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CRACKdown's Retro Codes

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  • Sega Genesis - Revenge of Shinobi

    Super Tap Jump
    FFC003:00

    Some Bosses One Hit Kill
    FFC42A:00
    FFC430:00

    Comment


    • Sega Genesis - Jewel Master

      Super Jump
      FFC59F:00

      Slide Through Walls Left to Right (only use when needed)
      FFE2AE:80

      High Jump
      FFE2D4:00

      Level Modifier
      FFC42B:??

      Comment


      • Sega Genesis - Kujaku Ou 2 (J)

        Infinite Lives
        FFF62B:08

        Infinite Health
        FFF62F:0C

        Always Fire Charged Shot (Disable to switch weapons)
        FFF631:60

        Have All Magic
        FFF637:0C

        Super Jump (Don't go above game screen or you won't get back down; can levitate if you press jump right after walking off ledge)
        FFF777:00

        Walk Through Enemies
        FFF7C3:32

        Comment


        • Sega Genesis - Juju Densetsu (Legend of Toki)

          Jump Midair
          FF1D0B:06

          Comment


          • I love Toki. Your code just made me look into that version further and I had always thought the Genesis version was just a port of the amazing arcade version (one of my fav arcade games). But I was wrong... the NES version is a port but the Genesis version isn't. Knowing this now, I can't wait to play the Genesis version.
            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

            Comment


            • Sega Genesis - Jim Power - The Arcade Game

              Super Jump Midair w/Slow Descent (Don't Jump Beyond Screen Limits)
              FFEA42:00

              Comment


              • Sega Genesis - Jelly Boy

                999 Fruit
                FF13FA:03E7

                Can't Be Hit
                FFC9FC:98
                FFF9A7:80

                Infinite Jelly Form Time
                FFF927:09

                Form Modifiers
                FFF95F:??
                FFF961:??

                Values same for each line
                01 = Battering Ram
                02 = Umbrella
                03 = Cannon
                04 = Hot Air Balloon
                05 = Bouncy Ball
                06 = Pogo Stick
                07 = Brick
                08 = Light Bulb
                09 = Submarine
                0A = Helicopter
                0B = Speed Boat
                0C = Soda Bottle
                0D = Skis
                0E = Ski Shoes
                0F = Hammer Head
                10 = Rocket Ship

                Comment


                • Sega Genesis - Joe and Mac

                  Level Modifier
                  FF2239:??

                  Weapon Modifier
                  FF4857:??

                  00 = Hammer
                  01 = Bone
                  02 = Flame
                  03 = Tooth
                  04 = Wheel
                  05 = Boomerang

                  Comment


                  • Sega Genesis - King of the Monsters

                    Stage Modifier
                    FF15F9:??

                    P1 Character Modifier (01, 02, 03, 04)
                    FF3AFA:??

                    P1 Color Modifier (01, 02, 03)
                    FF3B39:??

                    P1 Max Level (02 is as far as I know the game allows you to go, but it seems you can increase this)
                    FF3B46:02

                    Easy Level Up / P Meter (Turn on code, return to game, then turn off, collect 1 P to level up, repeat as necessary)
                    FF3B8D:09

                    P1 Never Get Fatigued
                    FF3B90:00

                    P2 Character Modifier (01, 02, 03, 04)
                    FF3CFA:??

                    P2 Color Modifier (01, 02, 03)
                    FF3D39:??

                    P2 Always Get Fatigued After Throw
                    FF3D90:14

                    Comment


                    • CRACKdown:

                      I've been making some PAR codes for SNES Ys V: Ushinawareta Suna no Miyako Kefin (j) with Aeon Genesis' English patch, but I cannot hack any "Items" codes. (Been using both ZSNES & SNES9X) Any help or suggestions?

                      (Still testing the codes I've made so far for Stats, etc. so I've not posted'em.)
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                      Comment


                      • Usually with item codes I would make a save state somewhat before getting an item and then keep comparing searches before and after picking the item up with a bunch of "equal to" searches in between just to throw out the random addresses. If there are still a lot of addresses after that try to watch the values in the RAM, usually with a keen eye and some trial and error something is bound to come up. Usually in RPGs once you find a code for one item the rest are right next to it.

                        If I can find the game and patch I could probably take a crack at it, let me know how it goes.

                        Comment


                        • Thanx, but I've already done that. I've tried both starting a search with zero as a value, then acquiring an item, and starting the search with a given item, deleting it, and then searching for addys with a new value of zero, my usual methods for finding items codes.

                          I've gotta go now, but after awhile I'll try to send ya a patched game.

                          Again, thanx, and thanx in advance for whatever work you may do on it!
                          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                          Comment


                          • HMMM...I don't wanna violate board rules by uploading a patched ROM as an attachment. Any suggestions?
                            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                            Comment


                            • Originally posted by Phil The Hammer View Post
                              HMMM...I don't wanna violate board rules by uploading a patched ROM as an attachment. Any suggestions?
                              you can post patch or link to patch like so
                              http://www.romhacking.net/translations/2060/

                              r o m & i s o themself are big no.
                              Last edited by lee4; 12-12-2013, 12:07:50 PM.
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

                              Comment


                              • Thanx, Lee, but I have a patched ROM. I merely had to remove its header & the patch was readily added with the Lunar patching tool. I don't wanna violate this board's rules by uploading that ROM & sendng it as an attachment to CRACKdown as a PM or email thru this site.
                                Last edited by Phil The Hammer; 12-12-2013, 12:55:49 PM.
                                I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                                Comment

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