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  • http://gamehacking.org/vb/announcement.php?f=11

    Read #8
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

    Comment


    • Oops,
      Sorry Helder.

      Comment


      • Mario's Time Machine actually has 3 endings.

        A good one and two bad ones. You get a bad one if you recover the items without following the game's order and you get another bad one if you take too long to finish the game, regardless if you followed the correct order or not.

        Comment


        • NES - Takahashi Meijin no Bugutte Honey (J)

          Infinite Power
          0080:0E

          Infinite Lives
          0081:09

          Stage Modifier (00, 01, 02, 03)
          0082:??

          Password Complete / Exit Open
          0085:FF

          Fly Faster as Honey Bug / Turbo Jump Midair Takahashi
          0097:00

          Can't Be Hit
          009F:00

          Infinite Tries Arkanoid type Levels (Don't have on otherwise, also used for health of dragon boys)
          00B4:02

          Easy Bosses
          0507:01


          ---

          NES - Tashiro Masashi no Princess ga Ippai (J)

          Jump Higher and Always Run
          042B:03

          Walk Through Enemies
          043E:01

          Comment


          • If anybody could add my codes it would be greatly appreciated. There's a lot backlogged here, and it's been over a month since anything of mine has been added. Thanks!!

            NES - Taiyou no Yuusha Firebird (J)

            Machine Modifier
            0056:??

            Pause to Fix Graphics
            00 = Machine 1
            01 = Machine 2
            02 = Machine 3
            03 = Machine 4
            04 = Machine 5
            05 = Big Ship
            06 = Super Ship


            Shot Modifier (All Machines 00, 01, 02...)
            0077:??

            Speed Modifier (00-03)
            0094:??

            Big Ship Always Charged Shot
            00BE:FE

            Can't Be Hit (Turn Off after completing Level)
            00A0:01

            Machine 1 Hit Modifier
            0500:??

            Machine 2 Hit Modifier
            0501:??

            Machine 3 Hit Modifier
            0502:??

            Machine 4 Hit Modifier
            0503:??

            Machine 5 Hit Modifier
            0504:??

            Freeze Timer
            0612:09

            Comment


            • NES - Sword Master (U)

              Background Palette Modifier
              00B0:??

              Character Palette Modifiers
              00B1:??
              00B2:??
              00B3:??

              Super Jump (Can't Attack while active)
              0429:00

              Crazy Palettes Modifier
              0612:??

              Level Modifier (00-07)
              06A3:??

              Enemies and Items Slide
              06C3:01

              Exp Modifier (0F is full at start of game)
              06DA:??

              Comment


              • Originally posted by CRACKdown View Post
                If anybody could add my codes it would be greatly appreciated. There's a lot backlogged here, and it's been over a month since anything of mine has been added. Thanks!!
                I have been absent due to the birth of my son, life in general, etc... We are now in a state of transition, but I will be adding your codes as soon as the issues have been ironed out with adding to the new site (shouldn't take long). Sorry for the delay!
                Last edited by Abystus; 01-06-2013, 12:49:16 AM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • I have been absent due to the birth of my son
                  Congrats man!
                  Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                  Comment


                  • Originally posted by OldSchoolGamer View Post
                    Congrats man!
                    Thanks. Been quite the adventure, hopefully I can get back to the things I'm currently falling behind on :P.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

                    Comment


                    • Thanks for the reply Abystus, hope the kid ain't too much trouble. When do I get my cigar?

                      NES - Swamp Thing (U)

                      Jump to Walk On Air / Walk Through Walls (Turn off to come down)
                      00F8:FB

                      Jump Higher
                      0604:00

                      Every Battery Gives 1UP
                      0614:50

                      1 Hit Kills Bosses
                      0635:00

                      Comment


                      • Originally posted by Abystus View Post
                        I have been absent due to the birth of my son, life in general, etc... We are now in a state of transition, but I will be adding your codes as soon as the issues have been ironed out with adding to the new site (shouldn't take long). Sorry for the delay!
                        Congrats! I don't smoke, so someone have a cigar for me!

                        And I'm sure your family takes precedence over any VG thingies! I hope all is well with U and yours!
                        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                        Comment


                        • NES - Superman (U)

                          Can't Be Hit
                          00D0:E7

                          Character Palette Modifiers (Suit, Cape, Skin)
                          0411:??
                          0412:??
                          0413:??

                          ---

                          NES - Super Xevious - Gump No Nazo (J)

                          Infinite Lives
                          0071:09

                          Ship Palette Modifiers
                          0611:??
                          0612:??
                          0613:??

                          ---

                          NES - Super Star Force (J)

                          Ship Palette Modifiers
                          03C9:??
                          03CA:??
                          03CB:??

                          ---

                          NES - Super Spy Hunter (U)

                          Drive Over Water
                          0059:00

                          Stage Modifier (00, 01, 02...)
                          0064:??

                          Can't Be Hit
                          0078:09

                          Comment


                          • NES - Super Mario Bros. 3 (U)

                            Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
                            00BD:38

                            Slow Enemies (Decrease Values to speed up)
                            00BF:FF
                            00C0:FF
                            00C1:FF
                            00C2:FF

                            Can't Be Hit
                            0552:01

                            Swim (Works best with Frog Mario)
                            0575:02

                            Walk Behind Scenery
                            0588:01

                            Every Enemy Yields 1UP (Set to 07 for 8000 points)
                            05F4:08

                            Enemy Modifiers
                            0671:??
                            0672:??
                            0673:??
                            0674:??
                            0675:??

                            26 = Riding Platform
                            27 = Moving Platform Horizontal
                            28 = Moving Platform Vertical
                            29 = Spike Ball Spitter
                            2A = Walking Spike Ball Pirahna Plant
                            2B = Shoe Goomba
                            2C = Moving Cloud
                            2D = Big Bertha
                            2F = Ghost
                            30 = Walking Flame
                            31 = Platform Ghost
                            32 = Upside-down Platform Ghost
                            33 = Jumping Plant
                            35 = Auto Complete Level
                            36 = Moving Falling Platform
                            39 = Moving Jumping Plant
                            3B = Little Bertha
                            3D = Spitting Plant
                            3E = Bouncy Platform
                            40 = Running Bill
                            41 = End Item
                            42 = Jumping Fish
                            44 = Falling Platform
                            45 = Walking Flame 2
                            46 = Spike Ball Pirahna Plant
                            48 = Little Fish
                            49 = Little Cloud
                            4A = Question Ball
                            4B = Fortress Guardian
                            4C = Winged Fortress Guardian
                            4F = Bouncing Chain Head
                            51 = Double Flame Stick
                            53 = Flame Ball
                            55 = Bob-Omb
                            56 = Left Horizontal Pirahna Plant
                            57 = Right Horizontal Pirahna Plant
                            58 = Spitting Flame Ball
                            59 = Bouncing Flame Chain
                            5A = Flame Stick
                            5D = Tornado
                            5E = Another Flame Stick
                            5F = Yet Another Flame Stick
                            60 = Again
                            61 = Mommy Blooper
                            62 = Blooper
                            63 = Fish Eat Fish
                            64 = Falling Cheep-Cheep
                            65 = Current
                            67 = Water Plant
                            68 = Spinning Spiny
                            6A = Mad Mommy Blooper
                            6B = Jumping Goomba Brick
                            6C = Green Koopa
                            6D = Red Koopa
                            6E = Flying Green Koopa
                            6F = Vertical Flying Red Koopa
                            70 = Beetle Bill
                            71 = Spiny
                            72 = Goomba
                            73 = Flying Goomba
                            74 = Flying Mommy Goomba
                            75 = Horizontal Shooting Fireball
                            76 = Red Cheep-Cheep
                            77 = Green Cheep-Cheep
                            78 = Bullet Bill
                            79 = Angry Bullet Bill
                            7A = Big Green Koopa
                            7B = Big Red Koopa
                            7C = Big Goomba
                            7D = Big Pirahna Plant
                            7E = Big Flying Green Koopa
                            7F = Big Fast Pirahna Plant
                            80 = Horizontal Flying Green Koopa
                            81 = Hammer Bro.
                            82 = Boomerang Bro.
                            83 = Lakitu
                            84 = Spiny Egg
                            85 = Rolling Spiny Egg
                            86 = Big Hammer Bro.
                            87 = Fire Bro.
                            88 = Cruising Cheep-Cheep
                            89 = Chomp-Chomp
                            8A = Thwomp
                            8B = Left Side Thwomp
                            8C = Right Side Thwomp
                            8D = Moving Thwomp
                            8E = Side Moving Thwomp
                            8F = Vertical Moving Thwomp
                            90 = Pinwheel Platform
                            91 = Spinning Pinwheel Platform
                            92 = Spinning Stopping Pinwheel Platform
                            93 = Alternate ""
                            94 = Big 3UP Question Block
                            95 = Big Mushroom Question Block
                            96 = Big Flower Question Block
                            97 = Big Leaf Question Block
                            98 = Big Tanooki Question Block
                            99 = Big Frog Question Block
                            9A = Big Hammer Suit Question Block
                            9D = Flame
                            9F = Flying Red Beetle
                            A0 = Green Pirahna Plant
                            A1 = Upside-down Green Pirahna Plant
                            A2 = Red Pirahna Plant
                            A3 = Upside-down Red Pirahna Plant
                            A4 = Spitting Green Pirahna Plant
                            A5 = Upside-down Spitting Green Pirahna Plant
                            A6 = Spitting Red Pirahna Plant
                            A7 = Upside-down Spitting Red Pirahna Plant
                            AD = Wrench Jockey
                            AF = Angry Sun
                            B0 = Big Cannon Ball


                            Question Box Modifier
                            068F:??

                            ?2 = Flower
                            ?3 = Leaf
                            ?4 = Star
                            ?5 = Mushroom
                            ?6 = Vine
                            ?7 = 1UP
                            ?F = First block shows koopa kid dying

                            0? = Music Note Box
                            1? = High Fly Music Note Box 'Will screw up if level doesn't have one'
                            2? = Spent Box
                            3? = Brick
                            4? = High Bounce Music Note Box
                            5? = Wood Block
                            6? = Coin Brick
                            7? = Jump Through
                            8? = Invisible


                            Character Palette Modifiers (Outfit, Skin, Outline)
                            07D2:??
                            07D3:??
                            07D4:??

                            Enemy Color Modifiers
                            7FE7:??
                            7FE8:??
                            7FE9:??
                            7FEA:??
                            7FEB:??
                            Last edited by CRACKdown; 01-07-2013, 04:11:45 AM.

                            Comment


                            • Originally posted by CRACKdown View Post
                              NES - Super Mario Bros. 3 (U)

                              Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
                              00BD:38

                              Slow Enemies (Decrease Values to speed up)
                              00BF:FF
                              00C0:FF
                              00C1:FF
                              00C2:FF

                              Can't Be Hit
                              0552:01

                              Swim (Works best with Frog Mario)
                              0575:02

                              Walk Behind Scenery
                              0588:01

                              Every Enemy Yields 1UP (Set to 07 for 8000 points)
                              05F4:08

                              Enemy Modifiers
                              0671:??
                              0672:??
                              0673:??
                              0674:??
                              0675:??

                              26 = Riding Platform
                              27 = Moving Platform Horizontal
                              28 = Moving Platform Vertical
                              29 = Spike Ball Spitter
                              2A = Walking Spike Ball Pirahna Plant
                              2B = Shoe Goomba
                              2C = Moving Cloud
                              2D = Big Bertha
                              2F = Ghost
                              30 = Walking Flame
                              31 = Platform Ghost
                              32 = Upside-down Platform Ghost
                              33 = Jumping Plant
                              35 = Auto Complete Level
                              36 = Moving Falling Platform
                              39 = Moving Jumping Plant
                              3B = Little Bertha
                              3D = Spitting Plant
                              3E = Bouncy Platform
                              40 = Running Bill
                              41 = End Item
                              42 = Jumping Fish
                              44 = Falling Platform
                              45 = Walking Flame 2
                              46 = Spike Ball Pirahna Plant
                              48 = Little Fish
                              49 = Little Cloud
                              4A = Question Ball
                              4B = Fortress Guardian
                              4C = Winged Fortress Guardian
                              4F = Bouncing Chain Head
                              51 = Double Flame Stick
                              53 = Flame Ball
                              55 = Bob-Omb
                              56 = Left Horizontal Pirahna Plant
                              57 = Right Horizontal Pirahna Plant
                              58 = Spitting Flame Ball
                              59 = Bouncing Flame Chain
                              5A = Flame Stick
                              5D = Tornado
                              5E = Another Flame Stick
                              5F = Yet Another Flame Stick
                              60 = Again
                              61 = Mommy Blooper
                              62 = Blooper
                              63 = Fish Eat Fish
                              64 = Falling Cheep-Cheep
                              65 = Current
                              67 = Water Plant
                              68 = Spinning Spiny
                              6A = Mad Mommy Blooper
                              6B = Jumping Goomba Brick
                              6C = Green Koopa
                              6D = Red Koopa
                              6E = Flying Green Koopa
                              6F = Vertical Flying Red Koopa
                              70 = Beetle Bill
                              71 = Spiny
                              72 = Goomba
                              73 = Flying Goomba
                              74 = Flying Mommy Goomba
                              75 = Horizontal Shooting Fireball
                              76 = Red Cheep-Cheep
                              77 = Green Cheep-Cheep
                              78 = Bullet Bill
                              79 = Angry Bullet Bill
                              7A = Big Green Koopa
                              7B = Big Red Koopa
                              7C = Big Goomba
                              7D = Big Pirahna Plant
                              7E = Big Flying Green Koopa
                              7F = Big Fast Pirahna Plant
                              80 = Horizontal Flying Green Koopa
                              81 = Hammer Bro.
                              82 = Boomerang Bro.
                              83 = Lakitu
                              84 = Spiny Egg
                              85 = Rolling Spiny Egg
                              86 = Big Hammer Bro.
                              87 = Fire Bro.
                              88 = Cruising Cheep-Cheep
                              89 = Chomp-Chomp
                              8A = Thwomp
                              8B = Left Side Thwomp
                              8C = Right Side Thwomp
                              8D = Moving Thwomp
                              8E = Side Moving Thwomp
                              8F = Vertical Moving Thwomp
                              90 = Pinwheel Platform
                              91 = Spinning Pinwheel Platform
                              92 = Spinning Stopping Pinwheel Platform
                              93 = Alternate ""
                              94 = Big 3UP Question Block
                              95 = Big Mushroom Question Block
                              96 = Big Flower Question Block
                              97 = Big Leaf Question Block
                              98 = Big Tanooki Question Block
                              99 = Big Frog Question Block
                              9A = Big Hammer Suit Question Block
                              9D = Flame
                              9F = Flying Red Beetle
                              A0 = Green Pirahna Plant
                              A1 = Upside-down Green Pirahna Plant
                              A2 = Red Pirahna Plant
                              A3 = Upside-down Red Pirahna Plant
                              A4 = Spitting Green Pirahna Plant
                              A5 = Upside-down Spitting Green Pirahna Plant
                              A6 = Spitting Red Pirahna Plant
                              A7 = Upside-down Spitting Red Pirahna Plant
                              AD = Wrench Jockey
                              AF = Angry Sun
                              B0 = Big Cannon Ball


                              Question Box Modifier
                              068F:??

                              ?2 = Flower
                              ?3 = Leaf
                              ?4 = Star
                              ?5 = Mushroom
                              ?6 = Vine
                              ?7 = 1UP
                              ?F = First block shows koopa kid dying

                              0? = Music Note Box
                              1? = High Fly Music Note Box 'Will screw up if level doesn't have one'
                              2? = Spent Box
                              3? = Brick
                              4? = High Bounce Music Note Box
                              5? = Wood Block
                              6? = Coin Brick
                              7? = Jump Through
                              8? = Invisible


                              Character Palette Modifiers (Outfit, Skin, Outline)
                              07D2:??
                              07D3:??
                              07D4:??

                              Enemy Color Modifiers
                              7FE7:??
                              7FE8:??
                              7FE9:??
                              7FEA:??
                              7FEB:??
                              Nice codes! I tried almost every of them and most of them works fine, but unfortunately I found an issues in some of them. So I would like to please you to try to fix following your codes:

                              1. Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
                              00BD:38 - this code makes Mario to move automatically forwards and it doesn't let you to stop on one place or move backwards;
                              2. Slow Enemies (Decrease Values to speed up)
                              00BF:FF
                              00C0:FF
                              00C1:FF
                              00C2:FF - if you try to kick a Koopa with that code enabled, you'll die;
                              3. Walk Behind Scenery
                              0588:01 - with this code I can't stomp enemies when Mario is hidden behing scenery;
                              4. Enemy Modifiers
                              0671:??
                              0672:??
                              0673:??
                              0674:??
                              0675:?? - every single code of these replaces enemies from more one type, however I found this any of these doesn't change all enemies of one type, as for example 0674:?? replaces some of Goombas and Koopas, but rest of the Goombas in stage isn't changed. So, you can make alternative codes like these, as every single code modifies ONLY ONE TYPE of enemy, i. e. one code modifies all normal Goombas, another modify normal (walking) Green / Red Koopas only, third modify Flying Green / Red Koopas, fourth - all flying Cheep-Cheeps only, fifth modify all Pirahna Plants in Pipes, etc?

                              So, I'm sorry for this I reported your codes. Though, most of other codes works wonderfully.
                              Last edited by Unicode; 01-07-2013, 06:19:33 AM.

                              Comment


                              • Originally posted by Unicode View Post
                                Nice codes! I tried almost every of them and most of them works fine, but unfortunately I found an issues in some of them. So I would like to please you to try to fix following your codes:

                                1. Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
                                00BD:38 - this code makes Mario to move automatically forwards and it doesn't let you to stop on one place or move backwards;
                                2. Slow Enemies (Decrease Values to speed up)
                                00BF:FF
                                00C0:FF
                                00C1:FF
                                00C2:FF - if you try to kick a Koopa with that code enabled, you'll die;
                                3. Walk Behind Scenery
                                0588:01 - with this code I can't stomp enemies when Mario is hidden behing scenery;
                                4. Enemy Modifiers
                                0671:??
                                0672:??
                                0673:??
                                0674:??
                                0675:?? - every single code of these replaces enemies from more one type, however I found this any of these doesn't change all enemies of one type, as for example 0674:?? replaces some of Goombas and Koopas, but rest of the Goombas in stage isn't changed. So, you can make alternative codes like these, as every single code modifies ONLY ONE TYPE of enemy, i. e. one code modifies all normal Goombas, another modify normal (walking) Green / Red Koopas only, third modify Flying Green / Red Koopas, fourth - all flying Cheep-Cheeps only, fifth modify all Pirahna Plants in Pipes, etc?

                                So, I'm sorry for this I reported your codes. Though, most of other codes works wonderfully.
                                This is as much as I can probably do with RAM codes, how they operate is completely dependent on how the game was programmed, maybe someone could trace them to the ROM and make GG codes that might address some of the issues you have, but that's not my forte.

                                Comment

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