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  • SNES - Battle Pinball (J)

    Score 9999999990 Mod
    7E043B09
    7E043C09
    7E043D09
    7E043E09
    7E043F09
    7E044009
    7E044109
    7E044209
    7E044309

    Bonus Modifier (Will have to turn off after losing a ball)
    7E044663

    Field Bonus Modifier
    7E047B??

    00 = 5K
    01 = 10K
    02 = 30K
    03 = 5 ADV
    04 = 10 ADV
    05 = UP POST
    06 = DOWN POST
    07 = ADV X
    08 = KICKBACK
    09 = EXTRA BALL

    From BSFree Database:
    Infinite Balls
    7E044403
    Last edited by CRACKdown; 02-01-2012, 09:47:08 AM.

    Comment


    • SNES - Bronkie Health Hero

      Infinite Health
      7E0F981E

      Infinite Lung Health
      7E12A809

      Walk Through Enemies
      7E129C51

      Dino Modifier
      7E00BE??

      Takes place after current level/life
      04 = Green Bronkie
      08 = Purple Bronkie
      0C = Blue Trakie
      10 = Red Trakie

      Dino Color Modifier (Even Number values)
      7E0E59??

      Rise Into Air (Turn off to come down, leave on to automatically finish level)
      7E071980

      Jump to Levitate (Turn off to come down)
      7E059932

      Jump in Midair
      7E0AD880

      Some Bosses Dead on Sight
      7E0F9400

      Some Other Bosses Dead on Sight
      7E0F8E00

      Score 999999 Modifier
      7E00CC99
      7E00CD99
      7E00CE99

      Level Modifier
      7E12D8??

      04 = City Part 1
      08 = City Part 2
      0C = City Part 3
      10 = Tank Boss
      14 = Lake Part 1
      18 = Lake Part 2
      1C = Lake Part 3
      20 = Stego Boss
      24 = Jungle Part 1
      28 = Jungle Part 2
      2C = Jungle Part 3
      30 = Rhino Boss
      34 = Sky Part 1
      38 = Sky Part 2
      3C = Sky Part 3
      40 = Peahead Boss
      44 = Canyon Part 1
      48 = Canyon Part 2
      4C = Canyon Part 3
      50 = Scruff Boss
      54 = Cave Part 1
      58 = Cave Part 2
      5C = Cave Part 3
      60 = Secretary Boss
      64 = Mr. Rexo Boss

      Comment


      • Personally, I'd like to see if a code is possible to walk through enemies for Super Mario World 2: Yoshi's Island is possible. Perhaps infinite eggs as well?

        Comment


        • Only a couple on this so far, I'll keep looking.

          SNES - Super Mario World 2: Yoshi's Island

          Walk Through Piranha Plants (This may work for some other enemies as well, you'll also walk through Boulders and the only way to get Mario back is with your tongue, must disable before finishing a level or Mario will not attach to the next Yoshi)
          7E0D9401

          99 Coins / Every Coin Gives 1up
          7E036B63

          Comment


          • SNES - Super Mario World 2: Yoshi's Island

            Lights Stay On Underground/Caves (Must have on prior to entering)
            7E014605

            ---

            SNES - Snow White in Happily Ever After

            Infinite Apples
            7E020263

            Infinte Cherry Bombs
            7E020663

            Enable Cherry Bombs
            7E020A02
            7E020B00

            Character Modifier
            7E0211??

            00 = Shadow Man
            01 = Snow White

            Difficulty Modifier
            7E0212??

            00 = Easy
            02 = Normal
            04 = Hard
            06 = Difficult

            Level Modifier
            7E021C??

            00 = The Forest I
            02 = The Forest II
            04 = Cloud Land I
            06 = Cloud Land II
            08 = Mother Nature I
            0A = Mother Nature II
            0C = Realm of Doom I
            0E = Realm of Doom II
            10 = Crystal Caves I
            12 = Crystal Caves II
            14 = Mud River
            16 = Courtyard I
            18 = Courtyard II
            1A = Maliss

            99 Coins
            7E021E63

            Infinite Health
            7E022463

            Score 999999 Modifier
            7E023263
            7E023363
            7E023463

            Multi Shot Cherry Bombs
            7E07A200

            Regeneration Modifier (Determines what part of level you begin at)
            7E0D83??

            Constant Walk
            7E141A3E

            Jump Animation Modifier
            7E1438??

            Walk Through Enemies
            7E14FE51

            Jump Modifier
            7E161E??

            This one has a few interesting values, disables shots unless otherwise noted, turn off to come down when necessary:
            02 = Jump in Midair, difficult to control
            0C = Jump in Midair straight up
            0E = Levitate
            12 = Shoots Apples constantly, can't move
            14 = Jump in Midair / Levitate, this one and 28 are probably the best
            1E = Levitate with shots
            28 = Jump in Midair / Levitate, best
            Last edited by CRACKdown; 02-08-2012, 11:52:17 AM.

            Comment


            • SNES - Beauty and the Beast

              Infinite Lives
              7E042009

              Time Never Runs Out
              7E10FA01

              1 Hit Kills Bosses
              7E0DC800

              Stage 2 Stop Ascending Spikes
              7E15B199

              Infinite Misses Snowball Fight
              7E17C900

              Comment


              • Could you add the Region to the games that are in your future posts? There are some games that are oviously from Japan but the others I'm unsure at times.
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

                Comment


                • SNES - Brutal - Paws of Fury (USA/Canada)

                  P2 Never Wins / Point Mod
                  7E161600

                  P1 Character Modifier
                  7E1584??

                  00 = Kung-Fu Bunny
                  01 = Prince Leon of Kenya
                  02 = Tai Cheetah
                  03 = Rhei Rat
                  04 = Kung-Fu Bunny ??
                  05 = Kendo Coyote
                  06 = Foxy Roxy
                  07 = Ivan the Bear
                  08 = Ivan the Bear ??
                  09 = Dali Llama

                  P2 Character Modifier (Same values as P1 Modifier)
                  7E15FC??

                  Scene Modifier
                  7E01FC??

                  Turn On During First Fight, if it's on before that the game will freeze
                  BC = Scene 1 The Landing
                  C0 = Scene 2 The Waterfall
                  C4 = Scene 3 The Idol
                  C8 = Scene 4 The Mountain
                  CC = Scene 5 In the Courtyard
                  D0 = Scene 6 The Dojo
                  D4 = Scene 7 On The Battlements
                  D8 = Scene 8 The Cavern
                  DC = Scene 9 Aboard The Boat
                  Last edited by CRACKdown; 02-12-2012, 02:32:21 PM.

                  Comment


                  • SNES - Captain America and The Avengers (USA/Canada)

                    Scene Modifier
                    7E0215??

                    00 = Scene 1 The Avengers
                    01 = Scene 2 Target Town
                    02 = Scene 3 Challenge From The Bottom of The Sea
                    03 = Scene 3 part II
                    04 = Scene 4 The Giant Laser Cannon
                    05 = Scene 5 The End of Red Skull
                    06 = Ending / Credits

                    1 Hit Kills
                    7E16910F
                    7E16920F
                    7E16930F

                    Comment


                    • SNES - Casper (USA/Canada)

                      Go Through Enemies
                      7E1A1951

                      Girl Doesn't Stop For Enemies
                      7E1A5500

                      Score Modifier
                      7E1A9509
                      7E1A9709
                      7E1A9909
                      7E1A9B09
                      7E1A9D09
                      7E1A9F09

                      9 Potions
                      7E1AA509

                      Casper Transformation Modifier
                      7E1AA9??

                      00 = Balloon
                      01 = Broom
                      02 = Fan
                      03 = Key
                      04 = Lightning
                      05 = Net
                      06 = Bucket
                      07 = Perfume Mister
                      08 = Pillow
                      09 = Plunger
                      0A = Rope Bridge
                      0B = Fly Swatter
                      0C = Jug
                      0D = Pirate

                      Comment


                      • SNES - Captain Commando (Oceania, Europe and Asia)

                        Difficulty Modifier
                        7E1D59??

                        03 = Easy
                        04 = Normal
                        05 = Hard

                        1 Hit Kills
                        7E0889FF
                        7E088BFF
                        7E088DFF

                        Stage Modifier
                        7E00CE??

                        00 = Stage 1 City
                        01 = Stage 2 Museum
                        02 = Stage 3 Ninja House
                        03 = Stage 4 Circus
                        04 = Stage 5 Seaport
                        05 = Stage 6 Aquarium
                        06 = Stage 7 Underground Base
                        07 = Stage 8 Enemy's Spaceship
                        08 = Last Stage Callisto

                        Comment


                        • Originally posted by Azathoth View Post
                          Looking for a PAR/GG code that would activate the "use bosses" button code (if it even exists) in the JP version.

                          While great that character mod codes exist, it's rather inconvenient when used on real hardware.
                          The button code isn't present in the JP version.
                          Last edited by Hacc; 02-17-2012, 04:57:27 PM.

                          Comment


                          • SNES - Cyborg 009 (Japan)

                            Character Modifier
                            7E0AB5??

                            Will have to cycle through characters with L/R to fix graphical glitches when you switch characters
                            00 = 002
                            01 = 003
                            02 = 004
                            03 = 005
                            04 = 006
                            05 = 007
                            06 = 008
                            07 = 009

                            Walk Through Enemies (Disables item pickup while on)
                            7E1A0D50

                            Keep Jumping to Desired Height (Turn off to come down)
                            7E0ABD00

                            Rise into Sky (Will slide on ceiling/sky, turn off to come down)
                            7E0ABF00

                            Have Map (Will usually not work in the first area in a level)
                            7E1A1301

                            Area / Level Modifier (00-03 = Mission 1, 4 = Mission 2...)
                            7E0A09??

                            Comment


                            • SNES - Cutthroat Island (USA/Canada)

                              Morgan Walk Through Enemies (After Health is depleted)
                              7E18A750

                              Shaw Walk Through Enemies (After Health is depleted)
                              7E18A950

                              1 Hit Kills
                              7E0F8500
                              7E101400
                              7E10A300

                              Comment


                              • SNES - Claymates (USA/Canada)

                                Moon Jump
                                7E0B0E00

                                ---

                                SNES - Cybernator (USA/Canada)

                                Walk Through Enemies
                                7E196006

                                Level Modifier
                                7E19C6??

                                00 = Colony Attack
                                01 = Orbital Hideout
                                02 = Attack on Arc Nova
                                05 = Atmosphere Entry
                                07 = Twilight Pursuit
                                09 = Gunfire Mountains
                                0C = Last Stand
                                Last edited by CRACKdown; 02-18-2012, 11:49:40 PM.

                                Comment

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