Codes should be added. Let me know if I missed anything. Getting used to this new system. Keep up the hacks!
Announcement
Collapse
No announcement yet.
CRACKdown's Retro Codes
Collapse
X
-
Gave CRACKdown a while and he didn't post the other 'SMB hacks' so here they are:
Super Mario Bros 2
Shy Guy Enemy Colour Modifiers
0068:??
0069:??
By Rune
*Likely the first two enemies.*
00 - (Funky Coloured Shy Guy)
01 - Red Hooded Shy Guy
02 - Light Gray Hooded Shy Guy
03 - Pink Hooded Shy Guy
04 - (Funky Coloured Shy Guy Again)
05 - Red Hooded Shy Guy (Again)
06 - Light Gray Hooded Shy Guy (Again)
Stopped there since it was repeating.
Enemy Modifiers
0090:??
0091:??
0092:??
0093:??
0094:??
By Rune.
Quantity digits seem to follow the digits discovered by Aether Knight so credit goes 100% for him:
00 - Nothing
01 - Red Shyguy
02 - Tweeter
03 - Pink Shyguy
04 - Porcupo
05 - Red Snifit
06 - Grey Snifit
07 - Pink Snifit
08 - Ostro
09 - Bob-omb
0A - Albatoss(w/Bob-omb)
0B - Albatoss
0C - Albatoss(2nd?)
0D - Ninji
0E - Ninji(2nd?)
0F - Red Beezo
10 - Grey Beezo
11 - Wart's Bubble
12 - Pidgit(w/Magic Carpet)
13 - Trouter
14 - Hoopstar
15 - Shyguy from jars
16 - Bob-omb from jars
17 - Phanto
18 - Cobrat from jar
19 - Cobrat from sand
1A - Pokey
1B - Bullet
1C - Birdo
1D - Mouser
1E - Egg
1F - Triclyde
20 - Fireball
21 - Clawglip
22 - Rock
23 - Red Panser
24 - Pink Panser
25 - Grey Panser
26 - Autobomb
27 - Autobomb's fireball
28 - Whale's spout
29 - Flurry
2A - Fryguy
2B - Small fryguy
2C - Wart
2D - Hawkmouth
2E - Spark
2F - spark(2nd?)
30 - Spark(3rd?)
31 - Spark(4th?)
32 - Small vegetable
33 - Big vegetable
34 - Turtle shell
36 - Coin
37 - Bomb
39 - Mushroom block
3A - POW block
3B - Key
3C - Potion
3D - Mushroom
3E - 1UP Mushroom
3F - Magic Carpet
Tested a few and they seemed to be correct.
Also:
All Night Nippon Super Mario Bros. (Famicom Disk System) (J)
Enemy Modifiers
0016:??
0017:??
0018:??
0019:??
001A:??
By CRACKdown, Rune
Uses the same addresses but the quantity digits are slightly different than SMB1! Turn off before flag.
00 - Green Koopas (No Change)
01 - Red Koopas (No Change)
02 - Black Beetle (No Change)
03 - No Fall Red Koopas (No Change)
04 - (Crashes)
05 - Hammer Bros (No Change)
06 - DJs Sunplaza Nakano (Goombas)
07 = Squids
08 = Bullet Bills
09 = Invincible Koopa Paratroopers
0A = Green Cheep Cheeps
0B = Red Cheep Cheeps
0C = Fireballs
0D - Tamori (Piranha Plants)
Used CRACKdown's list for the rest (ie. did not check):
0E = Invincible Jumping Koopa Paratroopers
0F = Invincible Vertical Flying Koopa Paratroopers
10 = Invincible Horizontal Flying Koopa Paratroopers
11 = Should be for Lakitu, can only see him if you turn the code on while enemies are on screen
12 = Spinys
13 = ??
14 = Flying Cheep Cheeps
15 = Bowser Fire
16 = For Fireworks, won't work
1B = Firesticks
1C = Faster Firesticks
1D = Counter Firesticks
1E = Faster Counter Firesticks
1F = Big Firesticks
24 = Platforms
25 = Vertical Platforms
26 = Ascending Platforms
27 = Descending Platforms
28 = Horizontal Platforms
29 = Falling Platforms
2A = Riding Platforms
2B = Short Ascending Platforms
2C = Short Descending Platforms
2D = Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.
32 = Non-working Springboards
33 = Random Bullet Bill
35 = Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.
Comment
-
Yume Doki Doki Panic (J)
Uses the same values as before/above:
C:Shy Guy Enemy Colour Modifiers|0068:XX<br>0069:XX|Rune|*Likely the first two enemies.*<br><br>00 - (Funky Coloured Shy Guy)<br>01 - Red Hooded Shy Guy<br>02 - Light Gray Hooded Shy Guy<br>03 - Pink Hooded Shy Guy<br>04 - (Funky Coloured Shy Guy Again)<br>05 - Red Hooded Shy Guy (Again)<br>06 - Light Gray Hooded Shy Guy (Again)<br><br>Stopped there since it was repeating.
C:Enemy Modifiers|0090:XX<br>0091:XX<br>0092:XX<br>0093:XX <br>0094:XX|Rune|
The enemies' were unchanged so the digits should be the same across the different regions.
Comment
-
Hi Crackdown
Would you be able to create some pro action replay codes for me for Megaman X on SNES as the cheat codes that i have found online so far have all not worked as they have all made it so i have been unable to progress beyond the first level of the game as when i face the boss at the end of the first level then he too becomes invincible like me and so i cannot kill him and even when i turn the codes off the boss remains invincible so would you be able to help me out on this, thanks.
Comment
-
NES - Akumajou Special - Boku Dracula-kun (J)
Super Jump (Won't work right on 3rd level)
0062:02
Jump to Walk on Air
00A6:00
Power Modifier
00AC:??
02 = Fireball
03 = Spread Shot
04 = Power Blast
05 = Bat Transformation
06 = Ice Ball
07 = Cling to Ceiling
Jump with Slow Descent
00B5:00
Background Palette Modifier
03F0:??
Character Palette Modifiers (Outline, Skin, Hair/Shirt)
03F1:??
03F2:??
03F3:??
Boss One Hit Kill
05D8:00Last edited by CRACKdown; 01-12-2013, 12:50:33 AM.
Comment
-
NES - Star Wars (J) (Namco)
Level Modifier (00, 01, 02...)
0144:??
Enable Lightsaber Lasers
017F:01
Freeze Eneemies
0180:01
Super Jump Midair
0181:01
Speed Up
0182:01
Enemies Die On Sight
0184:01
Boss One Hit Kill
0190:01
Background Palette Modifiers
0301:??
0309:??
Character Palette Modifiers (Outline, Suit, Skin)
0311:??
0312:??
0313:??
Activate to Climb (Can only climb while active)
0401:07
Comment
-
Hi Again,
I know there have been a lot of requests for Super Mario World 2 - Yoshi's Island SNES but I am looking for a certain code that may or may not be made yet.
Action Replay/Game Genie does not matter to me. But I am looking for a code that let's you open locked doors and pipes without having to find a key.
This is probably a 1/0 Action Replay type code either turning it on or off.
If you know of one or have one let me know.
Thanks!
Comment
-
One more request for Yoshi's Island SNES,
I just remembered is there any code that will give Yoshi Infinite Eggs to throw,
Because when you get into the sewer stages and run into the blue blobby gunk guy.
It get's annoying to keep running back to the egg maker to restock if you accidentally miss the blue gunk guy.
Thanks!
Comment
-
NES - Star Wars (U)
Jump Higher
038F:00
Have Han Solo (Use Infinite Health for Han or he'll die right away)
0479:01
Have Obi Wan
047A:01
Have R2-D2
047B:01
Have Leia (Use Infinite Health for Leia or she'll die right away)
047C:01
Climbing Mode
06EA:01
Super Moon Jump (Can vary speed, 01-05, disable when not in levels causes ship to bounce around)
6085:03
One Hit Kills
7BD9:01
7BDA:01Last edited by CRACKdown; 01-12-2013, 05:50:39 AM.
Comment
-
Glad to see Star Wars (U) (NES) get hacked more. By the way, I did the level modifier over the summer for the Namco version of the game and the 1 hit boss code (ie. 1 Hit Kills Darth Vader). My proof can be found in video form, uploaded 4 months ago. I am hoping that I could get credit for that since the quantity digits took a while to produce. See the video for that list:
http://www.youtube.com/user/gscentra...os?query=namco
Comment
-
NES - Star Wars - The Empire Strikes Back (U)
Always High Jump (If your riding the beast you can increase the value to go higher)
051D:02
Have All Force Powers
0536:FF
One Hit Kills
068B:00
068C:00
068D:00
068E:00
068F:00
0690:00
0691:00
0692:00
0693:00
0694:00
0695:00
0696:00
0697:00
*Edit: I think I got all these in the DB now except the ones Rune mentioned above, but I accidentally posted the first code I tried "Super Jump" for "Akumajou Special - Boku Dracula-kun" several times, I would have deleted them myself, but it seems I don't have editing options until they're made official.Last edited by CRACKdown; 01-12-2013, 07:28:21 PM.
Comment
-
NES - Splatter House - Wanpaku Graffiti (J)
Walk On Water (Or 01 for in water effect)
007C:00
Shotgun
0086:04
Super Jump
0090:20
Can't Be Slowed Down (You can increase the value to go faster but it often causes graphical errors)
00B2:02
Open Door (Only use when there's a door you want to open as it can prevent progress or skip areas)
00EE:01
Boss One Hit Kill
0161:01
Infinite Shotgun Ammo (Not necessary if your using the Shotgun code)
03C6:0A
Walk Behind Scenery (03 to Stay in Front)
0600:07
Buckethead (Includes Palette Modifiers)
0038:01
0793:10
0797:10
Comment
-
NES - Saiyuuki World (J)
Level Modifier (00, 01, 02...)
0102:??
Have Knife
010C:01
Speed Modifier (00-04)
010D:??
Have Sheild
010E:02
Weapon Modifier
0116:??
One Hit Kills (May cause moving platforms to not move)
036B:00
037B:00
038B:00
039B:00
03AB:00Last edited by CRACKdown; 01-15-2013, 06:14:12 PM.
Comment

Comment