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  • Jeff, if I remember correctly, there isn't just one PAR/RAM code that enables everything for the Speed Shoes (speed, acceleration, deceleration, music, etc). If there is, please let me know.

    I made a code for Sonic 1 that allows you to pause and press B to increase Sonic's top speed and acceleration, and pressing C increases acceleration only. I think I made it so the top speed and acceleration were the same as with the speed shoes. The only problem is there wasn't enough room for me to add deceleration, or change the music. Now that I think about it, I may have gone about it wrong. I may try and find the routine that enables the actual speed shoes and see if I can make a code to branch to that routine when you pause and press a button. Don't know if it will work, but will let you know if I figure anything out.

    Also, I saw your request for always having "Super" physics. I made a code for Sonic 2 that allows you to pause and press a button to become Super Sonic. It took 12 codes to do that. Again, I may have gone about it the wrong way. Will see if I can do it with much fewer codes by branching/jumping to the "Super Sonic" routine.

    EDIT: If you know of just one PAR/RAM code to enable either "Speed Shoes" or "Super" Sonic, let me know.
    Last edited by Tony H; 02-13-2015, 10:38:10 PM.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • There are RAM codes, I believe. However, it doesn't look like speed shoes activate when doing it that way because the acceleration/max speed/deceleration values are modified on the fly, if I remember correctly.

      Anyways, here's a list of RAM variables for Sonic 1/2/3K. Sonic 2 shares the same RAM coding as Sonic 3/SK/3K so either way these should work with Sonic 3 alone, Sonic and Knuckles alone, and Sonic 3 & Knuckles, as well as Sonic 2. Not sure about S2K though.

      In Sonic 1:

      You basically already know where these values are at since you did those Pause and Press A codes. As such, I really have no need to give them to you. lD

      In Sonic 2/3/SK/3K:

      Physics-
      $F760 is Sonic's max speed.
      $F762 is Sonic's acceleration.
      $F764 is Sonic's deceleration.
      $FE19 is the Super Sonic flag, but keep in mind this does not load the rotating palette, adjust physics other than jump height, or make him invincible. 00 is Normal, 01 is Super. In S3K only, FF (-1) is used for the Hyper form.
      $FEC0 is Tails' max speed
      $FEC2 is Tails' acceleration
      $FEC4 is Tails' deceleration

      Speed Shoes
      FFB02B is the Speed Shoes flag, but it also has other uses like enabling shield or invincibility. I believe for speed shoes, you'd write it as FFB02B:0004. Like I stated above, this doesn't really have a function according to the research at Sonic Retro. You'd have to adjust the accel, decel, and max speeds manually.

      I can PM you the rest of the info I have if you wish, because i don't want this post to be TOO long like some rom offsets that might be of use to you and other info I have concerning them, but other than that, that's all I have for you.
      Last edited by JeffCharizardFlame; 02-14-2015, 03:12:53 PM. Reason: Invisible -> INVINCIBLE
      Well hello there, I am jeff, a senior from Iowa.

      Jeff

      Comment


      • Go ahead and post any other info you have here or in a PM.

        Having to force all those RAM values takes a ton of Game Genie codes. When I get around to it, I will refresh my memory on how to become Super Sonic and see if I can find the routine that actually changes Sonic. That might be a better way to go.
        Last edited by Tony H; 02-14-2015, 04:15:52 PM.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Alright. as for what I was going to say about those values, as far as sonic 2 is concerned, http://info.sonicretro.org/SCHG:Sonic_2 should have all you need for where everything is in ROM. It also shows that there's actually a scratchpad that holds onto what your speed/accel/decel values were before you entered water, gained speed shoes, or became super, and those values are on that main page. I'm guessing this also extends to 3/SK/S3K (which would explain why you slow down after you exit the water or turn super), but I never found equivalents to the S2 addresses at all. :P
          Last edited by JeffCharizardFlame; 02-14-2015, 05:00:50 PM.
          Well hello there, I am jeff, a senior from Iowa.

          Jeff

          Comment


          • Thanks for the link, but it doesn't have any of the info I needed.

            I remember now that I had found the "Super" routine in Sonic 2 when I was making Super Sonic codes. S&K is not much different.


            Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

            C2NT-CA82
            Can become Super Sonic at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Super Sonic: RYPT-C6X0.


            RYPT-C6X0
            No rings are subtracted when you are Super/Hyper Sonic or Knuckles.
            Last edited by Tony H; 02-16-2015, 01:39:56 PM. Reason: Changed/updated code description
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

              C36A-CA4R
              Can become Super Knuckles at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Super Knuckles: RYPT-C6X0.
              Last edited by Tony H; 02-15-2015, 05:37:31 PM.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

                C36A-CA4R +
                RF6A-C61W
                Can become Hyper Knuckles at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Hyper Knuckles: RYPT-C6X0.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

                  BBYT-CA7N
                  Anytime Knuckles lands on a wall, the ground shakes killing all enemies on screen.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

                    RENT-C6T8 +
                    AANT-CA3A
                    Double jump to make Sonic do a Super Glide and kill all enemies on screen. Sonic will glide all the way across the screen at full speed and hit the ground running. Any enemies on the screen will die.

                    EDIT: Forgot a small detail... This code also kills all enemies on the screen. Updated code description.
                    Last edited by Tony H; 02-16-2015, 05:49:57 PM. Reason: Updated code description.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

                      C2NT-CA82 +
                      REPA-C6WC
                      Can become Hyper Sonic at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Hyper Sonic: RYPT-C6X0.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Originally posted by Unicode View Post
                        @Tony Hedstrom, since you're now on Sonic and Knuckles & Sonic 3, I have a requests for that game and Sonic and Knuckles as well:
                        • Pause the game and press A for Bubble Bounce, B for Water Shield, C for Electric Jump;
                        • Pause the game and to press on D-pad to get following power-ups: Down for an Electric Jump, Up for a Double Jump, Left for an Water Shield and Right for a Fire Shield (alternative variant of the one above);
                        • Never Drown. Existent Galoob's code works for all characters (Sonic / Tails / Knuckles) but you will still get the warning timer if you're stayed underwater for too long, and when timer runs out you won't die but a bug will occurs causing level music to stop playing completely;
                        • Pause the game and press: A button for Super Sonic / Tails / Knuckles, B for Invincibility Power-up, C button adding 10 Rings to your current Ring amount. Please make this usable together with previous requested code above using D-pad keys;
                        • Pause the game and press following keys to change your current character during playing to: A button change to Sonic and Tails / B button to change to Sonic alone / C button to change to Tails alone;
                        • Tails' birds helpers roaming around him (not Tails himself) while he is Super Tails (Sonic and Knuckles & Sonic 3 only) hit enemies / bosses from anywhere;
                        • Doors doesn't close after Sonic / (Tails) / Knuckles passed through them;
                        • Timer Runs double speed / half speed / quarter speed;
                        • Always get Perfect Time bonus;
                        • Also, with your Debug Mode GG code for Sonic and Knuckles & Sonic 3 I'm getting a strange issue every time I'm playing with it active! On Marble Zone Act 1, if I enter Debug mode in beginning of the level and move my character up to top of level while he is in object placement, an weird glitch will occurs - screen starting automatically moving down fast! And that movement can't be stopped via pressing anything on D-pad, you have to wait that quick autoscroll down to stop itself! I getting this on GenRerecording 11a emulator happening with any character, mostly with Tails while he is Super form. Please fix that bug;
                        • Fixed version of "Knuckles travels with Tails!" code made by Chemist. In Sonic and Knuckles & Sonic 3, if you have that code active and enter with Knuckles (and Tails following him) bonus stage with the blue / red spheres, the game will not continue (game appears to crash with a black screen immediately upon entering it);
                        • Knuckles / Sonic / Tails doesn't die when get crushed between two solid things;
                        • Infinite Lights time in Sandopolis Zone Act 2 - I meant the lights doesn't decrease and then turn off which makes horror ghosts to appear and Attack Sonic / Tails (Sonic and Knuckles & Sonic 3 only) / Knuckles while there is a darkness in the level. There are a handles thought the Sandopolis Zone Act 2 level, and if there is a less light or level is dark and ghosts attacking you, and you jump into any handle, it will temporary turn light back to full and make ghosts to instantly dissappear.


                        Thanks in Advance, dear @Tony Hedstrom!
                        Tony Hedstrom, anything about these? There is still no codes at all, except for the "Timer Runs double speed / half speed / quarter speed" request that has codes already made by you...

                        Comment


                        • Hi Unicode, as I mentioned before, all of your requests that are "Pause and press A, B, C" I'm not going to do because there is waaay too much time involved, and too many codes. Those are much more like a patch rather than a few Game Genie codes. Here's a bit of an explanation as to way: http://gamehacking.org/vb/threads/11...6348#post86348

                          Most of the remaining codes I'm not going to do for one reason or another.

                          I will most likely make a new version of my Debug code so you can turn it on at anytime during the game instead of having it on all the time. This may fix the issue you are having.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Virtual Pinball (Genesis)

                            F67T-RLHE
                            All 16 hidden games are available to play in the "Game" option.

                            ----------

                            A couple notes about this awesome game.

                            1) You can build your own custom pinball games and save them. I spent many hours trying to duplicate a real pinball machine I own. Got pretty close.
                            2) I seem to remember reading that they had a contest in GamePro magazine, and whoever designed the best pinball machine got to have their design in the final game.
                            Last edited by Tony H; 02-17-2015, 11:46:57 PM.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)

                              BALA-B72N
                              Pause the game to enable debugger (alternate version). When you unpause, you'll be a ring and can move anywhere in the level using the directional pad. Press A to cycle thru objects, press C to place objects, press B to exit debugger and return to normal game-play. You'll need to pause the game again if you want to re-enter the debugger.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Originally posted by Tony Hedstrom View Post
                                Hi Unicode, as I mentioned before, all of your requests that are "Pause and press A, B, C" I'm not going to do because there is waaay too much time involved, and too many codes. Those are much more like a patch rather than a few Game Genie codes. Here's a bit of an explanation as to way: http://gamehacking.org/vb/threads/11...6348#post86348

                                Most of the remaining codes I'm not going to do for one reason or another.

                                I will most likely make a new version of my Debug code so you can turn it on at anytime during the game instead of having it on all the time. This may fix the issue you are having.
                                OK, I can forget those type of "Pause the game and press ..." requests for these games if they are terrible difficult for making.

                                However anything about the rest (and why they could not be easy to make):

                                1. Never Drown. Existent Galoob's code works for all characters (Sonic / Tails / Knuckles) but you will still get the warning timer if you're stayed underwater for too long, and when timer runs out you won't die but a bug will occurs causing level music to stop playing completely;
                                2. Always get Perfect Time bonus;
                                Fixed version of "Knuckles travels with Tails!" code made by Chemist. In Sonic and Knuckles & Sonic 3, if you have that code active and enter with Knuckles (and Tails following him) bonus stage with the blue / red spheres, the game will not continue (game appears to crash with a black screen immediately upon entering it);
                                3. Knuckles / Sonic / Tails doesn't die when get crushed between two solid things;
                                4. Infinite Lights time in Sandopolis Zone Act 2 - I meant the lights doesn't decrease and then turn off which makes horror ghosts to appear and Attack Sonic / Tails (Sonic and Knuckles & Sonic 3 only) / Knuckles while there is a darkness in the level. There are a handles thought the Sandopolis Zone Act 2 level, and if there is a less light or level is dark and ghosts attacking you, and you jump into any handle, it will temporary turn light back to full and make ghosts to instantly disappear. (I really don't have idea why this code could be hard for making).

                                I asked for those because you was able to make many of that same king of code for Sonic 1 / 2 without many troubles...

                                Also, one addition requests for S&K and Sonic 3 attached: Don't Die when timer run out (it hits 10 minutes).
                                Last edited by Unicode; 02-18-2015, 06:30:15 AM.

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