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CRACKdown's Retro Codes
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@terpsfan101 Looks like you got most of them already, thanks for finding it for me.
Genesis - Magical Taruruuto-kun (J)
Infinite Magic
FFFD45:09
Have All Magic Powers
FFFD48:03
Area/Stage Modifier
FFFD4B:??
01 = Stage 1
07 = Stage 2
20 = Stage 3
32 = Stage 4
67 = Final Battle
68 = Ending/Credits
NES - Tetrastar (J)
Invincible
0056:00
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Genesis - Decap Attack
Super Jump Midair (Really High)
FF8041:00
Freeze Enemies
FF8067:01
Super Jump
FF8069:FF
Longer Stronger Punch
FF806B:FF
Dancing Orbs?!? (Disables Pausing)
FF8070:10
Pause to kill enemies (This one will start every level wavy like taking a red potion, and then be glitchy after that; the glitches are kind of annoying but don't really effect gameplay)
FF8071:10
Get Skull (Turn on to get skull, then turn off to use)
FF8360:03
Skull Reappears Instantly
FF8374:01
Easy Bosses
FFE018:00
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Genesis - Mamono Hunter Youko - Dai 7 no Keishou (J)
Level Modifier (00-04)
FF0008:??
Jump Midair (In some levels you can't land on anything, can still be used just turn off to land)
FF0109
0
Infinite Energy
FF011F:BF
Infinite Lives
FF7F94:63Last edited by CRACKdown; 02-10-2015, 10:00:40 PM.
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Genesis - Mazin Saga - Mutant Fighter (U)
Ground Level Jumps (This can be quite usefull in most stages, turn off at end of stages to ascend.)
FFCDCF:15
Speed Modifier (Only use if you don't plan on jumping much, 02 = Normal Walk, 03 = Normal Run, increase as desired. Turn off at beginning of stages, or if you get stuck.)
FFCDF0:03
One Hit Kills (During Boss fights turn off after your health loads then hit boss. May need to be turned off or set to 00 for some of the larger enemies to die, also. Set values to 00 to have enemies suicided, but where's the fun in that?)
FFCEB1:01
FFCF75:01
FFD039:01
FFD0FD:01
FFD1C1:01
FFD285:01
Bosses Only Game
FFF2AB:11
FFF2AD:47
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Here's some I've added in the last couple days, a lot are just PAR equivalents of genie codes or minor tweaks or incomplete, so I didn't think they deserved their own post.
Genesis - Midnight Resistance
Weapon Modifier
FF645A:??
00 = Normal Gun
01 = Autofire
02 = Threeway Shot
03 = Flamethrower
04 = Bazooka
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Genesis - Fantasia
Rise To The Skies (Can be used for crossing long gaps, turn off to come down)
FF000C:00
Infinite Health
FF07D9:04
Infinite Lives
FF07DB:09
Infinite Magic
FF0837:09
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Genesis - Mary Shelley's Frankenstein (USA)
Invincible Flash Fix
FF9186:41
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Genesis - The Misadventures of Flink ("Flink!" in the DB)
Have All Ingredients with Infinite Use
FFA2DC:0909
FFA2DE:0909
FFA2E0:0909
FFA2E2:0909
FFA2E4:0909
FFA2E6:0909
FFA2E8:09
Selected Spell Modifier
FFA2D7:??
Not sure how useful this code is since you need the spell before you can use it, just throwing it out there.
Have "XX" Scrolls
FFA2D1:XX
Have "XX" Spells
FFA2D5:XX
These last two I haven't found the correct value for yet, if anybody has a savestate with all the spells it could be found easily. Using FF will work to a degree, but it's a bit scrambled up. D7 is cleaner for the spells but incomplete.
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Genesis - Mystical Fighter
Magic Modifier with Infinite Use
FFE4A9:??
01 = Banging Gong
02 = Lightning Attack
03 = Earthquake
04 = Blizzard
05 = Demon
06 = Darkens then kills Enemies
Keep/Change Weapon after Pickup
FFE4F3:??
32 = Sword 'will act like you have it even if you don't
33 = Fan 'can attack automatically when you have it
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Genesis - Osomatsu-kun Hachamecha Gekijou (J)
Infinite Money
FFB126:9999
Item Modifier with Infinite Use
FFB15E:??
Don't need item to use
01 = Squid (Speed Shoes)
02 = Wings
03 = Tube of Enemy Away
04 = Kitty Rides (Invincible?) will keep going
05 = Exploding Bracelets
06 = Cape And Hat
Have All Items with Infinite Use (Or set to BB for Enemies Die On Sight and all items)
FFB15F:3F
Infinite Item Time
FFB161:FF
Infinite Energy
FFD038:18
Walk Through Enemies
FFFE95:20
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Genesis - Growl
Untouchable (if you become invisible change value to 08)
FF3C8D:09
Have Weapon / Modifier (Only use with untouchable as getting hit causes trouble, don't press C either to try to discard weapon, in both cases you'll be knocked upwards and remain above the normal playing field)
FF3A27:??
FF3A29:01
01 = Throwing Knife
02 = Sword
03 = Big Sword
04 = Pistol
05 = Rifle
06 = Grenade Launcher
07 = Whip
08 = Grenades
09 = Barrel (Can't throw)
0A = Box (Can't throw)
0B = Rock (Can't throw)
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Genesis - Panorama Cotton (J)
Mostly Can't Be Hit
FFA0C0:00
Infinite Continues
FFF31F:05
View Ending and Play As Silk (The Second Line is just a score modifier to give over a million points)
FFF32B:04
FFF357:10
Infinite Magic Use / Modifier
FFF346:??
01 = Red
02 = Blue
FF = Green
Level 5 Shot (If you leave this on it will constantly say "Level Down" behind you, if you turn it off after activating it you'll have to turn it on again after a "Level Up" or casting Green Magic. It won't display as level 5 but it is, trust me.)
FFF369:05
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Genesis - Power Instinct (J)
Infinite Time
FF6577
0
One Round To Win Match (Point Mod)
FF657E:02
Opponent Never Wins Match (Opponent Point Mod)
FF657F:00
Character Modifier
FF6583:??
Opponent Modifier
FF6585:??
00 = Angela Belti
01 = Annie H
02 = Otane G
03 = Young Otane
04 = Reiji Oyama
05 = Keith Wayne
06 = White Buffalo
07 = Thin Nen
08 = Saiza Hattori
Extra Health (Hits don't do nearly as much damage)
FF86B7
0
Opponent One Hit Kill
FF88B7:00Last edited by CRACKdown; 02-23-2015, 07:45:52 PM.
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