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  • Codes should be added. Let me know if I missed anything. Getting used to this new system. Keep up the hacks!
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • Gave CRACKdown a while and he didn't post the other 'SMB hacks' so here they are:

      Super Mario Bros 2

      Shy Guy Enemy Colour Modifiers
      0068:??
      0069:??
      By Rune

      *Likely the first two enemies.*

      00 - (Funky Coloured Shy Guy)
      01 - Red Hooded Shy Guy
      02 - Light Gray Hooded Shy Guy
      03 - Pink Hooded Shy Guy
      04 - (Funky Coloured Shy Guy Again)
      05 - Red Hooded Shy Guy (Again)
      06 - Light Gray Hooded Shy Guy (Again)
      Stopped there since it was repeating.

      Enemy Modifiers
      0090:??
      0091:??
      0092:??
      0093:??
      0094:??
      By Rune.

      Quantity digits seem to follow the digits discovered by Aether Knight so credit goes 100% for him:

      00 - Nothing
      01 - Red Shyguy
      02 - Tweeter
      03 - Pink Shyguy
      04 - Porcupo
      05 - Red Snifit
      06 - Grey Snifit
      07 - Pink Snifit
      08 - Ostro
      09 - Bob-omb
      0A - Albatoss(w/Bob-omb)
      0B - Albatoss
      0C - Albatoss(2nd?)
      0D - Ninji
      0E - Ninji(2nd?)
      0F - Red Beezo
      10 - Grey Beezo
      11 - Wart's Bubble
      12 - Pidgit(w/Magic Carpet)
      13 - Trouter
      14 - Hoopstar
      15 - Shyguy from jars
      16 - Bob-omb from jars
      17 - Phanto
      18 - Cobrat from jar
      19 - Cobrat from sand
      1A - Pokey
      1B - Bullet
      1C - Birdo
      1D - Mouser
      1E - Egg
      1F - Triclyde
      20 - Fireball
      21 - Clawglip
      22 - Rock
      23 - Red Panser
      24 - Pink Panser
      25 - Grey Panser
      26 - Autobomb
      27 - Autobomb's fireball
      28 - Whale's spout
      29 - Flurry
      2A - Fryguy
      2B - Small fryguy
      2C - Wart
      2D - Hawkmouth
      2E - Spark
      2F - spark(2nd?)
      30 - Spark(3rd?)
      31 - Spark(4th?)
      32 - Small vegetable
      33 - Big vegetable
      34 - Turtle shell
      36 - Coin
      37 - Bomb
      39 - Mushroom block
      3A - POW block
      3B - Key
      3C - Potion
      3D - Mushroom
      3E - 1UP Mushroom
      3F - Magic Carpet

      Tested a few and they seemed to be correct.

      Also:

      All Night Nippon Super Mario Bros. (Famicom Disk System) (J)

      Enemy Modifiers
      0016:??
      0017:??
      0018:??
      0019:??
      001A:??
      By CRACKdown, Rune

      Uses the same addresses but the quantity digits are slightly different than SMB1! Turn off before flag.

      00 - Green Koopas (No Change)
      01 - Red Koopas (No Change)
      02 - Black Beetle (No Change)
      03 - No Fall Red Koopas (No Change)
      04 - (Crashes)
      05 - Hammer Bros (No Change)
      06 - DJs Sunplaza Nakano (Goombas)
      07 = Squids
      08 = Bullet Bills
      09 = Invincible Koopa Paratroopers
      0A = Green Cheep Cheeps
      0B = Red Cheep Cheeps
      0C = Fireballs
      0D - Tamori (Piranha Plants)

      Used CRACKdown's list for the rest (ie. did not check):

      0E = Invincible Jumping Koopa Paratroopers
      0F = Invincible Vertical Flying Koopa Paratroopers
      10 = Invincible Horizontal Flying Koopa Paratroopers
      11 = Should be for Lakitu, can only see him if you turn the code on while enemies are on screen
      12 = Spinys
      13 = ??
      14 = Flying Cheep Cheeps
      15 = Bowser Fire
      16 = For Fireworks, won't work
      1B = Firesticks
      1C = Faster Firesticks
      1D = Counter Firesticks
      1E = Faster Counter Firesticks
      1F = Big Firesticks
      24 = Platforms
      25 = Vertical Platforms
      26 = Ascending Platforms
      27 = Descending Platforms
      28 = Horizontal Platforms
      29 = Falling Platforms
      2A = Riding Platforms
      2B = Short Ascending Platforms
      2C = Short Descending Platforms
      2D = Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.

      32 = Non-working Springboards
      33 = Random Bullet Bill
      35 = Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.

      Comment


      • Yume Doki Doki Panic (J)

        Uses the same values as before/above:

        C:Shy Guy Enemy Colour Modifiers|0068:XX<br>0069:XX|Rune|*Likely the first two enemies.*<br><br>00 - (Funky Coloured Shy Guy)<br>01 - Red Hooded Shy Guy<br>02 - Light Gray Hooded Shy Guy<br>03 - Pink Hooded Shy Guy<br>04 - (Funky Coloured Shy Guy Again)<br>05 - Red Hooded Shy Guy (Again)<br>06 - Light Gray Hooded Shy Guy (Again)<br><br>Stopped there since it was repeating.

        C:Enemy Modifiers|0090:XX<br>0091:XX<br>0092:XX<br>0093:XX <br>0094:XX|Rune|
        The enemies' were unchanged so the digits should be the same across the different regions.
        Last edited by Rune; 01-09-2013, 02:03:35 AM. Reason: double post

        Comment


        • NES - Super Donkey Kong - Xiang Jiao Chuan (As)

          Can't Be Hit
          003C:10

          Jump to Walk On Air
          0098:B4

          Character Modifier
          0336:??

          00 = Donkey Kong
          01 = Diddy Kong

          Infinite Lives
          0347:03

          99 Bananas
          0348:99

          Comment


          • Hi Crackdown

            Would you be able to create some pro action replay codes for me for Megaman X on SNES as the cheat codes that i have found online so far have all not worked as they have all made it so i have been unable to progress beyond the first level of the game as when i face the boss at the end of the first level then he too becomes invincible like me and so i cannot kill him and even when i turn the codes off the boss remains invincible so would you be able to help me out on this, thanks.

            Comment


            • NES - Akumajou Special - Boku Dracula-kun (J)

              Super Jump (Won't work right on 3rd level)
              0062:02

              Jump to Walk on Air
              00A6:00

              Power Modifier
              00AC:??

              02 = Fireball
              03 = Spread Shot
              04 = Power Blast
              05 = Bat Transformation
              06 = Ice Ball
              07 = Cling to Ceiling

              Jump with Slow Descent
              00B5:00

              Background Palette Modifier
              03F0:??

              Character Palette Modifiers (Outline, Skin, Hair/Shirt)
              03F1:??
              03F2:??
              03F3:??

              Boss One Hit Kill
              05D8:00
              Last edited by CRACKdown; 01-12-2013, 12:50:33 AM.

              Comment


              • NES - Star Wars (J) (Namco)

                Level Modifier (00, 01, 02...)
                0144:??

                Enable Lightsaber Lasers
                017F:01

                Freeze Eneemies
                0180:01

                Super Jump Midair
                0181:01

                Speed Up
                0182:01

                Enemies Die On Sight
                0184:01

                Boss One Hit Kill
                0190:01

                Background Palette Modifiers
                0301:??
                0309:??

                Character Palette Modifiers (Outline, Suit, Skin)
                0311:??
                0312:??
                0313:??

                Activate to Climb (Can only climb while active)
                0401:07

                Comment


                • Hi Again,

                  I know there have been a lot of requests for Super Mario World 2 - Yoshi's Island SNES but I am looking for a certain code that may or may not be made yet.
                  Action Replay/Game Genie does not matter to me. But I am looking for a code that let's you open locked doors and pipes without having to find a key.
                  This is probably a 1/0 Action Replay type code either turning it on or off.
                  If you know of one or have one let me know.

                  Thanks!

                  Comment


                  • One more request for Yoshi's Island SNES,
                    I just remembered is there any code that will give Yoshi Infinite Eggs to throw,
                    Because when you get into the sewer stages and run into the blue blobby gunk guy.
                    It get's annoying to keep running back to the egg maker to restock if you accidentally miss the blue gunk guy.

                    Thanks!

                    Comment


                    • NES - Star Wars (U)

                      Jump Higher
                      038F:00

                      Have Han Solo (Use Infinite Health for Han or he'll die right away)
                      0479:01

                      Have Obi Wan
                      047A:01

                      Have R2-D2
                      047B:01

                      Have Leia (Use Infinite Health for Leia or she'll die right away)
                      047C:01

                      Climbing Mode
                      06EA:01

                      Super Moon Jump (Can vary speed, 01-05, disable when not in levels causes ship to bounce around)
                      6085:03

                      One Hit Kills
                      7BD9:01
                      7BDA:01
                      Last edited by CRACKdown; 01-12-2013, 05:50:39 AM.

                      Comment


                      • Glad to see Star Wars (U) (NES) get hacked more. By the way, I did the level modifier over the summer for the Namco version of the game and the 1 hit boss code (ie. 1 Hit Kills Darth Vader). My proof can be found in video form, uploaded 4 months ago. I am hoping that I could get credit for that since the quantity digits took a while to produce. See the video for that list:

                        http://www.youtube.com/user/gscentra...os?query=namco

                        Comment


                        • NES - Star Wars - The Empire Strikes Back (U)

                          Always High Jump (If your riding the beast you can increase the value to go higher)
                          051D:02

                          Have All Force Powers
                          0536:FF

                          One Hit Kills
                          068B:00
                          068C:00
                          068D:00
                          068E:00
                          068F:00
                          0690:00
                          0691:00
                          0692:00
                          0693:00
                          0694:00
                          0695:00
                          0696:00
                          0697:00


                          *Edit: I think I got all these in the DB now except the ones Rune mentioned above, but I accidentally posted the first code I tried "Super Jump" for "Akumajou Special - Boku Dracula-kun" several times, I would have deleted them myself, but it seems I don't have editing options until they're made official.
                          Last edited by CRACKdown; 01-12-2013, 07:28:21 PM.

                          Comment


                          • NES - Splatter House - Wanpaku Graffiti (J)

                            Walk On Water (Or 01 for in water effect)
                            007C:00

                            Shotgun
                            0086:04

                            Super Jump
                            0090:20

                            Can't Be Slowed Down (You can increase the value to go faster but it often causes graphical errors)
                            00B2:02

                            Open Door (Only use when there's a door you want to open as it can prevent progress or skip areas)
                            00EE:01

                            Boss One Hit Kill
                            0161:01

                            Infinite Shotgun Ammo (Not necessary if your using the Shotgun code)
                            03C6:0A

                            Walk Behind Scenery (03 to Stay in Front)
                            0600:07

                            Buckethead (Includes Palette Modifiers)
                            0038:01
                            0793:10
                            0797:10

                            Comment


                            • NES - Sqoon (U)

                              Phase Modifier (01, 02, 03...)
                              00FC:??

                              Shot Modifier (00-02)
                              0518:??

                              Max Humans Rescued
                              05A7:09

                              Invincible
                              07E9:00

                              Comment


                              • NES - Saiyuuki World (J)

                                Level Modifier (00, 01, 02...)
                                0102:??

                                Have Knife
                                010C:01

                                Speed Modifier (00-04)
                                010D:??

                                Have Sheild
                                010E:02

                                Weapon Modifier
                                0116:??

                                One Hit Kills (May cause moving platforms to not move)
                                036B:00
                                037B:00
                                038B:00
                                039B:00
                                03AB:00
                                Last edited by CRACKdown; 01-15-2013, 06:14:12 PM.

                                Comment

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