        059C:00

        One Hit Kill Sandworm
        0609:00

        Select for Hammer in House
        0657:01
        065E:01

        Comment


        • When using Helder's GG code for SNES "Zelda: A Link To The Past", the game glitches/freezes when trying to pass Link through some dungeon doors, or travelling to certain areas in the Overworld. I have tried it on several emus. Could you, or anyone else, modify this code, or make another "one hit kills" PAR code?

          Helder, if you read this, what emu did you use?
          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

          Comment


          • Legend of Zelda: A Link to the Past Enemy Health PAR codes are already here:

            http://gamehacking.org/?s=v2&sys=6&gid=29&sid=2606
            Last edited by CRACKdown; 02-27-2012, 01:50:09 PM.

            Comment


            • NES - Big Nose the Caveman (Unlicensed) FCEUX

              Jump In Mid/Walk On Air (Turn off to come down)
              000B:00

              Scroll F/X (00 = Off; as you increase, it goes faster, will screw up if left on when bosses appear)
              001B:??

              Infinite Bones
              0023:63

              Easy Bosses (Turn On when boss appears, let take effect then turn off)
              00D1:01

              Fly Mode (Have On Prior to Level or Character Graphic will be scrambled)
              00E7:01

              Have Stones
              0315:01

              Stone Shot Modifier (Must Have Rocks First)
              030E:??

              00 = 1 Stone
              08 = 2 Stones
              10 = 3 Stones

              Quake Spell Active
              0309:01

              Spell Active Modifier 1
              030F:??

              01 = Jump Spell
              04 = Invincible
              08 = Float

              Spell Active Modifier 2
              0310:??

              01 = Slow Spell
              04 = Lighning Spell (After turning this one off graphics may be altered, press Select/Select to fix)
              10 = Stun Spell

              Spell Slot 1 Modfier
              0311:??

              Spell Slot 2 Modifier
              0312:??

              Spell Slot 3 Modifier
              0313:??

              Missed values are just repeats of prior values.
              01 = Exit
              02 = Extra Life
              04 = Jump Spell
              05 = Invincible
              06 = Double Club
              09 = Auto Club
              0A = Fast Club
              0B = Fast Stoning
              0D = Power Stone
              0E = Quick Stop
              0F = Double Stone
              11 = Treble Stone
              14 = Quake Spell
              17 = Light Spell
              19 = Slow Spell
              1B = Float Spell
              1D = Stun Spell
              1E = Hard Feet

              Level Modifier (Bosses are usually bungled, however)
              0318:??

              00 = Paradise Island Level 1
              02 = Paradise Island Level 2
              04 = Paradise Island Level 3
              06 = Paradise Island Level 4
              08 = Paradise Island Level 5
              0A = Paradise Island Level 6
              0C = Monster Island Level 1
              0E = Monster Island Level 2
              10 = Monster Island Level 3
              12 = Monster Island Level 4
              14 = Monster Island Level 5
              16 = Monster Island Level 6
              18 = Monster Island Level 7
              1A = Terror Island Level 1
              1C = Terror Island Level 2
              1E = Terror Island Level 3
              20 = Terror Island Level 4
              22 = Terror Island Level 5
              24 = Terror Island Level 6
              26 = Chaos Island Level 1
              28 = Chaos Island Level 2
              2A = Chaos Island Level 3
              2C = Chaos Island Level 4
              2E = Chaos Island Level 5
              30 = Chaos Island Level 6
              32 = Chaos Island Level 7

              Comment


              • NES - Big Nose Freaks Out (Unlicensed) FCEUX

                Float to Top
                03E1:00

                Levitate Roll
                03E2:00

                Level Modifier
                0325:??

                00 = Level 1 Freaky Forest
                01 = Level 2 Freaky Forest
                02 = Level 3 Freaky Forest
                03 = Level 4 Freaky Forest
                04 = Stegosaurus Boss
                05 = Bone-Us Run 1
                06 = Level 5 Colossal Caverns
                07 = Level 6 Colossal Caverns
                08 = Level 7 Colossal Caverns
                09 = Level 8 Colossal Caverns
                0A = Brontosaurus Boss
                0B = Bone-Us Run 2
                0C = Level 9 Funky Factory
                0D = Level 10 Funky Factory
                0E = Level 11 Funky Factory
                0F = Level 12 Funky Factory
                10 = Pink Dinosaur Boss
                11 = Bone-Us Run 3
                12 = Level 13 Terror Town
                13 = Level 14 Terror Town
                14 = Level 15 Terror Town
                15 = Level 16 Terror Town
                16 = Catapult Boss
                17 = Bone-Us Run 4
                18 = Level 17 Murder Mountain
                19 = Level 18 Murder Mountain
                1A = Level 19 Murder Mountain
                1B = Level 20 Murder Mountain
                1C = Balloon Boss
                1D = Ending

                Stone Throw Modifier
                03F1:??

                01 = 1 Stone
                02 = 2 Stones
                03 = 3 Stones
                04 = Fast 3 Stones

                Boss Dies Now
                054B:00

                Comment


                • NES - Binary Land (J) FCEUX

                  Round Modifier
                  001D:??

                  Infinite Lives
                  001E:09

                  Infinite Time
                  005B:09

                  Gurin Press B to get out of Spiderwebs
                  0500:00

                  Gurin Light Saber Effect (Kills Spiders in front of Gurin)
                  0506:FF

                  Malon Press B to get out of Spiderwebs
                  0508:00

                  Malon Light Saber Effect (Kills Spiders in front on Malon)
                  050E:FF

                  Comment


                  • Originally posted by CRACKdown View Post
                    Legend of Zelda: A Link to the Past Enemy Health PAR codes are already here:

                    http://gamehacking.org/?s=v2&sys=6&gid=29&sid=2606

                    Well, actually, I was thinking that one code could be made which would replace using some 20 codes for the same effect.
                    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                    Comment


                    • I wish that were the case, unfortunately that's the way the cookie crumbles sometimes with RAM.

                      Comment


                      • Originally posted by Phil The Hammer View Post
                        Well, actually, I was thinking that one code could be made which would replace using some 20 codes for the same effect.
                        This would require an ASM change (GG code) to the game code. I'll see what I can find when I arrive home from work (if someone else hasn't beaten me to it that is).
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • Thanx. Perhaps Helder's GG code will work w/o glitches on the correct emu and/or the correct ROM.
                          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                          Comment


                          • Originally posted by Phil The Hammer View Post
                            Thanx. Perhaps Helder's GG code will work w/o glitches on the correct emu and/or the correct ROM.
                            I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:

                            The Legend of Zelda: A Link to the Past (U) GG [SNES]

                            Code:
                            One Hit Kills
                            6D35-ADF8
                            I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.
                            Last edited by Abystus; 02-28-2012, 08:28:58 PM.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • NES - Bio Miracle Bokutte Upa (J) FCEUX

                              Level Modifiers
                              0033:??
                              0037:??

                              00, 00 = World 1-1
                              01, 00 = World 1-2
                              02, 00 = World 1-3
                              03, 01 = World 2-1
                              04, 01 = World 2-2
                              05, 01 = World 2-3
                              06, 02 = World 3-1
                              07, 02 = World 3-2
                              08, 02 = World 3-3
                              09, 03 = World 4-1
                              0A, 03 = World 4-2
                              0B, 03 = World 4-3
                              0C, 04 = World 5-1
                              0D, 04 = World 5-2
                              0E, 04 = World 5-3
                              0F, 05 = World 6-1
                              10, 05 = World 6-2
                              11, 05 = World 6-3
                              12, 06 = World 7-1
                              13, 06 = World 7-2
                              14, 06 = World 7-3

                              Freeze Timer (Turn off at end of levels)
                              0057:99

                              Levitate (turn off to come down)
                              0080:00

                              Higher Jump (Disable in digging stages or you won't be able to dig down)
                              0082:00

                              Rise
                              0086:FF

                              Enemies Die on Contact (Invincibility)
                              008C:50

                              Most Bosses One Hit Kill (Didn't test on all, maybe another code in there)
                              0542:01
                              0544:01

                              Comment


                              • Originally posted by Abystus View Post
                                I never found the code "One Hit Kills" by helder created for this game. I have created a "One Hit Kills" alternative for you to try out:

                                The Legend of Zelda: A Link to the Past (U) GG [SNES]

                                Code:
                                One Hit Kills
                                6D35-ADF8
                                I tested with a few different swords against normal enemies (that would require more than 2 hits to kill, and even Chickens!), but I did not encounter any bosses during my tests. Maybe you could do some further testing with it to see if it gives you any issues. Let me know how it works for you.
                                Actually its on the site but here is what I made:

                                Code:
                                Enemies Die in 1 Hit
                                B431-A4B8
                                
                                Note: Some Bosses need a few more hits, and need to have their defensive  abilities removed like the Face Shield of the Scorpion Boss.
                                Spoiler Alert! Click to view...

                                THE BAD GUY!!!!!!

                                Comment

                                Working...
                                X