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CRACKdown's Retro Codes

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  • SNES - Super Valis IV

    Walk Through Enemies (works best with Armor Activated code also)
    7E0F5D00
    7E0FC650

    Speed Modifier (18 = Normal Walking Speed, 28 = Normal Running Speed, you can set higher or lower if you want but controlling at higher speeds can be difficult)
    7E0663??

    Rise to Ceiling (Turn off to come down, allows you to walk in air also)
    7E0666D0

    Most Enemies Die On Sight Including Bosses
    7E07D7FF

    999900 Score Modifier
    7E0FBC99
    7E0FBD99

    Act Modifier
    7E06930?

    0 = Act 1 Vecanti
    1 = Act 2 Castle Vanity
    2 = Act 3 Babylon
    3 = Act 4 Valhalla
    4 = Act 5 Crystal Pillar
    5 = Act 6 Reddish Moon
    6 = Act 7 Gallagher

    Comment


    • Added.
      I only bother with things that interest me.

      Comment


      • SNES - Garou Densetsu 2 (J)

        99999999 Score Modifier
        7E100699
        7E100899
        7E100999
        7E100A99

        Opponent Modifier
        7E0F0C??

        00 = Terry Bogard
        01 = Andy Bogard
        02 = Joe Higashi
        03 = Kim Kaphwan
        04 = Big Bear
        05 = Jubei Yamada
        06 = Cheng Sinzah
        07 = Mai Shiranui
        08 = Billy Kane
        09 = Axel Hawk
        0A = Laurence Blood
        0B = Wolfgang Krauser

        Background Modifier (Corresponds to the opponent value, won't change on character selection screen but actual background will be whatever selected)
        7E007C??

        00 = USA
        01 = Italy
        02 = Thailand
        03 = Korea
        04 = Australia
        05 = Japan
        06 = Hong Cong
        07 = Japan
        08 = Great Britain
        09 = USA / Axel Hawk Stage
        0A = Spain
        0B = Germany
        OC = Bonus Round (can't fight on, yet?)
        0D = Bonus Round II (can't fight on, yet?)

        One Round to Win / Point Mod
        7E100002

        Opponent Point Mod (You'll win the match even if you lose every round)
        7E120000

        One Hit Kill (Turn on during round then turn off, opponent Health)
        7E120301
        7E120501

        Spinning World Speed Modifier
        7E0951??
        Last edited by CRACKdown; 11-06-2011, 10:09:44 PM.

        Comment


        • Added.
          I only bother with things that interest me.

          Comment


          • SNES - Fighter's History: Mizoguchi Kiki Ippatsu!!

            Player 1 9999900 Score Modifier
            7E0A6886
            7E0A699F
            7E0A6A01

            Player 2 9999900 Score Modifier
            7E0C6886
            7E0C699F
            7E0C6A01

            Player 1 Remove Weakness Item (May Cause graphical errors, set to 80 for alternative)
            7E0A8D00

            Player 2 Remove Weakness Item (May Cause graphical errors, set to 80 for alternative)
            7E0C8D00
            Last edited by CRACKdown; 11-11-2011, 04:04:22 AM.

            Comment


            • SNES - Fighter's History

              Opponent Never Wins Match (Opponent point mod)
              7E0B8A00

              P1 9999900 Score Modifier
              7E0A5D86
              7E0A5E9F
              7E0A5F01

              P2 9999900 Score Modifier
              7E0B5D86
              7E0B5E9F
              7E0B5F01

              P1 Remove Weakness Item (graphical glitch, 80 alternative)
              7E0A7500

              P2 Remove Weakness Item (graphical glitch, 80 alternative)
              7E0B7500

              Comment


              • SNES - Go Go Ackman (J)

                Activate Invincibility (Kill enemies on contact)
                7E0B3801

                1 Hit Kills Bosses
                7EC06400
                7EC16400
                7EC26400

                Comment


                • Added:
                  Fighters History: Mizoguchi Kiki Ippatsu!!
                  Fighter's History
                  Go Go Ackman (J)
                  I only bother with things that interest me.

                  Comment


                  • SNES - Jurassic Park

                    Bullet Modifier
                    7E028D??

                    00 = Shotgun
                    02 = Grenade
                    04 = Missile
                    06 = Bomb

                    Jump length / throwback modifier (Determines how far you can jump and how far you get thrown back when hit, 00 you won't get thrown back but can't jump forward 08 is normal 15 is a good average)
                    7E5B42??

                    Super Jump (Turn off to come down)
                    7E6AEB00

                    Long weird jump
                    7E6ED515

                    Die in 1 hit
                    7E4B9B00

                    ---

                    SNES - Actraiser

                    Jump to rise into sky (turn off to come down, will die if you go off screen)
                    7E08BC01

                    Background Height Modifier
                    7E0028??

                    Comment


                    • Added.

                      Comment


                      • SNES - Armor Police Metal Jack (J)

                        Level Modifier (01 = Level 1..., Graphics will be scrambled, if you somehow kill yourself when you come back graphics should be normal again)
                        7E0018??

                        Difficulty Modifier
                        7E00130?

                        0 = Easy
                        1 = Normal
                        2 = Hard

                        Hits Don't knock you back (use with infinite health for walk through enemies without as much flashing)
                        7E006300

                        Walk Through Enemies (Character constantly flashes)
                        7E006601

                        Character Modifier (Abilities will change right away, actual graphics won't change until you change into mech or next level)
                        7E00680?

                        0 = Red Jack
                        1 = Silver Jack
                        2 = Blue Jack

                        Character in Mech mode (This will give you the abilities of the mech, but causes your character graphic to be horribly scrambled)
                        7E006901

                        Constantly Do Charged Attack as Mech
                        7E05BF0D

                        Always High Jump
                        7E007E41

                        Score Constantly Goes Up
                        7E05FEFF

                        Score Modifier
                        7E05FF??
                        7E0600??

                        Hi Score Modifier
                        7E0601??
                        7E0602??

                        Comment


                        • SNES - Chuck Rock

                          Level Modifier (Will get you there, but if you turn the code off screen will go blank, not sure how to press on since with the code on you always return to the beginning of the level, values between levels are segments of that level but have major graphical errors)
                          7E0283??

                          00 = Stage 01
                          05 = Stage 02
                          09 = Stage 03
                          0C = Stage 04
                          10 = Stage 05
                          12 = Game Ending

                          Walk on / Jump in Mid Air (Turn off to come down)
                          7E0B9800

                          Rise into Sky (Don't go off screen, turn off to come down)
                          7E06D100

                          Boss Dies 1 Hit (Values are different for each boss since it counts how many hits you've made on them, if you have the wrong value you'll make the boss invulnerable; 07 Kills the Rhino, 0B Kills Sabertooth, didn't look for the others but I assume they'll use the same address)
                          7E0F96??

                          Score Modifiers
                          7E0294??
                          7E0295??
                          7E0296??

                          Comment


                          • SNES - Hamelin no Violin Tamaki (J)

                            99 Stars
                            7E0B4899

                            Jump in Midair
                            7E082000

                            Moon Jump
                            7E083C80

                            Rise Into Air (Turn off to come down)
                            7E083DFF

                            Comment


                            • SNES - Hiryu no Ken S: Golden Fighter (J)

                              Infinite Lives
                              7E09C909

                              Infinite Refreshers
                              7E09E309

                              Easy Bosses (Usually two hit kill, also opponent health in VS mode)
                              7E140A00

                              No Falls (This code disables falling, walking looks kind of strange but you seem to be able to do more damage to enemies and can rise into the air if you do jump attacks, sometimes you'll have to turn it off i.e. if you die or to come down out of the air. Also seems to have a sort of walk through attacks effect)
                              7E0C8E00

                              Some Enemies Don't Attack
                              7E0E0C40

                              Easy Enemies (Usually one knock down will take them out, this code seems to glitch sometimes and make the screen go blank usually if there's a lot of enemies on screen, so if you plan on using it save often)
                              7E0E3200

                              Freeze Timer (Ring Matches and VS Mode)
                              7E102714
                              7E102804

                              Score Modifiers
                              7E09B9??
                              7E09BA??
                              7E09BB??

                              Fake Round Modifier (Only for Graphical purpose)
                              7E09B1??

                              Event Modifier (Start the game with different values, you'll probably have to turn it off to press on, this one seems pretty random so I didn't fool around with it too much yet, probably something cool here somewhere though)
                              7E09AC??

                              Plan to do some more on this game sometime, maybe soon.

                              Comment


                              • Added:
                                Chuck Rock
                                Hiryu no Ken S: Golden Fighter (J)
                                Hamelin no Violin Tamaki (J)
                                I only bother with things that interest me.

                                Comment

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