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CRACKdown's Retro Codes

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  • Super Mario Bros. 2 (USA)

    Landscape Modifier (Any value should do something though some won't look that great, try 12, 14, 28; they look pretty cool)
    06F7:??

    Enemy/Veggie Graphic Modifier (Any value should do something though most won't look that great)
    06FC:??

    Comment


    • NES - Bonk's Adventure (U)

      Speed Modifier
      036C:??

      Swim Anywhere (09 gives on waterfall effect)
      008F:06

      Swim Through Anything (Just use directionals to move about)
      0090:40
      03B4:1B

      Behind Scenery
      0348:20

      Earthquake
      04A9:0F

      Comment


      • Good to see you back in hacktion.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

        Comment


        • Yeah, I've had a broken keyboard for awhile. I'm still using an on screen point and click one, makes it a little slow going.

          Comment


          • it is impossible to disable or skip the bonus stages in Super Mario Bros 2?

            it happens after the hawk's mouth was opened i don't like bonus stages, that would take forever to play it

            Comment


            • hmm... That is a good idea, but I'm not very familiar with that type of code. Nolberto has been making similar codes as of late, maybe he could do something with that... I'll ask.

              You could just not collect any coins in the subworld though...
              Last edited by CRACKdown; 07-18-2013, 06:37:36 PM.

              Comment


              • SNES - Super Mario World (U)

                Behind Scenery (Can't be hit or hit enemies, will fall through some moving platforms, Yoshi will remain unaffected.)
                7E13F902

                ---

                NES - Amagon (U)

                Super Jump / Speed Up (Causes bullets to angle downwards, you also automatically go over ground obstacles)
                0061:03
                Last edited by CRACKdown; 07-19-2013, 07:36:43 PM.

                Comment


                • SNES - Super Mario World (U)

                  Hit ? block modifier (determines what kind of block it becomes after hit)
                  7E16C4??

                  Normal Coin Blocks Yield 3Up
                  7E16E60F
                  Last edited by CRACKdown; 07-19-2013, 08:53:25 PM.

                  Comment


                  • SNES - Super Mario World (U)

                    Icy Floors (Set to 00 to disable Icy conditions)
                    7E008680

                    Comment


                    • SNES - Super Mario World (U)

                      Yoshi Allowed In Ghost Houses & Castles
                      7E1B9B00

                      Comment


                      • SNES - Super Mario World (U)

                        Danger Modifier
                        7E18B9??

                        01 = ? Not Sure
                        02 = Parachuting Goombas
                        03 = Parachuting Bob-ombs
                        04 = Parachuting Goombas & Bob-ombs
                        05 = Left Moving Fish Platforms
                        06 = Right Moving Fish Platforms
                        07 = Flying Cheep-Cheeps
                        08 = ? Didn't notice anything
                        09 = Flying Koopas
                        0A = ? Not Sure
                        0B = Bullet Bills
                        0C = Multi Direction Bullet Bills
                        0D = Diagonal Bullet Bills
                        0E = ? Flames

                        In some levels the enemies will appear glitched, hence a few of the not sures.

                        Comment


                        • SNES - Super Mario World (U)
                          Enemy Modifiers
                          7E009F??
                          7E00A0??
                          7E00A1??
                          7E00A2??
                          7E00A3??
                          7E00A4??
                          7E00A5??
                          7E00A6??
                          7E00A7??

                          These codes can effect Yoshi, the goal lines, and other sprites, can be avoided in some cases by leaving a few of the last lines off

                          Comment


                          • Originally posted by CRACKdown View Post
                            SNES - Super Mario World (U)

                            Yoshi Allowed In Ghost Houses & Castles
                            7E1B9B00
                            Nice idea and code.

                            I always wondered why the programmers didn't allow Yoshi to enter those places. Maybe they wanted those places to be more difficult since most are "Boss" levels.
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                            Comment


                            • NES - Bram Stoker's Dracula

                              Invincible (without hit)
                              0207:03

                              Jump/Walk On Air
                              0518:04

                              Dark Mode
                              0578:04

                              Walk Through Walls (Effects Jumping)
                              7CD0:02

                              Comment


                              • Could you make a walk through walls code for Treasure Hunter G or maybe Live A Live?

                                Comment

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