Announcement
Collapse
No announcement yet.
CRACKdown's Retro Codes
Collapse
X
-
Mario's Time Machine actually has 3 endings.
A good one and two bad ones. You get a bad one if you recover the items without following the game's order and you get another bad one if you take too long to finish the game, regardless if you followed the correct order or not.
Comment
-
NES - Takahashi Meijin no Bugutte Honey (J)
Infinite Power
0080:0E
Infinite Lives
0081:09
Stage Modifier (00, 01, 02, 03)
0082:??
Password Complete / Exit Open
0085:FF
Fly Faster as Honey Bug / Turbo Jump Midair Takahashi
0097:00
Can't Be Hit
009F:00
Infinite Tries Arkanoid type Levels (Don't have on otherwise, also used for health of dragon boys)
00B4:02
Easy Bosses
0507:01
---
NES - Tashiro Masashi no Princess ga Ippai (J)
Jump Higher and Always Run
042B:03
Walk Through Enemies
043E:01
Comment
-
If anybody could add my codes it would be greatly appreciated. There's a lot backlogged here, and it's been over a month since anything of mine has been added. Thanks!!
NES - Taiyou no Yuusha Firebird (J)
Machine Modifier
0056:??
Pause to Fix Graphics
00 = Machine 1
01 = Machine 2
02 = Machine 3
03 = Machine 4
04 = Machine 5
05 = Big Ship
06 = Super Ship
Shot Modifier (All Machines 00, 01, 02...)
0077:??
Speed Modifier (00-03)
0094:??
Big Ship Always Charged Shot
00BE:FE
Can't Be Hit (Turn Off after completing Level)
00A0:01
Machine 1 Hit Modifier
0500:??
Machine 2 Hit Modifier
0501:??
Machine 3 Hit Modifier
0502:??
Machine 4 Hit Modifier
0503:??
Machine 5 Hit Modifier
0504:??
Freeze Timer
0612:09
Comment
-
NES - Sword Master (U)
Background Palette Modifier
00B0:??
Character Palette Modifiers
00B1:??
00B2:??
00B3:??
Super Jump (Can't Attack while active)
0429:00
Crazy Palettes Modifier
0612:??
Level Modifier (00-07)
06A3:??
Enemies and Items Slide
06C3:01
Exp Modifier (0F is full at start of game)
06DA:??
Comment
-
I have been absent due to the birth of my son, life in general, etc... We are now in a state of transition, but I will be adding your codes as soon as the issues have been ironed out with adding to the new site (shouldn't take long). Sorry for the delay!Originally posted by CRACKdown View PostIf anybody could add my codes it would be greatly appreciated. There's a lot backlogged here, and it's been over a month since anything of mine has been added. Thanks!!Last edited by Abystus; 01-06-2013, 12:49:16 AM.
Comment
-
-
Thanks for the reply Abystus, hope the kid ain't too much trouble. When do I get my cigar?
NES - Swamp Thing (U)
Jump to Walk On Air / Walk Through Walls (Turn off to come down)
00F8:FB
Jump Higher
0604:00
Every Battery Gives 1UP
0614:50
1 Hit Kills Bosses
0635:00
Comment
-
Congrats! I don't smoke, so someone have a cigar for me!Originally posted by Abystus View PostI have been absent due to the birth of my son, life in general, etc... We are now in a state of transition, but I will be adding your codes as soon as the issues have been ironed out with adding to the new site (shouldn't take long). Sorry for the delay!
And I'm sure your family takes precedence over any VG thingies! I hope all is well with U and yours!I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
Comment
-
NES - Superman (U)
Can't Be Hit
00D0:E7
Character Palette Modifiers (Suit, Cape, Skin)
0411:??
0412:??
0413:??
---
NES - Super Xevious - Gump No Nazo (J)
Infinite Lives
0071:09
Ship Palette Modifiers
0611:??
0612:??
0613:??
---
NES - Super Star Force (J)
Ship Palette Modifiers
03C9:??
03CA:??
03CB:??
---
NES - Super Spy Hunter (U)
Drive Over Water
0059:00
Stage Modifier (00, 01, 02...)
0064:??
Can't Be Hit
0078:09
Comment
-
NES - Super Mario Bros. 3 (U)
Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
00BD:38
Slow Enemies (Decrease Values to speed up)
00BF:FF
00C0:FF
00C1:FF
00C2:FF
Can't Be Hit
0552:01
Swim (Works best with Frog Mario)
0575:02
Walk Behind Scenery
0588:01
Every Enemy Yields 1UP (Set to 07 for 8000 points)
05F4:08
Enemy Modifiers
0671:??
0672:??
0673:??
0674:??
0675:??
26 = Riding Platform
27 = Moving Platform Horizontal
28 = Moving Platform Vertical
29 = Spike Ball Spitter
2A = Walking Spike Ball Pirahna Plant
2B = Shoe Goomba
2C = Moving Cloud
2D = Big Bertha
2F = Ghost
30 = Walking Flame
31 = Platform Ghost
32 = Upside-down Platform Ghost
33 = Jumping Plant
35 = Auto Complete Level
36 = Moving Falling Platform
39 = Moving Jumping Plant
3B = Little Bertha
3D = Spitting Plant
3E = Bouncy Platform
40 = Running Bill
41 = End Item
42 = Jumping Fish
44 = Falling Platform
45 = Walking Flame 2
46 = Spike Ball Pirahna Plant
48 = Little Fish
49 = Little Cloud
4A = Question Ball
4B = Fortress Guardian
4C = Winged Fortress Guardian
4F = Bouncing Chain Head
51 = Double Flame Stick
53 = Flame Ball
55 = Bob-Omb
56 = Left Horizontal Pirahna Plant
57 = Right Horizontal Pirahna Plant
58 = Spitting Flame Ball
59 = Bouncing Flame Chain
5A = Flame Stick
5D = Tornado
5E = Another Flame Stick
5F = Yet Another Flame Stick
60 = Again
61 = Mommy Blooper
62 = Blooper
63 = Fish Eat Fish
64 = Falling Cheep-Cheep
65 = Current
67 = Water Plant
68 = Spinning Spiny
6A = Mad Mommy Blooper
6B = Jumping Goomba Brick
6C = Green Koopa
6D = Red Koopa
6E = Flying Green Koopa
6F = Vertical Flying Red Koopa
70 = Beetle Bill
71 = Spiny
72 = Goomba
73 = Flying Goomba
74 = Flying Mommy Goomba
75 = Horizontal Shooting Fireball
76 = Red Cheep-Cheep
77 = Green Cheep-Cheep
78 = Bullet Bill
79 = Angry Bullet Bill
7A = Big Green Koopa
7B = Big Red Koopa
7C = Big Goomba
7D = Big Pirahna Plant
7E = Big Flying Green Koopa
7F = Big Fast Pirahna Plant
80 = Horizontal Flying Green Koopa
81 = Hammer Bro.
82 = Boomerang Bro.
83 = Lakitu
84 = Spiny Egg
85 = Rolling Spiny Egg
86 = Big Hammer Bro.
87 = Fire Bro.
88 = Cruising Cheep-Cheep
89 = Chomp-Chomp
8A = Thwomp
8B = Left Side Thwomp
8C = Right Side Thwomp
8D = Moving Thwomp
8E = Side Moving Thwomp
8F = Vertical Moving Thwomp
90 = Pinwheel Platform
91 = Spinning Pinwheel Platform
92 = Spinning Stopping Pinwheel Platform
93 = Alternate ""
94 = Big 3UP Question Block
95 = Big Mushroom Question Block
96 = Big Flower Question Block
97 = Big Leaf Question Block
98 = Big Tanooki Question Block
99 = Big Frog Question Block
9A = Big Hammer Suit Question Block
9D = Flame
9F = Flying Red Beetle
A0 = Green Pirahna Plant
A1 = Upside-down Green Pirahna Plant
A2 = Red Pirahna Plant
A3 = Upside-down Red Pirahna Plant
A4 = Spitting Green Pirahna Plant
A5 = Upside-down Spitting Green Pirahna Plant
A6 = Spitting Red Pirahna Plant
A7 = Upside-down Spitting Red Pirahna Plant
AD = Wrench Jockey
AF = Angry Sun
B0 = Big Cannon Ball
Question Box Modifier
068F:??
?2 = Flower
?3 = Leaf
?4 = Star
?5 = Mushroom
?6 = Vine
?7 = 1UP
?F = First block shows koopa kid dying
0? = Music Note Box
1? = High Fly Music Note Box 'Will screw up if level doesn't have one'
2? = Spent Box
3? = Brick
4? = High Bounce Music Note Box
5? = Wood Block
6? = Coin Brick
7? = Jump Through
8? = Invisible
Character Palette Modifiers (Outfit, Skin, Outline)
07D2:??
07D3:??
07D4:??
Enemy Color Modifiers
7FE7:??
7FE8:??
7FE9:??
7FEA:??
7FEB:??Last edited by CRACKdown; 01-07-2013, 04:11:45 AM.
Comment
-
Nice codes! I tried almost every of them and most of them works fine, but unfortunately I found an issues in some of them. So I would like to please you to try to fix following your codes:Originally posted by CRACKdown View PostNES - Super Mario Bros. 3 (U)
Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
00BD:38
Slow Enemies (Decrease Values to speed up)
00BF:FF
00C0:FF
00C1:FF
00C2:FF
Can't Be Hit
0552:01
Swim (Works best with Frog Mario)
0575:02
Walk Behind Scenery
0588:01
Every Enemy Yields 1UP (Set to 07 for 8000 points)
05F4:08
Enemy Modifiers
0671:??
0672:??
0673:??
0674:??
0675:??
26 = Riding Platform
27 = Moving Platform Horizontal
28 = Moving Platform Vertical
29 = Spike Ball Spitter
2A = Walking Spike Ball Pirahna Plant
2B = Shoe Goomba
2C = Moving Cloud
2D = Big Bertha
2F = Ghost
30 = Walking Flame
31 = Platform Ghost
32 = Upside-down Platform Ghost
33 = Jumping Plant
35 = Auto Complete Level
36 = Moving Falling Platform
39 = Moving Jumping Plant
3B = Little Bertha
3D = Spitting Plant
3E = Bouncy Platform
40 = Running Bill
41 = End Item
42 = Jumping Fish
44 = Falling Platform
45 = Walking Flame 2
46 = Spike Ball Pirahna Plant
48 = Little Fish
49 = Little Cloud
4A = Question Ball
4B = Fortress Guardian
4C = Winged Fortress Guardian
4F = Bouncing Chain Head
51 = Double Flame Stick
53 = Flame Ball
55 = Bob-Omb
56 = Left Horizontal Pirahna Plant
57 = Right Horizontal Pirahna Plant
58 = Spitting Flame Ball
59 = Bouncing Flame Chain
5A = Flame Stick
5D = Tornado
5E = Another Flame Stick
5F = Yet Another Flame Stick
60 = Again
61 = Mommy Blooper
62 = Blooper
63 = Fish Eat Fish
64 = Falling Cheep-Cheep
65 = Current
67 = Water Plant
68 = Spinning Spiny
6A = Mad Mommy Blooper
6B = Jumping Goomba Brick
6C = Green Koopa
6D = Red Koopa
6E = Flying Green Koopa
6F = Vertical Flying Red Koopa
70 = Beetle Bill
71 = Spiny
72 = Goomba
73 = Flying Goomba
74 = Flying Mommy Goomba
75 = Horizontal Shooting Fireball
76 = Red Cheep-Cheep
77 = Green Cheep-Cheep
78 = Bullet Bill
79 = Angry Bullet Bill
7A = Big Green Koopa
7B = Big Red Koopa
7C = Big Goomba
7D = Big Pirahna Plant
7E = Big Flying Green Koopa
7F = Big Fast Pirahna Plant
80 = Horizontal Flying Green Koopa
81 = Hammer Bro.
82 = Boomerang Bro.
83 = Lakitu
84 = Spiny Egg
85 = Rolling Spiny Egg
86 = Big Hammer Bro.
87 = Fire Bro.
88 = Cruising Cheep-Cheep
89 = Chomp-Chomp
8A = Thwomp
8B = Left Side Thwomp
8C = Right Side Thwomp
8D = Moving Thwomp
8E = Side Moving Thwomp
8F = Vertical Moving Thwomp
90 = Pinwheel Platform
91 = Spinning Pinwheel Platform
92 = Spinning Stopping Pinwheel Platform
93 = Alternate ""
94 = Big 3UP Question Block
95 = Big Mushroom Question Block
96 = Big Flower Question Block
97 = Big Leaf Question Block
98 = Big Tanooki Question Block
99 = Big Frog Question Block
9A = Big Hammer Suit Question Block
9D = Flame
9F = Flying Red Beetle
A0 = Green Pirahna Plant
A1 = Upside-down Green Pirahna Plant
A2 = Red Pirahna Plant
A3 = Upside-down Red Pirahna Plant
A4 = Spitting Green Pirahna Plant
A5 = Upside-down Spitting Green Pirahna Plant
A6 = Spitting Red Pirahna Plant
A7 = Upside-down Spitting Red Pirahna Plant
AD = Wrench Jockey
AF = Angry Sun
B0 = Big Cannon Ball
Question Box Modifier
068F:??
?2 = Flower
?3 = Leaf
?4 = Star
?5 = Mushroom
?6 = Vine
?7 = 1UP
?F = First block shows koopa kid dying
0? = Music Note Box
1? = High Fly Music Note Box 'Will screw up if level doesn't have one'
2? = Spent Box
3? = Brick
4? = High Bounce Music Note Box
5? = Wood Block
6? = Coin Brick
7? = Jump Through
8? = Invisible
Character Palette Modifiers (Outfit, Skin, Outline)
07D2:??
07D3:??
07D4:??
Enemy Color Modifiers
7FE7:??
7FE8:??
7FE9:??
7FEA:??
7FEB:??
1. Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
00BD:38 - this code makes Mario to move automatically forwards and it doesn't let you to stop on one place or move backwards;
2. Slow Enemies (Decrease Values to speed up)
00BF:FF
00C0:FF
00C1:FF
00C2:FF - if you try to kick a Koopa with that code enabled, you'll die;
3. Walk Behind Scenery
0588:01 - with this code I can't stomp enemies when Mario is hidden behing scenery;
4. Enemy Modifiers
0671:??
0672:??
0673:??
0674:??
0675:?? - every single code of these replaces enemies from more one type, however I found this any of these doesn't change all enemies of one type, as for example 0674:?? replaces some of Goombas and Koopas, but rest of the Goombas in stage isn't changed. So, you can make alternative codes like these, as every single code modifies ONLY ONE TYPE of enemy, i. e. one code modifies all normal Goombas, another modify normal (walking) Green / Red Koopas only, third modify Flying Green / Red Koopas, fourth - all flying Cheep-Cheeps only, fifth modify all Pirahna Plants in Pipes, etc?
So, I'm sorry for this I reported your codes. Though, most of other codes works wonderfully.Last edited by Unicode; 01-07-2013, 06:19:33 AM.
Comment
-
This is as much as I can probably do with RAM codes, how they operate is completely dependent on how the game was programmed, maybe someone could trace them to the ROM and make GG codes that might address some of the issues you have, but that's not my forte.Originally posted by Unicode View PostNice codes! I tried almost every of them and most of them works fine, but unfortunately I found an issues in some of them. So I would like to please you to try to fix following your codes:
1. Speed Modifier / Walk Through Walls (18 = walking speed, 28 = running speed, increase as desired)
00BD:38 - this code makes Mario to move automatically forwards and it doesn't let you to stop on one place or move backwards;
2. Slow Enemies (Decrease Values to speed up)
00BF:FF
00C0:FF
00C1:FF
00C2:FF - if you try to kick a Koopa with that code enabled, you'll die;
3. Walk Behind Scenery
0588:01 - with this code I can't stomp enemies when Mario is hidden behing scenery;
4. Enemy Modifiers
0671:??
0672:??
0673:??
0674:??
0675:?? - every single code of these replaces enemies from more one type, however I found this any of these doesn't change all enemies of one type, as for example 0674:?? replaces some of Goombas and Koopas, but rest of the Goombas in stage isn't changed. So, you can make alternative codes like these, as every single code modifies ONLY ONE TYPE of enemy, i. e. one code modifies all normal Goombas, another modify normal (walking) Green / Red Koopas only, third modify Flying Green / Red Koopas, fourth - all flying Cheep-Cheeps only, fifth modify all Pirahna Plants in Pipes, etc?
So, I'm sorry for this I reported your codes. Though, most of other codes works wonderfully.
Comment


Comment